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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Use memalloc pool pointer directly
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c24e8a9f21
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@ -323,12 +323,12 @@ void Mod_ProcessPakQueue()
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s_bLevelResourceInitialized = true;
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Mod_PreloadLevelPaks(g_pHostState->m_levelName);
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}
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*(_DWORD*)v15 = g_pakLoadApi->LoadAsync(v17, g_pMallocPool.GetPtr(), 4, 0);
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*(_DWORD*)v15 = g_pakLoadApi->LoadAsync(v17, g_pMallocPool, 4, 0);
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if (strcmp(v17, "common_mp.rpak") == 0 || strcmp(v17, "common_sp.rpak") == 0 || strcmp(v17, "common_pve.rpak") == 0)
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RPakHandle_t pakHandle = g_pakLoadApi->LoadAsync("common_sdk.rpak", g_pMallocPool.GetPtr(), 4, 0);
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RPakHandle_t pakHandle = g_pakLoadApi->LoadAsync("common_sdk.rpak", g_pMallocPool, 4, 0);
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if (strcmp(v17, "ui_mp.rpak") == 0)
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RPakHandle_t pakHandle = g_pakLoadApi->LoadAsync("ui_sdk.rpak", g_pMallocPool.GetPtr(), 4, 0);
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RPakHandle_t pakHandle = g_pakLoadApi->LoadAsync("ui_sdk.rpak", g_pMallocPool, 4, 0);
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LABEL_37:
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v21 = *(_DWORD*)v15;
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@ -410,7 +410,7 @@ void Mod_PreloadLevelPaks(const char* pszLevelName)
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continue;
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snprintf(szPathBuffer, sizeof(szPathBuffer), "%s.rpak", pSubKey->GetName());
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RPakHandle_t nPakId = g_pakLoadApi->LoadAsync(szPathBuffer, g_pMallocPool.GetPtr(), 4, 0);
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RPakHandle_t nPakId = g_pakLoadApi->LoadAsync(szPathBuffer, g_pMallocPool, 4, 0);
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if (nPakId == INVALID_PAK_HANDLE)
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Error(eDLL_T::ENGINE, NO_ERROR, "%s: unable to load pak '%s' results '%d'\n", __FUNCTION__, szPathBuffer, nPakId);
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@ -20,7 +20,7 @@ vector<RPakHandle_t> g_vLoadedPakHandle;
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// bUnk -
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// Output : pak file handle on success, INVALID_PAK_HANDLE on failure
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//-----------------------------------------------------------------------------
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RPakHandle_t CPakFile::LoadAsync(const char* szPakFileName, uintptr_t pMalloc, int nIdx, bool bUnk)
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RPakHandle_t CPakFile::LoadAsync(const char* szPakFileName, void* pMalloc, int nIdx, bool bUnk)
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{
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RPakHandle_t pakHandle = INVALID_PAK_HANDLE;
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#ifdef DEDICATED
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@ -26,7 +26,7 @@ enum class ePakStatus : int
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/* ==== RTECH_GAME ====================================================================================================================================================== */
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inline CMemory p_CPakFile_LoadAsync;
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inline auto CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char* szPakFileName, uintptr_t pMalloc, int nIdx, bool bUnk)>();
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inline auto CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char* szPakFileName, void* pMalloc, int nIdx, bool bUnk)>();
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inline CMemory p_CPakFile_LoadPak;
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inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void* thisptr, void* a2, uint64_t a3)>();
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@ -39,7 +39,7 @@ inline CMemory p_CPakFile_LoadPak_OpenFileOffset;
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class CPakFile
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{
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public:
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static RPakHandle_t LoadAsync(const char* szPakFileName, uintptr_t pMalloc = g_pMallocPool.GetPtr(), int nIdx = NULL, bool bUnk = false);
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static RPakHandle_t LoadAsync(const char* szPakFileName, void* pMalloc = g_pMallocPool, int nIdx = NULL, bool bUnk = false);
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static void UnloadPak(RPakHandle_t handle);
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};
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extern CPakFile* g_pakLoadApi;
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@ -73,7 +73,7 @@ class VRTechGame : public IDetour
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CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char*, uintptr_t, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/
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#elif defined (GAMEDLL_S3)
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p_CPakFile_LoadAsync = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x0F\xB6\xE9"), "xxxxxxxxxx?xxxx");
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CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char*, uintptr_t, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
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CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char*, void*, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
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#endif
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p_CPakFile_UnloadPak = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x8B\xC1"), "xxxx?xxxx?xxxxxxx");
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CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void (*)(RPakHandle_t)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 8B C1*/
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@ -1,7 +1,7 @@
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#ifndef TSLIST_H
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#define TSLIST_H
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inline CMemory g_pMallocPool;
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inline void* g_pMallocPool;
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void TSList_Attach();
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void TSList_Detach();
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@ -10,7 +10,7 @@ class VTSListBase : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_pMallocPool : {:#18x} |\n", g_pMallocPool.GetPtr());
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spdlog::debug("| VAR: g_pMallocPool : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMallocPool));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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@ -19,11 +19,11 @@ class VTSListBase : public IDetour
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMallocPool = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00"),
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"xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxxxx????").Offset(0x600).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
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"xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxxxx????").Offset(0x600).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMallocPool = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"),
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"xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx").Offset(0x130).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
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"xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx").Offset(0x130).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
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#endif
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}
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virtual void GetCon(void) const { }
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