Recast: allow clamped input for off-mesh connection

Improve UX
This commit is contained in:
Kawe Mazidjatari 2024-11-01 13:28:05 +01:00
parent 1d9d0ed6d6
commit 2b89373ca1

View File

@ -218,7 +218,7 @@ void OffMeshConnectionTool::handleMenu()
ImGui::Checkbox("Invert Lookup Order##OffMeshConnectionCreate", &m_invertVertexLookupOrder);
ImGui::PushItemWidth(140);
ImGui::SliderInt("Jump##OffMeshConnectionCreate", &m_traverseType, 0, DT_MAX_TRAVERSE_TYPES-1, "%d", ImGuiSliderFlags_NoInput);
ImGui::SliderInt("Jump##OffMeshConnectionCreate", &m_traverseType, 0, DT_MAX_TRAVERSE_TYPES-1, "%d", ImGuiSliderFlags_AlwaysClamp);
ImGui::SliderFloat("Radius##OffMeshConnectionCreate", &m_radius, 0, 512);
ImGui::PopItemWidth();