From 1fb44107928daca56d8c64f4aa777174937d7bae Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sun, 16 Jul 2023 23:45:02 +0200 Subject: [PATCH] Add 'MAX_TEAMS' define MAX_TEAMS is confirmed to be 126. --- r5dev/public/tier0/basetypes.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/r5dev/public/tier0/basetypes.h b/r5dev/public/tier0/basetypes.h index 07a99a1d..0ab346ef 100644 --- a/r5dev/public/tier0/basetypes.h +++ b/r5dev/public/tier0/basetypes.h @@ -137,7 +137,8 @@ #define MAX_SPLITSCREEN_CLIENT_BITS 0 // R5 doesn't support splitscreen; engine is hardcoded to only have 1 player. #define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 1 // this should == MAX_JOYSTICKS in InputEnums.h -#define MAX_PLAYERS 128 // Max R5 players. +#define MAX_PLAYERS 128 // Absolute max R5 players. +#define MAX_TEAMS 126 // Absolute max R5 teams. #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2) #define MAX_MAP_NAME_HOST 64