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MaterialSystem: add pak load for startup_sdk.rpak
Allow the startup_sdk.rpak file to be loaded directly after startup.rpak, while also offering the ability to patch assets in startup.rpak.
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@ -47,10 +47,10 @@ static bool s_useLowLatency = false;
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InitReturnVal_t CMaterialSystem::Init(CMaterialSystem* thisptr)
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InitReturnVal_t CMaterialSystem::Init(CMaterialSystem* thisptr)
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{
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{
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#ifdef MATERIALSYSTEM_NODX
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#ifdef MATERIALSYSTEM_NODX
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// Only load the 'startup.rpak' file, as 'common_early.rpak' has assets
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// Only load the startup pak files, as 'common_early.rpak' has assets
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// that references assets in 'startup.rpak'.
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// that references assets in 'startup.rpak'.
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const PakHandle_t pakHandle = g_pakLoadApi->LoadAsync("startup.rpak", AlignedMemAlloc(), 5, 0);
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g_pakLoadApi->LoadAsyncAndWait("startup.rpak", AlignedMemAlloc(), 5, 0);
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g_pakLoadApi->WaitForAsyncLoad(pakHandle, nullptr);
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g_pakLoadApi->LoadAsyncAndWait("startup_sdk.rpak", AlignedMemAlloc(), 5, 0);
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// Trick: return INIT_FAILED to disable the loading of hardware
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// Trick: return INIT_FAILED to disable the loading of hardware
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// configuration data, since we don't need it on the dedi.
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// configuration data, since we don't need it on the dedi.
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@ -71,7 +71,14 @@ InitReturnVal_t CMaterialSystem::Init(CMaterialSystem* thisptr)
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g_PCLStatsAvailable = true;
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g_PCLStatsAvailable = true;
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}
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}
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return CMaterialSystem__Init(thisptr);
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const InitReturnVal_t result = CMaterialSystem__Init(thisptr);
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// Must be loaded after the call to CMaterialSystem::Init() as we want
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// to load startup_sdk.rpak after startup.rpak. This pak file can be
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// used to load paks as early as startup.rpak, while still offering the
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// ability to patch/update its containing assets on time.
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g_pakLoadApi->LoadAsyncAndWait("startup_sdk.rpak", AlignedMemAlloc(), 5, 0);
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return result;
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#endif
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#endif
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}
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}
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