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increase NET_PrintFunc buf.
Game expects 2048 characters.
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@ -117,7 +117,7 @@ void NET_GenerateKey()
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//-----------------------------------------------------------------------------
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void NET_PrintFunc(const char* fmt, ...)
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{
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static char buf[1024];
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static char buf[2048];
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#ifndef DEDICATED
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const static eDLL_T context = eDLL_T::CLIENT;
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#else // !DEDICATED
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