Rename 'cl_showconsole' and 'cl_showbrowser' to 'toggleconsole' and 'togglebrowser'

Suppress engine warnings due to missing commands (stripped for retail but still bound to key).
This commit is contained in:
Kawe Mazidjatari 2022-11-10 15:36:04 +01:00
parent 4f2ed4ae75
commit 32a158903f
3 changed files with 13 additions and 10 deletions

View File

@ -350,8 +350,6 @@ void ConCommand::Init(void)
//-------------------------------------------------------------------------
// CLIENT DLL |
ConCommand::Create("script_client", "Run input code as CLIENT script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_ClientScript_f, nullptr);
ConCommand::Create("cl_showconsole", "Opens the developer console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, GameConsole_Invoke_f, nullptr);
ConCommand::Create("cl_showbrowser", "Opens the server browser.", FCVAR_CLIENTDLL | FCVAR_RELEASE, ServerBrowser_Invoke_f, nullptr);
ConCommand::Create("rcon", "Forward RCON query to remote server. | Usage: rcon \"<query>\".", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_CmdQuery_f, nullptr);
ConCommand::Create("rcon_disconnect", "Disconnect from RCON server.", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_Disconnect_f, nullptr);
@ -359,6 +357,9 @@ void ConCommand::Init(void)
ConCommand::Create("con_removeline", "Removes a range of lines from the developer console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, CON_RemoveLine_f, nullptr);
ConCommand::Create("con_clearlines", "Clears all lines from the developer console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, CON_ClearLines_f, nullptr);
ConCommand::Create("con_clearhistory", "Clears all submissions from the developer console history.", FCVAR_CLIENTDLL | FCVAR_RELEASE, CON_ClearHistory_f, nullptr);
ConCommand::Create("toggleconsole", "Show/hide the developer console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, ToggleConsole_f, nullptr);
ConCommand::Create("togglebrowser", "Show/hide the server browser.", FCVAR_CLIENTDLL | FCVAR_RELEASE, ToggleBrowser_f, nullptr);
//-------------------------------------------------------------------------
// UI DLL |
ConCommand::Create("script_ui", "Run input code as UI script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_UIScript_f, nullptr);

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@ -82,22 +82,24 @@ void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOld
#ifndef DEDICATED
/*
=====================
GameConsole_Invoke_f
ToggleConsole_f
=====================
*/
void GameConsole_Invoke_f(const CCommand& args)
void ToggleConsole_f(const CCommand& args)
{
g_pConsole->m_bActivate = !g_pConsole->m_bActivate;
g_pConsole->m_bActivate ^= true;
ResetInput(); // Disable input to game when console is drawn.
}
/*
=====================
ServerBrowser_Invoke_f
ToggleBrowser_f
=====================
*/
void ServerBrowser_Invoke_f(const CCommand& args)
void ToggleBrowser_f(const CCommand& args)
{
g_pBrowser->m_bActivate = !g_pBrowser->m_bActivate;
g_pBrowser->m_bActivate ^= true;
ResetInput(); // Disable input to game when browser is drawn.
}
#endif // !DEDICATED
#ifndef CLIENT_DLL

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@ -12,8 +12,8 @@ inline auto _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>();
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#ifndef DEDICATED
void GameConsole_Invoke_f(const CCommand& args);
void ServerBrowser_Invoke_f(const CCommand& args);
void ToggleConsole_f(const CCommand& args);
void ToggleBrowser_f(const CCommand& args);
#endif // !DEDICATED
#ifndef CLIENT_DLL
void Host_Kick_f(const CCommand& args);