Fix dedicated.dll compile error

'g_svNetKey' no longer exists.
This commit is contained in:
Kawe Mazidjatari 2023-02-12 11:49:39 +01:00
parent 236eb861d5
commit 1db53a135f
2 changed files with 1 additions and 2 deletions

View File

@ -264,7 +264,7 @@ FORCEINLINE void CHostState::Think(void) const
mp_gamemode->GetString(),
hostip->GetString(),
hostport->GetString(),
g_svNetKey,
g_pNetKey->GetBase64NetKey(),
std::to_string(*g_nServerRemoteChecksum),
SDK_VERSION,
std::to_string(g_pServer->GetNumHumanPlayers() + g_pServer->GetNumFakeClients()),

View File

@ -83,7 +83,6 @@ class VNet : public IDetour
v_NET_ReceiveDatagram = p_NET_ReceiveDatagram.RCast<bool (*)(int, netpacket_s*, bool)>(); /*E8 ?? ?? ?? ?? 84 C0 75 35 48 8B D3*/
v_NET_SendDatagram = p_NET_SendDatagram.RCast<int (*)(SOCKET, void*, int, netadr_t*, bool)>(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 00 00*/
v_NET_PrintFunc = p_NET_PrintFunc.RCast<void(*)(const char*)>(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48*/
}
virtual void GetVar(void) const
{