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Moved CEngine class functions to sys_engine.cpp.
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@ -2,4 +2,82 @@
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#include "sys_engine.h"
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///////////////////////////////////////////////////////////////////////////////
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CEngine* g_pEngine = reinterpret_cast<CEngine*>(g_pEngineBuffer.GetPtr());
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CEngine* g_pEngine = reinterpret_cast<CEngine*>(g_pEngineBuffer.GetPtr());
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//-----------------------------------------------------------------------------
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// Purpose: Start initializing the engine.
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//-----------------------------------------------------------------------------
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bool CEngine::Load(bool dedicated, const char* rootDir)
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{
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static int index = 1;
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return CallVFunc<bool>(index, this, dedicated, rootDir);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Start to shutdown the engine.
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//-----------------------------------------------------------------------------
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void CEngine::Unload()
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{
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static int index = 2;
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CallVFunc<void>(index, this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the next dll engine state.
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//-----------------------------------------------------------------------------
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void CEngine::SetNextState(EngineState_t iNextState)
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{
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// Rebuild function, vfunc index is 3 in season 3.
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m_nNextDLLState() = iNextState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the dll engine state.
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//-----------------------------------------------------------------------------
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EngineState_t CEngine::GetState()
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{
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// Rebuild function, vfunc index is 4 in season 3.
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return m_nDLLState();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEngine::Frame()
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{
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static int index = 5;
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CallVFunc<void>(index, this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get engine frame time.
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//-----------------------------------------------------------------------------
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float CEngine::GetFrameTime()
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{
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// Rebuild function, vfunc index is 6 in season 3.
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return m_flFrameTime();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CEngine::GetPreviousTime() // I'm not sure if this is right, should double check.
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{
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static int index = 7;
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return CallVFunc<float>(index, this);
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}
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// Yes that is the function, I have no clue how to implement it at this moment so its gonna reside here for now. It's vfunc index 8.
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//__m128 __fastcall GetCurTime(CEngine *thisPtr)
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//{
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// return _mm_cvtpd_ps((__m128d)(unsigned __int64)thisPtr->m_flCurrentTime);
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//}
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//-----------------------------------------------------------------------------
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// Purpose: Set dll state.
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//-----------------------------------------------------------------------------
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void CEngine::SetQuitting(EngineDllQuitting_t quitDllState)
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{
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static int index = 9;
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CallVFunc<void>(index, this, quitDllState);
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}
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@ -29,83 +29,15 @@ enum class EngineDllQuitting_t : int
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class CEngine
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{
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public:
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//-----------------------------------------------------------------------------
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// Purpose: Start initializing the engine.
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//-----------------------------------------------------------------------------
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bool Load(bool dedicated, const char* rootDir)
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{
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static int index = 1;
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return CallVFunc<bool>(index, this, dedicated, rootDir);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Start to shutdown the engine.
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//-----------------------------------------------------------------------------
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void Unload()
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{
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static int index = 2;
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CallVFunc<void>(index, this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the next dll engine state.
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//-----------------------------------------------------------------------------
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void SetNextState(EngineState_t iNextState)
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{
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// Rebuild function, vfunc index is 3 in season 3.
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m_nNextDLLState() = iNextState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the dll engine state.
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//-----------------------------------------------------------------------------
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EngineState_t GetState()
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{
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// Rebuild function, vfunc index is 4 in season 3.
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return m_nDLLState();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Frame()
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{
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static int index = 5;
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CallVFunc<void>(index, this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get engine frame time.
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//-----------------------------------------------------------------------------
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float GetFrameTime()
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{
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// Rebuild function, vfunc index is 6 in season 3.
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return m_flFrameTime();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float GetPreviousTime() // I'm not sure if this is right, should double check.
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{
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static int index = 7;
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return CallVFunc<float>(index, this);
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}
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// Yes that is the function, I have no clue how to implement it at this moment so its gonna reside here for now. It's vfunc index 8.
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//__m128 __fastcall CEngine::GetCurTime(CEngine *thisPtr)
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//{
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// return _mm_cvtpd_ps((__m128d)(unsigned __int64)thisPtr->m_flCurrentTime);
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//}
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//-----------------------------------------------------------------------------
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// Purpose: Set dll state.
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//-----------------------------------------------------------------------------
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void SetQuitting(EngineDllQuitting_t quitDllState)
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{
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static int index = 9;
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CallVFunc<void>(index, this, quitDllState);
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}
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bool Load(bool dedicated, const char* rootDir);
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void Unload();
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void SetNextState(EngineState_t iNextState);
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EngineState_t GetState();
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void Frame();
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float GetFrameTime();
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float GetPreviousTime();
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void SetQuitting(EngineDllQuitting_t quitDllState);
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// __m128 __fastcall GetCurTime()
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// Last functions in class table.
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// sub_1401FE2A0
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@ -10,8 +10,8 @@
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//-----------------------------------------------------------------------------
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// Purpose: Create a command line from the passed in string
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// Note that if you pass in a @filename, then the routine will read settings
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// from a file instead of the command line
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// Note that if you pass in a @filename, then the routine will read settings
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// from a file instead of the command line
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//-----------------------------------------------------------------------------
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void CCommandLine::CreateCmdLine(const char* pszCommandline)
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{
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