Use cached ImGui IO reference

This commit is contained in:
Kawe Mazidjatari 2023-02-18 15:50:12 +01:00
parent c253fd8b44
commit 19d21300a3

View File

@ -85,10 +85,10 @@ void SetupImGui()
ImGui::CreateContext();
ImGui_ImplWin32_Init(*g_pGameWindow);
ImGui_ImplDX11_Init(*g_ppGameDevice, *g_ppImmediateContext);
ImGui::GetIO().ImeWindowHandle = *g_pGameWindow;
///////////////////////////////////////////////////////////////////////////////
ImGuiIO& io = ImGui::GetIO();
io.ImeWindowHandle = *g_pGameWindow;
io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
s_bImGuiInitialized = true;