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Use cached ImGui IO reference
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c253fd8b44
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@ -85,10 +85,10 @@ void SetupImGui()
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ImGui::CreateContext();
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ImGui::CreateContext();
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ImGui_ImplWin32_Init(*g_pGameWindow);
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ImGui_ImplWin32_Init(*g_pGameWindow);
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ImGui_ImplDX11_Init(*g_ppGameDevice, *g_ppImmediateContext);
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ImGui_ImplDX11_Init(*g_ppGameDevice, *g_ppImmediateContext);
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ImGui::GetIO().ImeWindowHandle = *g_pGameWindow;
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.ImeWindowHandle = *g_pGameWindow;
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io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
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io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
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s_bImGuiInitialized = true;
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s_bImGuiInitialized = true;
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