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Improve comments regarding design issue
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@ -36,8 +36,9 @@ public:
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// Has to be explicitly called due to the
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// current design of our SDK. Unlike other
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// Source Engine games, we couldn't import
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// the memalloc singleton; we obtain it post
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// init (too late for binding it against the
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// the memalloc singleton as the executable
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// is monolithic; we obtain it post init
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// (too late for binding it against the
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// new/delete operators..).
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m_Memory.~CUtlMemory();
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}
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@ -179,8 +180,9 @@ public:
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// Has to be explicitly called due to the
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// current design of our SDK. Unlike other
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// Source Engine games, we couldn't import
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// the memalloc singleton; we obtain it post
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// init (too late for binding it against the
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// the memalloc singleton as the executable
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// is monolithic; we obtain it post init
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// (too late for binding it against the
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// new/delete operators..).
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m_Storage.~CUtlBinaryBlock();
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}
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