Rename to DrawAIScriptNodes

This commit is contained in:
Kawe Mazidjatari 2022-07-11 12:22:35 +02:00
parent 96abdf619c
commit 28de4a96bf

View File

@ -155,9 +155,13 @@ void DrawOverlay(OverlayBase_t* pOverlay)
}
if (r_debug_overlay_wireframe->GetBool())
{
v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), false);
}
else
{
DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16);
}
break;
}
case OverlayType_t::OVERLAY_LINE:
@ -217,7 +221,7 @@ void DrawOverlay(OverlayBase_t* pOverlay)
//------------------------------------------------------------------------------
// Purpose : draw AIN script nodes
//------------------------------------------------------------------------------
void DrawAIScriptNode()
void DrawAIScriptNodes()
{
#ifndef CLIENT_DLL
if (*g_pAINetwork)
@ -259,7 +263,7 @@ void DrawAllOverlays(bool bDraw)
}
if (ai_script_nodes_draw->GetBool())
{
DrawAIScriptNode();
DrawAIScriptNodes();
}
EnterCriticalSection(&*s_OverlayMutex);