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Add 'gl_rmain.h/cpp' to the client dll project
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@ -35,6 +35,7 @@
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<ClCompile Include="..\engine\cmodel_bsp.cpp" />
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<ClCompile Include="..\engine\common.cpp" />
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<ClCompile Include="..\engine\debugoverlay.cpp" />
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<ClCompile Include="..\engine\gl_rmain.cpp" />
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<ClCompile Include="..\engine\gl_rsurf.cpp" />
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<ClCompile Include="..\engine\gl_screen.cpp" />
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<ClCompile Include="..\engine\host.cpp" />
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@ -183,6 +184,7 @@
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<ClInclude Include="..\engine\framesnapshot.h" />
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<ClInclude Include="..\engine\gl_matsysiface.h" />
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<ClInclude Include="..\engine\gl_model_private.h" />
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<ClInclude Include="..\engine\gl_rmain.h" />
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<ClInclude Include="..\engine\gl_rsurf.h" />
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<ClInclude Include="..\engine\gl_screen.h" />
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<ClInclude Include="..\engine\host.h" />
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@ -609,6 +609,9 @@
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<ClCompile Include="..\engine\sys_mainwind.cpp">
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<Filter>sdk\engine</Filter>
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</ClCompile>
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<ClCompile Include="..\engine\gl_rmain.cpp">
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<Filter>sdk\engine</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\cdll_engine_int.h">
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@ -1790,6 +1793,9 @@
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<ClInclude Include="..\public\materialsystem\shader_vcs_version.h">
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<Filter>sdk\public\materialsystem</Filter>
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</ClInclude>
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<ClInclude Include="..\engine\gl_rmain.h">
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<Filter>sdk\engine</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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