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Fix LUMP_GAME_LUMP not loading from the disk
Last lump to not load from the disk, see function 'AddGameLump' for details as to how this is performed.
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@ -180,9 +180,7 @@ void CMapLoadHelper::Constructor(CMapLoadHelper* loader, int lumpToLoad)
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const int lumpOffset = lump->fileofs;
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//if (!lumpOffset)
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//{
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// return; // Idk if this is correct.
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//}
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const int lumpSize = lump->filelen;
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if (lumpSize)
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@ -250,6 +248,54 @@ void CMapLoadHelper::Constructor(CMapLoadHelper* loader, int lumpToLoad)
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Hook 'AddGameLump' and load the external lump from the disk instead
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// Input : *loader -
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// *model -
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//-----------------------------------------------------------------------------
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void AddGameLump()
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{
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char lumpPathBuf[MAX_PATH];
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V_snprintf(lumpPathBuf, sizeof(lumpPathBuf), "%s.%.4X.bsp_lump", s_szMapPathName, LUMP_GAME_LUMP);
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FileHandle_t hLumpFile = FileSystem()->Open(lumpPathBuf, "rb");
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if (hLumpFile != FILESYSTEM_INVALID_HANDLE)
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{
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// This function uses the 's_szMapPathName' internally to copy the map
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// path to another static buffer which is used as the game lump path.
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// We temporarily set the path to that of the game lump so that other
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// routines are loading the game lump instead of the packed BSP.
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char oldMapPathName[MAX_PATH];
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strcpy(oldMapPathName, s_szMapPathName);
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strcpy(s_szMapPathName, lumpPathBuf);
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// This function uses the 's_MapFileHandle' internally.
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// basically, the idea is to set this static filehandle
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// to that of the GAME_LUMP lump, so it reads that instead.
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FileHandle_t hOrigMapFileHandle = *s_MapFileHandle;
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*s_MapFileHandle = hLumpFile;
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// Set the file offset to 0, as we are loading it from
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// the external lump instead of the one packed in the BSP.
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lump_t* pLump = &s_MapHeader->lumps[LUMP_GAME_LUMP];
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pLump->fileofs = 0;
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v_AddGameLump();
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// Restore...
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strcpy(s_szMapPathName, oldMapPathName);
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*s_MapFileHandle = hOrigMapFileHandle;
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FileSystem()->Close(hLumpFile);
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}
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else
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{
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// Load the lump from the monolithic BSP file...
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v_AddGameLump();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void VModelLoader::Attach() const
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{
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@ -257,6 +303,7 @@ void VModelLoader::Attach() const
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DetourAttach((LPVOID*)&CModelLoader__Map_LoadModelGuts, &CModelLoader::Map_LoadModelGuts);
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DetourAttach((LPVOID*)&CMapLoadHelper__CMapLoadHelper, &CMapLoadHelper::Constructor);
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DetourAttach((LPVOID*)&v_AddGameLump, &AddGameLump);
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}
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void VModelLoader::Detach() const
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@ -265,4 +312,5 @@ void VModelLoader::Detach() const
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DetourDetach((LPVOID*)&CModelLoader__Map_LoadModelGuts, &CModelLoader::Map_LoadModelGuts);
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DetourDetach((LPVOID*)&CMapLoadHelper__CMapLoadHelper, &CMapLoadHelper::Constructor);
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}
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DetourDetach((LPVOID*)&v_AddGameLump, &AddGameLump);
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}
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@ -92,6 +92,9 @@ inline auto CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*
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inline CMemory p_CMapLoadHelper__CMapLoadHelper;
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inline auto CMapLoadHelper__CMapLoadHelper = p_CMapLoadHelper__CMapLoadHelper.RCast<void(__fastcall*)(CMapLoadHelper * helper, int lumpToLoad)>();
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inline CMemory p_AddGameLump;
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inline auto v_AddGameLump = p_AddGameLump.RCast<void(__fastcall*)(void)>();
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inline CMemory p_Map_LoadModel;
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inline auto v_Map_LoadModel = p_Map_LoadModel.RCast<void(__fastcall*)(void)>();
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@ -104,7 +107,7 @@ inline auto v_Map_LoadModel = p_Map_LoadModel.RCast<void(__fastcall*)(void)>();
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inline CModelLoader* g_pModelLoader;
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inline FileHandle_t* s_MapFileHandle;
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inline BSPHeader_t* s_MapHeader;
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inline const char* s_szMapPathName; /*size = 260*/
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inline char* s_szMapPathName; /*size = 260*/
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///////////////////////////////////////////////////////////////////////////////
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class VModelLoader : public IDetour
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@ -118,6 +121,7 @@ class VModelLoader : public IDetour
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LogFunAdr("CModelLoader::Map_IsValid", p_CModelLoader__Map_IsValid.GetPtr());
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LogFunAdr("CModelLoader::Studio_LoadModel", p_CModelLoader__Studio_LoadModel.GetPtr());
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LogFunAdr("CMapLoadHelper::CMapLoadHelper", p_CMapLoadHelper__CMapLoadHelper.GetPtr());
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LogFunAdr("AddGameLump", p_AddGameLump.GetPtr());
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LogFunAdr("Map_LoadModel", p_Map_LoadModel.GetPtr());
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//LogFunAdr("GetSpriteInfo", p_GetSpriteInfo.GetPtr());
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//LogFunAdr("BuildSpriteLoadName", p_BuildSpriteLoadName.GetPtr());
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@ -148,6 +152,7 @@ class VModelLoader : public IDetour
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//p_BuildSpriteLoadName = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 4D 8B F1 48 8B F2");
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p_CMapLoadHelper__CMapLoadHelper = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC 60");
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p_AddGameLump = g_GameDll.FindPatternSIMD("40 ?? 57 48 83 EC 48 33 ?? 48 8D");
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p_Map_LoadModel = g_GameDll.FindPatternSIMD("48 83 EC 28 8B 05 ?? ?? ?? ?? FF C8");
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CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(CModelLoader*, const char*)>();
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@ -157,8 +162,9 @@ class VModelLoader : public IDetour
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CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(CModelLoader*, model_t* mod)>();
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CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(CModelLoader*, const char*)>();
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CMapLoadHelper__CMapLoadHelper = p_CMapLoadHelper__CMapLoadHelper.RCast<void(__fastcall*)(CMapLoadHelper*, int)>();
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v_Map_LoadModel = p_Map_LoadModel.RCast<void(__fastcall*)(void)>();
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CMapLoadHelper__CMapLoadHelper = p_CMapLoadHelper__CMapLoadHelper.RCast<void(__fastcall*)(CMapLoadHelper*, int)>();
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v_AddGameLump = p_AddGameLump.RCast<void(__fastcall*)(void)>();
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v_Map_LoadModel = p_Map_LoadModel.RCast<void(__fastcall*)(void)>();
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//GetSpriteInfo = p_GetSpriteInfo.RCast<void* (*)(const char*, bool, bool, int&, int&, int&, void*)>();
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//BuildSpriteLoadName = p_BuildSpriteLoadName.RCast<void* (*)(const char*, char*, int, bool&, bool&)>();
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@ -170,7 +176,7 @@ class VModelLoader : public IDetour
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s_MapFileHandle = p_Map_LoadModel.FindPattern("48 8B").ResolveRelativeAddressSelf(0x3, 0x7).RCast<FileHandle_t*>();
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s_MapHeader = p_Map_LoadModel.FindPattern("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<BSPHeader_t*>();
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s_szMapPathName = p_CMapLoadHelper__CMapLoadHelper.FindPattern("4C 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<const char*>();
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s_szMapPathName = p_CMapLoadHelper__CMapLoadHelper.FindPattern("4C 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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