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https://github.com/Mauler125/r5sdk.git
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Obtain debug overlay interface through factory
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parent
4b5d24a51f
commit
2cd28ab304
@ -30,6 +30,7 @@
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#include "game/client/cliententitylist.h"
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#include "game/client/cliententitylist.h"
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#include "gameui/IConsole.h"
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#include "gameui/IConsole.h"
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#endif // !DEDICATED
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#endif // !DEDICATED
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#include "public/idebugoverlay.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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@ -74,14 +75,15 @@ bool CModAppSystemGroup::Create(CModAppSystemGroup* pModAppSystemGroup)
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//InitPluginSystem(pModAppSystemGroup);
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//InitPluginSystem(pModAppSystemGroup);
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//CALL_PLUGIN_CALLBACKS(g_pPluginSystem->GetCreateCallbacks(), pModAppSystemGroup);
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//CALL_PLUGIN_CALLBACKS(g_pPluginSystem->GetCreateCallbacks(), pModAppSystemGroup);
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g_pDebugOverlay = g_pFactory->GetFactoryPtr(VDEBUG_OVERLAY_INTERFACE_VERSION, false).RCast<CIVDebugOverlay*>();
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#ifndef CLIENT_DLL
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#ifndef CLIENT_DLL
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g_pServerGameDLL = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMEDLL, false).RCast<CServerGameDLL*>();
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g_pServerGameDLL = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMEDLL, false).RCast<CServerGameDLL*>();
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g_pServerGameClients = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMECLIENTS_NEW, false).RCast<CServerGameClients*>();
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g_pServerGameClients = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMECLIENTS_NEW, false).RCast<CServerGameClients*>();
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if (!g_pServerGameClients)
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if (!g_pServerGameClients)
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g_pServerGameClients = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMECLIENTS, false).RCast<CServerGameClients*>();
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g_pServerGameClients = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMECLIENTS, false).RCast<CServerGameClients*>();
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g_pServerGameEntities = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMEENTS, false).RCast<CServerGameEnts*>();
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g_pServerGameEntities = g_pFactory->GetFactoryPtr(INTERFACEVERSION_SERVERGAMEENTS, false).RCast<CServerGameEnts*>();
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#endif // !CLIENT_DLL
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#ifndef DEDICATED
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g_pClientEntityList = g_pFactory->GetFactoryPtr(VCLIENTENTITYLIST_INTERFACE_VERSION, false).RCast<CClientEntityList*>();
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g_pClientEntityList = g_pFactory->GetFactoryPtr(VCLIENTENTITYLIST_INTERFACE_VERSION, false).RCast<CClientEntityList*>();
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g_pEngineTraceClient = g_pFactory->GetFactoryPtr(INTERFACEVERSION_ENGINETRACE_CLIENT, false).RCast<CEngineTraceClient*>();
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g_pEngineTraceClient = g_pFactory->GetFactoryPtr(INTERFACEVERSION_ENGINETRACE_CLIENT, false).RCast<CEngineTraceClient*>();
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@ -40,26 +40,4 @@ public:
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};
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};
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inline CIVDebugOverlay* g_pDebugOverlay = nullptr;
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inline CIVDebugOverlay* g_pDebugOverlay = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VDebugOverlayBase : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_pDebugOverlay : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pDebugOverlay));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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g_pDebugOverlay = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC 28 F3 0F 10 41 ??")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CIVDebugOverlay*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VDebugOverlayBase);
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#endif // IDEBUGOVERLAY_H
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#endif // IDEBUGOVERLAY_H
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