diff --git a/r5dev/dedicated.vcxproj b/r5dev/dedicated.vcxproj index a65957fe..b3aef01a 100644 --- a/r5dev/dedicated.vcxproj +++ b/r5dev/dedicated.vcxproj @@ -374,7 +374,7 @@ - + diff --git a/r5dev/dedicated.vcxproj.filters b/r5dev/dedicated.vcxproj.filters index 55f98901..11d9800b 100644 --- a/r5dev/dedicated.vcxproj.filters +++ b/r5dev/dedicated.vcxproj.filters @@ -860,7 +860,7 @@ thirdparty\lzham\lzhamdecomp - + sdk\mathlib diff --git a/r5dev/r5dev.vcxproj b/r5dev/r5dev.vcxproj index 0f8ec856..a808b972 100644 --- a/r5dev/r5dev.vcxproj +++ b/r5dev/r5dev.vcxproj @@ -497,7 +497,7 @@ true $(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include $(SolutionDir)r5dev\thirdparty\detours\libs;$(SolutionDir)r5dev\thirdparty\lzham\libs;$(LibraryPath);$(DXSDK_DIR)Lib\x64 - r5apexvtxd + r5apexsdkd $(SolutionDir)bin\$(Configuration)\ $(SolutionDir)build\$(ProjectName)\$(Configuration)\ $(VC_ReferencesPath_x64); @@ -568,7 +568,7 @@ d3d11.lib;bcrypt.lib;%(AdditionalDependencies) - copy /Y "$(TargetPath)" "..\..\..\bin\$(TargetFileName)" + copy /Y "$(TargetPath)" "..\..\..\$(TargetFileName)" && del "..\..\..\r5apexsdkd64.dll" && rename "..\..\..\$(TargetFileName)" "r5apexsdkd64.dll" diff --git a/r5dev/sdklauncher/sdklauncher.cpp b/r5dev/sdklauncher/sdklauncher.cpp index 5f180795..b9f114e6 100644 --- a/r5dev/sdklauncher/sdklauncher.cpp +++ b/r5dev/sdklauncher/sdklauncher.cpp @@ -56,7 +56,7 @@ bool LaunchR5Apex(LAUNCHMODE lMode, LAUNCHSTATE lState) } cfgFile.close(); // Close cfg file. - WorkerDll = currentDirectory + "\\bin\\r5apexvtxd.dll"; // Get path to worker dll. + WorkerDll = currentDirectory + "\\r5apexsdkd64.dll"; // Get path to worker dll. GameDirectory = currentDirectory + "\\r5apex.exe"; // Get path to game executeable. StartupCommandLine = currentDirectory + "\\r5apex.exe " + CommandLineArguments; // Setup startup command line string. @@ -106,7 +106,7 @@ bool LaunchR5Apex(LAUNCHMODE lMode, LAUNCHSTATE lState) } cfgFile.close(); // Close cfg file. - WorkerDll = currentDirectory + "\\dedicated.dll"; // Get path to worker dll. + WorkerDll = currentDirectory + "\\dedicated.dll"; // Get path to worker dll. GameDirectory = currentDirectory + "\\r5apex_ds.exe"; // Get path to game executeable. StartupCommandLine = currentDirectory + "\\r5apex_ds.exe " + CommandLineArguments; // Setup startup command line string. diff --git a/r5dev/tier0/IConVar.cpp b/r5dev/tier0/IConVar.cpp index 60771b4b..fa7b5520 100644 --- a/r5dev/tier0/IConVar.cpp +++ b/r5dev/tier0/IConVar.cpp @@ -417,7 +417,7 @@ void ConVar::SetDefault(const char* pszDefault) //----------------------------------------------------------------------------- void ConVar::ChangeStringValue(const char* pszTempVal, float flOldValue) { - assert(!(m_nFlags & FCVAR_NEVER_AS_STRING)); + assert(!(m_ConCommandBase.m_nFlags & FCVAR_NEVER_AS_STRING)); char* pszOldValue = (char*)_malloca(m_iStringLength); if (pszOldValue != NULL)