Add 'gl_rmain.h/cpp' to the client dll project

This commit is contained in:
Amos 2022-10-24 11:10:15 +02:00
parent b5b56c83ea
commit 255de2dd3b
2 changed files with 8 additions and 0 deletions

View File

@ -35,6 +35,7 @@
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
<ClCompile Include="..\engine\common.cpp" />
<ClCompile Include="..\engine\debugoverlay.cpp" />
<ClCompile Include="..\engine\gl_rmain.cpp" />
<ClCompile Include="..\engine\gl_rsurf.cpp" />
<ClCompile Include="..\engine\gl_screen.cpp" />
<ClCompile Include="..\engine\host.cpp" />
@ -183,6 +184,7 @@
<ClInclude Include="..\engine\framesnapshot.h" />
<ClInclude Include="..\engine\gl_matsysiface.h" />
<ClInclude Include="..\engine\gl_model_private.h" />
<ClInclude Include="..\engine\gl_rmain.h" />
<ClInclude Include="..\engine\gl_rsurf.h" />
<ClInclude Include="..\engine\gl_screen.h" />
<ClInclude Include="..\engine\host.h" />

View File

@ -609,6 +609,9 @@
<ClCompile Include="..\engine\sys_mainwind.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
<ClCompile Include="..\engine\gl_rmain.cpp">
<Filter>sdk\engine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
@ -1790,6 +1793,9 @@
<ClInclude Include="..\public\materialsystem\shader_vcs_version.h">
<Filter>sdk\public\materialsystem</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_rmain.h">
<Filter>sdk\engine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png">