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Recast: don't apply keyboard movement if imgui wants it
Fix a bug where causing the camera to still move while using the keyboard on the GUI.
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@ -852,6 +852,8 @@ int not_main(int argc, char** argv)
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rayEnd[1] = (float)y;
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rayEnd[2] = (float)z;
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if (!mouseOverMenu)
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{
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// Handle keyboard movement.
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const Uint8* keystate = SDL_GetKeyboardState(NULL);
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moveFront = rcClamp(moveFront + dt * 4 * ((keystate[SDL_SCANCODE_W] || keystate[SDL_SCANCODE_UP ]) ? 1 : -1), 0.0f, 1.0f);
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@ -880,6 +882,7 @@ int not_main(int argc, char** argv)
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cameraPos[2] += movey * static_cast<float>(modelviewMatrix[10]);
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cameraPos[2] += (moveUp - moveDown) * keybSpeed * dt;
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}
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glEnable(GL_FOG);
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@ -899,7 +902,7 @@ int not_main(int argc, char** argv)
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glLoadIdentity();
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ImGuiIO& io = ImGui::GetIO();
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mouseOverMenu = io.WantCaptureMouse;
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mouseOverMenu = io.WantCaptureMouse||io.WantCaptureKeyboard;
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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