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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Fix rare ImGui crash on shutdown
The 'DirectX_Init()' call was performed late in code, shortly after the window has been created (at this point all device objects and window handles are valid), but the 'DirectX_Shutdown()' call was performed on DLL_DETACH, which was way too late, as the objects were already destroyed at this point. This wasn't an issue before, as we created our own objects in the old DX code. But due to optimizations, we were using the same pointers as the game (noticeable performance boost), but did not adjust the shutdown to accommodate the changes. The shutdown is now performed while the device objects and window handles are valid. Code has been tested on Nvidia and AMD systems, and has confirmed to fix the aforementioned issues.
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@ -88,7 +88,6 @@ class VOpcodes : public IDetour
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// LogFunAdr("Sys_InitGame", Sys_InitGame.GetPtr());
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// LogFunAdr("Host_Init_1", gHost_Init_1.GetPtr());
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// LogFunAdr("Host_Init_2", gHost_Init_2.GetPtr());
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// LogFunAdr("Host_Disconnect", Host_Disconnect.GetPtr());
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#ifndef CLIENT_DLL
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LogFunAdr("Server_S2C_CONNECT", Server_S2C_CONNECT_1.GetPtr());
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#endif // !CLIENT_DLL
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@ -149,17 +148,6 @@ class VOpcodes : public IDetour
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// // 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
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//
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// //-------------------------------------------------------------------------
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// Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??");
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// // 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
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//
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// //-------------------------------------------------------------------------
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//#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9");
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//#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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// Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9");
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//#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
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//
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// //-------------------------------------------------------------------------
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#ifndef CLIENT_DLL
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Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD("48 3B 05 ?? ?? ?? ?? 74 0C");
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#endif // !CLIENT_DLL
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@ -132,7 +132,6 @@ void SDK_Shutdown()
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#ifndef DEDICATED
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Input_Shutdown();
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DirectX_Shutdown();
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#endif // !DEDICATED
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Console_Shutdown();
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@ -3,31 +3,32 @@
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#include "host_cmd.h"
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#include "common.h"
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#include "client/client.h"
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#ifndef DEDICATED
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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/*
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==================
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DFS_InitializeFeatureFlagDefinitions
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Host_Shutdown
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Initialize feature
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flag definitions
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shutdown host
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systems
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==================
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*/
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bool DFS_InitializeFeatureFlagDefinitions(const char* pszFeatureFlags)
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void Host_Shutdown()
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{
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if (CommandLine()->CheckParm("-nodfs"))
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return false;
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return v_DFS_InitializeFeatureFlagDefinitions(pszFeatureFlags);
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#ifndef DEDICATED
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DirectX_Shutdown();
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#endif // DEDICATED
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v_Host_Shutdown();
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}
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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/*
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==================
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Host_Status_PrintClient
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Print client info
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to console
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Print client info
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to console
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==================
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*/
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void Host_Status_PrintClient(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))
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@ -61,21 +62,41 @@ void Host_Status_PrintClient(CClient* client, bool bShowAddress, void (*print) (
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//print("\n");
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}
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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/*
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==================
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DFS_InitializeFeatureFlagDefinitions
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Initialize feature
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flag definitions
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==================
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*/
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bool DFS_InitializeFeatureFlagDefinitions(const char* pszFeatureFlags)
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{
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if (CommandLine()->CheckParm("-nodfs"))
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return false;
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return v_DFS_InitializeFeatureFlagDefinitions(pszFeatureFlags);
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}
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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///////////////////////////////////////////////////////////////////////////////
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void VHostCmd::Attach() const
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{
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DetourAttach(&v_Host_Shutdown, &Host_Shutdown);
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DetourAttach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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DetourAttach(&v_DFS_InitializeFeatureFlagDefinitions, &DFS_InitializeFeatureFlagDefinitions);
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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DetourAttach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
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}
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void VHostCmd::Detach() const
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{
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DetourDetach(&v_Host_Shutdown, &Host_Shutdown);
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DetourDetach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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DetourDetach(&v_DFS_InitializeFeatureFlagDefinitions, &DFS_InitializeFeatureFlagDefinitions);
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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DetourDetach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -21,9 +21,15 @@ extern EngineParms_t* g_pEngineParms;
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inline CMemory p_Host_Init;
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inline auto v_Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>();
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inline CMemory p_Host_Shutdown;
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inline auto v_Host_Shutdown = p_Host_Shutdown.RCast<void (*)()>();
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inline CMemory p_Host_NewGame;
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inline auto v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount)>();
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inline CMemory p_Host_Disconnect;
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inline auto v_Host_Disconnect = p_Host_Disconnect.RCast<void (*)(bool bShowMainMenu)>();
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inline CMemory p_Host_ChangeLevel;
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inline auto v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>();
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@ -46,6 +52,8 @@ class VHostCmd : public IDetour
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virtual void GetAdr(void) const
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{
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LogFunAdr("Host_Init", p_Host_Init.GetPtr());
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LogFunAdr("Host_Shutdown", p_Host_Shutdown.GetPtr());
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LogFunAdr("Host_Disconnect", p_Host_Disconnect.GetPtr());
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LogFunAdr("Host_NewGame", p_Host_NewGame.GetPtr());
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LogFunAdr("Host_ChangeLevel", p_Host_ChangeLevel.GetPtr());
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LogFunAdr("Host_Status_PrintClient", p_Host_Status_PrintClient.GetPtr());
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@ -59,22 +67,27 @@ class VHostCmd : public IDetour
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 48 8B D9 FF 15 ?? ?? ?? ??");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??"); /*48 8B C4 56 41 54 41 57 48 81 EC ? ? ? ? F2 0F 10 05 ? ? ? ?*/
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??");
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p_Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 53 56 41 56 48 81 EC ?? ?? ?? ?? 49 8B D8");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 83 EC 20 48 8B E9 48 8B 0D ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 ?? ?? F2 0F 10 05 ?? ?? ?? 0B");
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p_Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 56 57 41 56 48 81 EC ?? ?? ?? ??");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB");
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#endif
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p_Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??");
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p_Host_Status_PrintClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 60 48 8B A9 ?? ?? ?? ??");
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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p_DFS_InitializeFeatureFlagDefinitions = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 40 38 3D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B CE").FollowNearCallSelf();
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v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char*)>(); /*48 8B C4 55 53 48 8D 68 E8*/
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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v_Host_Init = p_Host_Init.RCast<void* (*)(bool*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9*/
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v_Host_Shutdown = p_Host_Shutdown.RCast<void (*)()>();
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v_Host_NewGame = p_Host_NewGame.RCast<bool (*)(char*, char*, bool, char, LARGE_INTEGER)>(); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
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v_Host_Disconnect = p_Host_Disconnect.RCast<void (*)(bool)>();
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v_Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool, const char*, const char*)>(); /*40 56 57 41 56 48 81 EC ?? ?? ?? ??*/
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v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient*, bool, void (*) (const char*, ...))>();
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v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand&)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB*/
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@ -83,13 +83,13 @@ void ImGui_Init()
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///////////////////////////////////////////////////////////////////////////////
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplWin32_Init(*g_pGameWindow);
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ImGui_ImplDX11_Init(*g_ppGameDevice, *g_ppImmediateContext);
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///////////////////////////////////////////////////////////////////////////////
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ImGuiIO& io = ImGui::GetIO();
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io.ImeWindowHandle = *g_pGameWindow;
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io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
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ImGui_ImplWin32_Init(*g_pGameWindow);
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ImGui_ImplDX11_Init(*g_ppGameDevice, *g_ppImmediateContext);
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}
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void ImGui_Shutdown()
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