mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Heavy dedicated cleanup
* Since the material mode is set to '2', all of the render loops and shader loading functions are no longer called. These have all been removed. * Added description for patches that missed them * Traced root caller/cause for certain patches to skip even more unnecessary code and save more memory.
This commit is contained in:
parent
22c0b5c867
commit
2c7ced128d
@ -10,99 +10,21 @@
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#ifdef DEDICATED
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void NoShaderApi_Init()
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{
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//-------------------------------------------------------------------------
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// NOSHADERAPI
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//-------------------------------------------------------------------------
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CShaderSystem__Init.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CShaderSystem::Init' to prevent initialization.
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CGameServer__SpawnServer.Offset(0x43).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to unknown material/shader code.
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CGameServer__SpawnServer.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // TODO: Research 'CIVDebugOverlay'.
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CStudioRenderContext__LoadMaterials.Offset(0x28).Patch({ 0xE9, 0x80, 0x04, 0x00, 0x00 }); // FUN --> RET | 'CStudioRenderContext::LoadMaterials' is called virtually by the 'RMDL' streaming job.
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// Note: The registers here seems to contains pointers to material data and 'CMaterial' class methods when the shader system is initialized.
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CStudioRenderContext__LoadModel.Offset(0x17D).Patch({ 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RAX + RCX are both nullptrs.
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CStudioRenderContext__LoadModel.Offset(0x181).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr when trying to dereference.
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CStudioRenderContext__LoadModel.Offset(0x184).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
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CModelLoader__Studio_LoadModel.Offset(0x325).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialSystem::FindMaterialEx' fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x33D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x359).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x374).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x38D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'ReturnZero' fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x3A4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__LoadModel.Offset(0x462).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'CStudioRenderContext::LoadMaterials'.
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// Note: At [14028F3B0 + 0x5C7] RSP seems to contain a block of pointers to data for the static prop rmdl in question. [RSP + 0x70] is a pointer to (what seems to be) shader/material data. The pointer will be NULL without a shader system.
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p_CalcPropStaticFrustumCulling.Offset(0x5E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RSP + 0x70 is a nullptr which gets moved to R13, R13 gets used here resulting in exception 'C0000005'.
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p_CalcPropStaticFrustumCulling.Offset(0x5EB).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
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CollisionBSPData_LinkPhysics.Offset(0x129).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr during dereference since shadersystem isn't initialized. Exception 'C0000005'.
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CollisionBSPData_LinkPhysics.Offset(0x12C).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CTexture' class member in RAX + 0x78 fails. Previous instruction could not dereference.
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CollisionBSPData_LoadAllLumps.Offset(0x1045).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'Mod_LoadCubemapSamples()'.
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}
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void Dedicated_Init()
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{
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*(uintptr_t*)0x14D415040 = 0x1417304E8;
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*(uintptr_t*)0x14B37C3C0 = 0x141F10CA0;
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*(uintptr_t*)0x14B3800D7 = 0x1; // bDedicated
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NoShaderApi_Init();
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//-------------------------------------------------------------------------
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// RESEARCH FOR IMPROVEMENT!
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//-------------------------------------------------------------------------
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e10.Patch({ 0xC3 }); // FUN --> RET | RET early to prevent '' code execution.
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e8.Offset(0x44).Patch({ 0xE9, 0x41, 0x04, 0x00, 0x00 }); // FUN --> RET | Return early in 'RenderFrame?' (Called from VGUI and Host_Init).
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gInitMaterialSystem.Offset(0x7D).Patch({ 0xC3 }); // JMP --> RET | Return early to prevent 'InitDebugMaterials' from being executed.
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e3.Offset(0xFB0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to unused VGUI code to prevent crash at SIGNONSTATE_PRESPAWN.
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addr_CEngine_Frame.Offset(0x410).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | CHLClient call inside eng->frame.
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FairFight_Init.Offset(0x61).Patch({ 0xE9, 0xED, 0x00, 0x00, 0x00, 0x00 }); // JA --> JMP | Prevent FairFight anti-cheat from initializing on the server.
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s1.Offset(0x1023).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP NULL call as client is never initialized.
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s2.Offset(0xF).Patch({ 0xE9, 0x22, 0x01, 0x00, 0x00 }); // JS --> JMP | Skip ListenServer HeartBeat.
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e1.Offset(0x213).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // JNE --> NOP | Skip settings field loading for client texture assets.
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e9.Offset(0x6).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to prevent texture creation.
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gShaderCreate.Patch({ 0xC3 }); // FUN --> RET | RET early to prevent 'ShaderCreate' code execution.
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gTextureCreate.Patch({ 0xC3 }); // FUN --> RET | RET early to prevent 'TextureCreate' code execution.
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c2.Offset(0x23C).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // JNE --> NOP | TODO: NOP 'particle_script' instead.
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c2.Offset(0x2BD).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | TODO: NOP 'particle_script' instead.
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c3.Offset(0xA9).Patch({ 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | TODO: NOP 'highlight_system' instead.
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//-------------------------------------------------------------------------
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// CENGINEAPI
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//-------------------------------------------------------------------------
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gCEngineAPI__Init.Offset(0xB7).Patch({ 0xE9, 0xC7, 0x00, 0x00, 0x00 }); // JNE --> JNP | Skip Video Mode validation code.
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//gCEngineAPI__Connect.Offset(0x3E).Patch({ 0xE9, 0x8F, 0x01, 0x00, 0x00 }); // JE --> JMP | NOP call to texture and material preloading.
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//gCEngineAPI__Connect.Offset(0xDD).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to texture and material preloading.
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//gCEngineAPI__Connect.Offset(0xF1).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to texture and material preloading.
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//gCEngineAPI__Connect.Offset(0x1C6).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to texture and material preloading.
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//gCEngineAPI__ModInit.Offset(0x3DD).Patch({ 0xE9, 0xB5, 0x00, 0x00, 0x00, 0x00 }); // JNE --> JNP | Skip CreateWindow Initialization code.
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//gCEngineAPI__ModInit.Offset(0x44C).Patch({ 0xEB, 0x49 }); // JNZ --> JMP | Skip CreateGameWindow validation code.
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//gCEngineAPI__ModInit.Offset(0x3DD).Patch({ 0xEB, 0x6D }); // JE --> JMP | Skip CreateGameWindow initialization code.
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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gCEngineVGui__Init.Patch({ 0x48, 0x33, 0xC0, 0xC3, 0x90, 0x90, 0x90 }); // CMP --> XOR | Skip VGUI initialization jumptable.
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gCEngineVGui__OnLevelLoadingStarted.Patch({ 0xC3 }); // FUN --> RET |
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*(uintptr_t*)0x14D415040 = 0x1417304E8; // CEngineClient::CEngineClient().
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*(uintptr_t*)0x14B37C3C0 = 0x141F10CA0; // CHLClient::CHLClient().
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*(uintptr_t*)0x14B3800D7 = 0x1; // bool bDedicated = true.
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//-------------------------------------------------------------------------
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// CGAME
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//-------------------------------------------------------------------------
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gCGame__CreateGameWindow.Offset(0x2C).Patch({ 0xE9, 0x9A, 0x00, 0x00, 0x00 }); // PUS --> XOR | Prevent ShowWindow and CreateGameWindow from being initialized.
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gCGame__CreateGameWindow.Offset(0x2C).Patch({ 0xE9, 0x9A, 0x00, 0x00, 0x00 }); // PUS --> XOR | Prevent ShowWindow and CreateGameWindow from being initialized (STGS RPak datatype is registered here).
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//-------------------------------------------------------------------------
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// CHLClIENT
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//-------------------------------------------------------------------------
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gCHLClient__1000.Patch({ 0xC3 }); // FUN --> RET | Return early in 'gCHLClient::unnamed' to prevent infinite loop.
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gCHLClient__HudMessage.Patch({ 0xC3 }); // FUN --> RET | Return early from 'CHudMessage' call.
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gCHLClient__1000.Patch({ 0xC3 }); // FUN --> RET | Return early in unknown 'CHLClient' function to prevent infinite loop.
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//-------------------------------------------------------------------------
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// CSOURCEAPPSYSTEMGROUP
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@ -124,20 +46,49 @@ void Dedicated_Init()
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gCSourceAppSystemGroup__Create.Offset(0x3E9).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | matEmbeddedPanel->Init().
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gCSourceAppSystemGroup__Create.Offset(0x3F9).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | EAC_ClientInterface_Init().
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//-------------------------------------------------------------------------
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// CVIDEOMODE_COMMON
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//-------------------------------------------------------------------------
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gCVideoMode_Common__DrawStartupGraphic.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CVideoMode_Common::DrawStartupGraphic'.
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//-------------------------------------------------------------------------
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// CMATERIALSYSTEM
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//-------------------------------------------------------------------------
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//gCMaterialSystem__MatsysMode_Init.Offset(0x22).Patch({ 0xEB, 0x66 }); // JE --> JMP | Matsys mode init (CMaterialSystem). // TODO: Needed?
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//gCMaterialSystem__MatsysMode_Init.Offset(0x22).Patch({ 0xEB, 0x66 }); // JE --> JMP | Matsys mode init (CMaterialSystem). // TODO: Needed?
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CMaterialSystem__Init.Offset(0x406).Patch({ 0xE9, 0x55, 0x05, 0x00, 0x00 }); // MOV --> JMP | Jump over material KeyValue definitions and 'CMatRenderContextBase::sm_RenderData([x])'.
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InitMaterialSystem.Offset(0x7D).Patch({ 0xC3 }); // JMP --> RET | Return early to prevent 'InitDebugMaterials' from being executed. // RESEARCH NEEDED.
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//-------------------------------------------------------------------------
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// CSHADERGLUE
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// CSHADERSYSTEM
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//-------------------------------------------------------------------------
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//gCShaderGlue__Init.Patch({ 0xC3 }); // FUN --> RET | Skip ShaderSetup(). CShaderGlue.
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CShaderSystem__Init.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CShaderSystem::Init' to prevent initialization.
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//-------------------------------------------------------------------------
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// CSTUDIORENDERCONTEXT
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//-------------------------------------------------------------------------
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// Note: The registers here seems to contains pointers to material data and 'CMaterial' class methods when the shader system is initialized.
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CStudioRenderContext__LoadModel.Offset(0x17D).Patch({ 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RAX + RCX are both nullptrs.
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CStudioRenderContext__LoadModel.Offset(0x181).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr when trying to dereference.
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CStudioRenderContext__LoadModel.Offset(0x184).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
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CStudioRenderContext__LoadMaterials.Offset(0x28).Patch({ 0xE9, 0x80, 0x04, 0x00, 0x00 }); // FUN --> RET | 'CStudioRenderContext::LoadMaterials' is called virtually by the 'RMDL' streaming job.
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//-------------------------------------------------------------------------
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// CMODELLOADER
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//-------------------------------------------------------------------------
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CModelLoader__LoadModel.Offset(0x462).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'CStudioRenderContext::LoadMaterials'.
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CModelLoader__Studio_LoadModel.Offset(0x325).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialSystem::FindMaterialEx' fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x33D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x359).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x374).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x38D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'ReturnZero' fails as RAX is nullptr.
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CModelLoader__Studio_LoadModel.Offset(0x3A4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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//-------------------------------------------------------------------------
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// CGAMESERVER
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//-------------------------------------------------------------------------
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CGameServer__SpawnServer.Offset(0x43).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to unknown material/shader code.
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CGameServer__SpawnServer.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // TODO: Research 'CIVDebugOverlay'.
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//-------------------------------------------------------------------------
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// MM_HEARTBEAT
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//-------------------------------------------------------------------------
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MM_Heartbeat__ToString.Offset(0xF).Patch({ 0xE9, 0x22, 0x01, 0x00, 0x00 }); // JS --> JMP | Skip ListenServer HeartBeat.
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//-------------------------------------------------------------------------
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// RUNTIME: SYS_INITGAME
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@ -152,28 +103,25 @@ void Dedicated_Init()
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gHost_Init_0.Offset(0x859).Patch({ 0xE9, 0x19, 0x04, 0x00, 0x00 }); // LEA --> RET | Disable 'client.dll' library initialization.
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gHost_Init_0.Offset(0xC77).Patch({ 0xE8, 0x44, 0xCF, 0xFF, 0xFF }); // CAL --> CAL | Disable user config loading and call entitlements.rson initialization instead.
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//gHost_Init_1.Offset(0x19).Patch({ 0xEB, 0x6E }); // JNE --> JMP | Take dedicated initialization routine instead. // REMOVE
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gHost_Init_1.Offset(0x609).Patch({ 0xEB, 0x2B }); // JE --> JMP | Skip client.dll Init_PostVideo() validation code.
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gHost_Init_1.Offset(0x621).Patch({ 0xEB, 0x0C }); // JNE --> JMP | Skip client.dll Init_PostVideo() validation code.
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gHost_Init_1.Offset(0x658).Patch({ 0xE9, 0x8C, 0x00, 0x00, 0x00 }); // JE --> JMP | Skip NULL call as client is never initialized.
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gHost_Init_1.Offset(0x6E9).Patch({ 0xE9, 0xB0, 0x00, 0x00, 0x00 }); // JNE --> JMP | Skip shader preloading as cvar can't be checked due to client being NULL.
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//gHost_Init_2.Offset(0x5D8).Patch({ 0xEB, 0x05 }); // JE --> JMP | Render?
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gHost_Init_2.Offset(0x26F).Patch({ 0xE9, 0x4D, 0x05, 0x00, 0x00 }); // JNE --> JMP | client.dll systems initialization.
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//-------------------------------------------------------------------------
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// RUNTIME: _HOST_RUNFRAME
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//-------------------------------------------------------------------------
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//s1.Offset(0x1C6).Patch({ 0xE9, 0xAD, 0x11, 0x00, 0x00 }); // JNE --> JMP | Return early in _Host_RunFrame() for debugging perposes.
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//s1.Offset(0x1010).Patch({ 0xEB, 0x14 }); // JNE --> JMP | Return early in _Host_RunFrame() for debugging perposes.
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gHost_Init_2.Offset(0x26F).Patch({ 0xE9, 0x4D, 0x05, 0x00, 0x00 }); // JNE --> JMP | client.dll systems initialization.
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_NEWGAME
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//-------------------------------------------------------------------------
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Host_NewGame.Offset(0x4E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
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Host_NewGame.Offset(0x637).Patch({ 0xE9, 0xC1, 0x00, 0x00, 0x00 }); // JNE --> JMP | Prevent connect localhost from being executed in Host_NewGame.
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//-------------------------------------------------------------------------
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// RUNTIME: _HOST_RUNFRAME
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//-------------------------------------------------------------------------
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_Host_RunFrame.Offset(0xFB0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to unused VGUI code to prevent crash at SIGNONSTATE_PRESPAWN.
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_Host_RunFrame.Offset(0x1023).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP NULL call as client is never initialized.
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//-------------------------------------------------------------------------
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// RUNTIME: EBISUSDK
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//-------------------------------------------------------------------------
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@ -188,79 +136,38 @@ void Dedicated_Init()
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//-------------------------------------------------------------------------
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// RUNTIME: BSP_LUMP
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//-------------------------------------------------------------------------
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CollisionBSPData_LoadAllLumps.Offset(0x41).Patch({ 0xE9, 0x4F, 0x04, 0x00, 0x00 }); // JNE --> NOP | SKYLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0x974).Patch({ 0x90, 0x90 }); // JE --> NOP | VERTNORMALS.
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CollisionBSPData_LoadAllLumps.Offset(0xA55).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MATERIALSORTS.
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CollisionBSPData_LoadAllLumps.Offset(0xA62).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHBOUNDS.
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CollisionBSPData_LoadAllLumps.Offset(0xA83).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHVERTS.
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CollisionBSPData_LoadAllLumps.Offset(0xAC0).Patch({ 0x90, 0x90 }); // JE --> NOP | INDICES.
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CollisionBSPData_LoadAllLumps.Offset(0xBF2).Patch({ 0x90, 0x90 }); // JE --> NOP | WORLDLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0xDA9).Patch({ 0x90, 0x90 }); // JE --> NOP | TWEAKLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0xEEB).Patch({ 0xE9, 0x3D, 0x01, 0x00, 0x00 });
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CollisionBSPData_LoadAllLumps.Offset(0x61B).Patch({ 0xE9, 0xE2, 0x02, 0x00, 0x00 });
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CollisionBSPData_LoadAllLumps.Offset(0x41).Patch({ 0xE9, 0x4F, 0x04, 0x00, 0x00 }); // JNE --> NOP | SKYLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0x974).Patch({ 0x90, 0x90 }); // JE --> NOP | VERTNORMALS.
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CollisionBSPData_LoadAllLumps.Offset(0xA55).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MATERIALSORTS.
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CollisionBSPData_LoadAllLumps.Offset(0xA62).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHBOUNDS.
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CollisionBSPData_LoadAllLumps.Offset(0xA83).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHVERTS.
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CollisionBSPData_LoadAllLumps.Offset(0xAC0).Patch({ 0x90, 0x90 }); // JE --> NOP | INDICES.
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CollisionBSPData_LoadAllLumps.Offset(0xBF2).Patch({ 0x90, 0x90 }); // JE --> NOP | WORLDLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0xDA9).Patch({ 0x90, 0x90 }); // JE --> NOP | TWEAKLIGHTS.
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CollisionBSPData_LoadAllLumps.Offset(0xEEB).Patch({ 0xE9, 0x3D, 0x01, 0x00, 0x00 }); // JLE --> JMP | Exception 0x57 in while trying to dereference [R15 + R14 *8 + 0x10].
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CollisionBSPData_LoadAllLumps.Offset(0x61B).Patch({ 0xE9, 0xE2, 0x02, 0x00, 0x00 }); // JZ --> JMP | Prevent call to 'CMod_LoadTextures()'.
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CollisionBSPData_LoadAllLumps.Offset(0x1045).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'Mod_LoadCubemapSamples()'.
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|
||||
CollisionBSPData_LinkPhysics.Offset(0x129).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr during dereference since shadersystem isn't initialized. Exception 'C0000005'.
|
||||
CollisionBSPData_LinkPhysics.Offset(0x12C).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CTexture' class member in RAX + 0x78 fails. Previous instruction could not dereference.
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: RENDERING
|
||||
// RUNTIME: PROP_STATIC
|
||||
//-------------------------------------------------------------------------
|
||||
r0.Patch({ 0xC3 }); // FUN --> RET | Called from CEngineClient and CEngineVGUI (Init()?).
|
||||
gMatSync.Patch({ 0xC3 }); // FUN --> RET | Skip Matsync. Called from CMaterialSystem. TODO: Return in root caller.
|
||||
r4.Patch({ 0xC3 }); // FUN --> RET | Clear render buffer? Called from CMatRenderContext and CTexture.
|
||||
r5.Patch({ 0xC3 }); // FUN --> RET | Heavy render stuff. Called from CMatRenderContext.
|
||||
r6.Patch({ 0xC3 }); // FUN --> RET | Set shader resource.
|
||||
r7.Patch({ 0xC3, 0x90, 0x90, 0x90, 0x90 }); // FUN --> RET | Return early in lightmap and post processing code.
|
||||
r8.Patch({ 0xC3, 0x90, 0x90, 0x90, 0x90, 0x90 }); // FUN --> RET | Return early.
|
||||
e9.Offset(0x4A6).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to prevent shader dispatch.
|
||||
e9.Offset(0x4AB).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to prevent texture creation.
|
||||
e9.Offset(0x4B5).Patch({ 0xC3 }); // JMP --> RET | RET early to prevent 'PIXVIS' code execution.
|
||||
// Note: At [14028F3B0 + 0x5C7] RSP seems to contain a block of pointers to data for the static prop rmdl in question. [RSP + 0x70] is a pointer to (what seems to be) shader/material data. The pointer will be NULL without a shader system.
|
||||
p_CalcPropStaticFrustumCulling.Offset(0x5E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RSP + 0x70 is a nullptr which gets moved to R13, R13 gets used here resulting in exception 'C0000005'.
|
||||
p_CalcPropStaticFrustumCulling.Offset(0x5EB).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: USERINTERFACE
|
||||
//-------------------------------------------------------------------------
|
||||
SCR_BeginLoadingPlaque.Offset(0x427).Patch({ 0xEB, 0x09 }); // JNE --> JMP | Skip call to VGUI 'SCR_BeginLoadingPlaque'.
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: RPAK_DISPATCH
|
||||
//-------------------------------------------------------------------------
|
||||
//gShaderDispatch.Offset(0x25).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
gShaderDispatch.Offset(0x3C).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent memory allocation and population for shader assets.
|
||||
gShaderDispatch.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent memory allocation and population for shader assets.
|
||||
gShaderDispatch.Offset(0x56).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent memory allocation and population for shader assets.
|
||||
gShaderDispatch.Offset(0x62).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent memory allocation and population for shader assets.
|
||||
|
||||
// UNKNOWN ----------------------------------------------------------------
|
||||
ADDRESS t8 = 0x00000001403C0480;
|
||||
t8.Patch({ 0xC3 }); // Return from unknown call during ChangeLevel. [LATE]
|
||||
ADDRESS t9 = 0x00000001403EE420;
|
||||
t9.Patch({ 0xC3 }); // Return from unknown call during ChangeLevel. [EARLY]
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME BLOCK
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS t0 = 0x00000001401D71E0;
|
||||
//t0.Patch({ 0xC3 }); // RPak unload?
|
||||
ADDRESS t1 = 0x0000000140456B50;
|
||||
t1.Offset(0x292).Patch({ 0xE9, 0xEE, 0x00, 0x00, 0x00 });
|
||||
ADDRESS t2 = 0x0000000140238DA0;
|
||||
t2.Offset(0x4E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
ADDRESS t3 = 0x0000000140312D80;
|
||||
//t3.Offset(0xB3).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
ADDRESS t4 = 0x0000000140312D80; // Patch Additional shader preloading.
|
||||
//t4.Offset(0xB3).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
ADDRESS t5 = 0x00000001403BBFD0;
|
||||
t5.Offset(0x7D8).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
//-------------------------------------------------------------------------
|
||||
// END RUNTIME BLOCK
|
||||
// RUNTIME: GL_SCREEN
|
||||
//-------------------------------------------------------------------------
|
||||
SCR_BeginLoadingPlaque.Offset(0x82).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // JNE --> JMP | virtual call to 'CHLClient::CHudMessage'.
|
||||
SCR_BeginLoadingPlaque.Offset(0xA4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // JNE --> JMP | virtual call to 'CEngineVGui::OnLevelLoadingStarted'.
|
||||
}
|
||||
#endif // DEDICATED
|
||||
|
||||
void RuntimePtc_Init() /* .TEXT */
|
||||
{
|
||||
#ifdef DEDICATED
|
||||
//-------------------------------------------------------------------------
|
||||
// JNZ --> JMP | Prevent OriginSDK from initializing on the server
|
||||
Origin_Init.Offset(0x0B).Patch({ 0xE9, 0x63, 0x02, 0x00, 0x00, 0x00 });
|
||||
Origin_SetState.Offset(0x0E).Patch({ 0xE9, 0xCB, 0x03, 0x00, 0x00, 0x00 });
|
||||
#endif // DEDICATED
|
||||
//-------------------------------------------------------------------------
|
||||
// JNE --> JMP | Allow games to be loaded without the optional texture streaming file
|
||||
//WriteProcessMemory(GameProcess, LPVOID(dst002 + 0x8E5), "\xEB\x19", 2, NULL);
|
||||
@ -268,7 +175,7 @@ void RuntimePtc_Init() /* .TEXT */
|
||||
// JNE --> JMP | Prevent connect command from crashing by invalid call to UI function
|
||||
dst003.Offset(0x1D6).Patch({ 0xEB, 0x27 });
|
||||
//-------------------------------------------------------------------------
|
||||
// JA --> JMP | Prevent FairFight anti-cheat from initializing on the
|
||||
// JA --> JMP | Prevent FairFight anti-cheat from initializing on the server.
|
||||
FairFight_Init.Offset(0x61).Patch({ 0xE9, 0xED, 0x00, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
|
||||
|
@ -40,89 +40,89 @@ namespace
|
||||
|
||||
namespace
|
||||
{
|
||||
// TODO: create patterns instead and rename to function names.
|
||||
// Renderer
|
||||
ADDRESS r0 = 0x00000001402FE280; //
|
||||
ADDRESS gCShaderGlue__Init = 0x00000001403B3A50; //
|
||||
ADDRESS gMatSync = 0x00000001403DEE90; //
|
||||
ADDRESS gCMaterialSystem__MatsysMode_Init = 0x00000001403BD120; //
|
||||
ADDRESS r4 = 0x0000000140404380; //
|
||||
ADDRESS r5 = 0x000000014040D850; //
|
||||
ADDRESS r6 = 0x0000000140413260; //
|
||||
ADDRESS r7 = 0x00000001404093F0; //
|
||||
ADDRESS r8 = 0x00000001403D2E60; //
|
||||
ADDRESS d3d11init = 0x000000014043CDF0; //
|
||||
|
||||
// Engine
|
||||
ADDRESS gHost_Init_0 = 0x0000000140236E40; // main Host_Init()?
|
||||
ADDRESS e1 = 0x0000000140FB2F10; // also used by CServerGameDLL
|
||||
ADDRESS addr_CEngine_Frame = 0x00000001402970E0;
|
||||
ADDRESS e3 = 0x0000000140231C00;
|
||||
ADDRESS e4 = 0x0000000140BE1970;
|
||||
ADDRESS e5 = 0x0000000140DBBAF0;
|
||||
ADDRESS e6 = 0x0000000140DBE610;
|
||||
ADDRESS e8 = 0x000000014027EC50; // RenderFrame?
|
||||
ADDRESS gCEngineAPI__Init = 0x0000000140342FB0; //
|
||||
ADDRESS gCEngineAPI__ModInit = 0x0000000140343DE0; //
|
||||
ADDRESS gCEngineAPI__Connect = 0x0000000140342BA0; //
|
||||
ADDRESS gCEngineAPI__OnStartup = 0x0000000140343860; //
|
||||
// TODO: create patterns instead and rename to function names.
|
||||
//-------------------------------------------------------------------------
|
||||
// CGAME
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS gCGame__CreateGameWindow = 0x0000000140299100; //
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CHLClIENT
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS gCHLClient__1000 = 0x00000001405C27B0; // CHLClient + 1000
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CSOURCEAPPSYSTEMGROUP
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS gCSourceAppSystemGroup__Create = 0x000000014044AFA0; //
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// MM_HEARTBEAT
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS MM_Heartbeat__ToString = 0x00000001402312A0; // server HeartBeat? (baseserver.cpp).
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: SYS_INITGAME
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS Sys_InitGame = 0x1402958D0;
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CSHADERSYSTEM
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CShaderSystem__Init = 0x00000001403DF870; //
|
||||
ADDRESS gInitMaterialSystem = 0x000000014024B390; //
|
||||
ADDRESS gCVideoMode_Common__DrawStartupGraphic = 0x000000014027F0F0; //
|
||||
ADDRESS gShaderDispatch = 0x00000001403EE5C0;
|
||||
ADDRESS gShaderCreate = 0x00000001403ECD00; //
|
||||
ADDRESS gTextureCreate = 0x00000001403EDCD0;
|
||||
|
||||
ADDRESS gCShaderSystem__9 = 0x00000001403DFC30;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CMATERIALSYSTEM
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CMaterialSystem__Init = 0x1403BBFD0;
|
||||
ADDRESS InitMaterialSystem = 0x000000014024B390; //
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: BSP_LUMP
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CollisionBSPData_LoadAllLumps = 0x00000001402546F0; // BSP.
|
||||
ADDRESS CollisionBSPData_LinkPhysics = 0x140256480; // case 1: only gets called on changelevel, needs more research, function gets called by CModelLoader virtual function.
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CSTUDIORENDERCONTEXT
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CStudioRenderContext__LoadModel = 0x00000001404554C0;
|
||||
ADDRESS CStudioRenderContext__LoadMaterials = 0x0000000140456B50;
|
||||
|
||||
|
||||
ADDRESS CGameServer__SpawnServer = 0x0000000140312D80;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CMODELLOADER
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CModelLoader__FindModel = 0x140253530;
|
||||
ADDRESS CModelLoader__LoadModel = 0x140253810;
|
||||
ADDRESS CollisionBSPData_LinkPhysics = 0x140256480; // case 1: only gets called on changelevel, needs more research, function gets called by CModelLoader virtual function.
|
||||
|
||||
|
||||
ADDRESS ParsePropStatic = 0x1402901E0;
|
||||
|
||||
ADDRESS CModelLoader__Studio_LoadModel = 0x140252F10;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// CGAMESERVER
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS CGameServer__SpawnServer = 0x0000000140312D80;
|
||||
|
||||
ADDRESS e9 = 0x00000001404066E0;
|
||||
ADDRESS e10 = 0x00000001403B49E0; // CMaterialGlue?
|
||||
|
||||
// SERVER
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: HOST_INIT
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS gHost_Init_0 = 0x0000000140236E40; // main Host_Init()?
|
||||
ADDRESS gHost_Init_1 = 0x0000000140237B00; // server Host_Init()?
|
||||
ADDRESS s1 = 0x0000000140231C00; // _Host_RunFrame() with inlined CFrameTimer::MarkFrame()?
|
||||
ADDRESS s2 = 0x00000001402312A0; // server HeartBeat? (baseserver.cpp)
|
||||
ADDRESS s3 = 0x0000000140FB36D0; // TEMP??
|
||||
|
||||
// CLIENT
|
||||
ADDRESS gHost_Init_2 = 0x0000000140236640; // client Host_Init()?
|
||||
ADDRESS gCGame__CreateGameWindow = 0x0000000140299100; //
|
||||
ADDRESS c2 = 0x00000001403F4360; // 1403DF870 --> 1403F4360
|
||||
ADDRESS c3 = 0x00000001403F8A80; // 1403DF870 --> 1403F8A40
|
||||
ADDRESS gCHLClient__1000 = 0x00000001405C27B0; // CHLClient + 1000
|
||||
ADDRESS gCHLClient__HudMessage = 0x00000001405BAC00; // CHudMessage
|
||||
ADDRESS c6 = 0x00000001403CA2D0; //
|
||||
|
||||
// VGUI
|
||||
ADDRESS gCEngineVGui__Init = 0x0000000140282E40; // jumptable
|
||||
ADDRESS gCEngineVGui__OnLevelLoadingStarted = 0x00000001402830D0;
|
||||
ADDRESS SCR_BeginLoadingPlaque = 0x000000014023E870;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: _HOST_RUNFRAME
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS _Host_RunFrame = 0x0000000140231C00; // _Host_RunFrame() with inlined CFrameTimer::MarkFrame()?
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// RUNTIME: GL_SCREEN
|
||||
//-------------------------------------------------------------------------
|
||||
ADDRESS SCR_BeginLoadingPlaque = 0x14022A4A0;
|
||||
}
|
||||
|
||||
void PrintOAddress() // Test the sigscan results
|
||||
|
Loading…
x
Reference in New Issue
Block a user