Recast: add new render toggle settings

Synced from Perforce.
This commit is contained in:
Kawe Mazidjatari 2024-07-06 02:12:48 +02:00
parent 025a23991f
commit 33b6d9e351
4 changed files with 48 additions and 19 deletions

View File

@ -374,6 +374,20 @@ void Editor_TileMesh::handleDebugMode()
if (unavail == MAX_DRAWMODE)
return;
imguiLabel("Render Options");
if (imguiCheck("Draw Vertex Points", (getNavMeshDrawFlags() & DU_DRAWNAVMESH_NO_VERTS) == 0))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_NO_VERTS);
if (imguiCheck("Draw Inner Poly Boundaries", (getNavMeshDrawFlags() & DU_DRAWNAVMESH_NO_INNERBOUND) == 0))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_NO_INNERBOUND);
if (imguiCheck("Draw Outer Poly Boundaries", (getNavMeshDrawFlags() & DU_DRAWNAVMESH_NO_OUTERBOUND) == 0))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_NO_OUTERBOUND);
if (imguiCheck("Disable NavMesh Transparency", (getNavMeshDrawFlags() & DU_DRAWNAVMESH_NO_ALPHA)))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_NO_ALPHA);
imguiLabel("Draw");
if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH]))

View File

@ -179,8 +179,10 @@ public:
virtual float getAgentHeight() { return m_agentHeight; }
virtual float getAgentClimb() { return m_agentMaxClimb; }
unsigned char getNavMeshDrawFlags() const { return m_navMeshDrawFlags; }
void setNavMeshDrawFlags(unsigned char flags) { m_navMeshDrawFlags = flags; }
inline unsigned char getNavMeshDrawFlags() const { return m_navMeshDrawFlags; }
inline void setNavMeshDrawFlags(unsigned char flags) { m_navMeshDrawFlags = flags; }
inline void toggleNavMeshDrawFlag(unsigned char flag) { m_navMeshDrawFlags ^= flag; }
void updateToolStates(const float dt);
void initToolStates(Editor* editor);

View File

@ -25,9 +25,13 @@
enum DrawNavMeshFlags
{
DU_DRAWNAVMESH_OFFMESHCONS = 0x01,
DU_DRAWNAVMESH_CLOSEDLIST = 0x02,
DU_DRAWNAVMESH_COLOR_TILES = 0x04,
DU_DRAWNAVMESH_OFFMESHCONS = 1 << 0,
DU_DRAWNAVMESH_CLOSEDLIST = 1 << 1,
DU_DRAWNAVMESH_COLOR_TILES = 1 << 2,
DU_DRAWNAVMESH_NO_VERTS = 1 << 3, // Do not render vertex points
DU_DRAWNAVMESH_NO_INNERBOUND = 1 << 4, // Do not render inner poly boundaries
DU_DRAWNAVMESH_NO_OUTERBOUND = 1 << 5, // Do not render outer poly boundaries
DU_DRAWNAVMESH_NO_ALPHA = 1 << 6, // Render meshes as opaque.
};
void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags);

View File

@ -22,11 +22,11 @@
#include "Detour/Include/DetourCommon.h"
#include "Detour/Include/DetourNode.h"
static unsigned int getPolySurfaceColor(const dtPoly* poly, duDebugDraw* dd)
static unsigned int getPolySurfaceColor(const dtPoly* poly, duDebugDraw* dd, const unsigned int alpha)
{
return poly->groupId == DT_STRAY_POLY_GROUP
? duTransCol(duRGBA(240,20,10,255), 170)
: duTransCol(dd->areaToCol(poly->getArea()), 170);
? duTransCol(duRGBA(240,20,10,255), alpha)
: duTransCol(dd->areaToCol(poly->getArea()), alpha);
}
static unsigned int getPolyBoundaryColor(const dtPoly* poly, const bool inner)
@ -139,9 +139,13 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
dtPolyRef base = mesh.getPolyRefBase(tile);
int tileNum = mesh.decodePolyIdTile(base);
const unsigned int tileColor = duIntToCol(tileNum, 128);
// If "No Alpha" flag is set, force the colour to be opaque instead of semi-transparent.
const int tileAlpha = flags & DU_DRAWNAVMESH_NO_ALPHA ? 255 : 170;
const unsigned int tileColor = duIntToCol(tileNum, tileAlpha);
dd->depthMask(false);
dd->depthMask(true);
dd->begin(DU_DRAW_TRIS);
for (int i = 0; i < tile->header->polyCount; ++i)
@ -160,7 +164,7 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
if (flags & DU_DRAWNAVMESH_COLOR_TILES)
col = tileColor;
else
col = getPolySurfaceColor(p, dd);
col = getPolySurfaceColor(p, dd, tileAlpha);
}
for (int j = 0; j < pd->triCount; ++j)
@ -178,10 +182,12 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
dd->end();
// Draw inner poly boundaries
drawPolyBoundaries(dd, tile, 1.5f, true);
if (!(flags & DU_DRAWNAVMESH_NO_INNERBOUND))
drawPolyBoundaries(dd, tile, 1.5f, true);
// Draw outer poly boundaries
drawPolyBoundaries(dd, tile, 2.5f, false);
if (!(flags & DU_DRAWNAVMESH_NO_OUTERBOUND))
drawPolyBoundaries(dd, tile, 2.5f, false);
// Draw poly centers
drawPolyCenters(dd, tile, duRGBA(255, 255, 255, 100), 1.0f);
@ -244,14 +250,17 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
dd->end();
}
const unsigned int vcol = duRGBA(0,0,0,196);
dd->begin(DU_DRAW_POINTS, 3.0f);
for (int i = 0; i < tile->header->vertCount; ++i)
if ((flags & DU_DRAWNAVMESH_NO_VERTS) == 0)
{
const float* v = &tile->verts[i*3];
dd->vertex(v[0], v[1], v[2], vcol);
const unsigned int vcol = duRGBA(0,0,0,196);
dd->begin(DU_DRAW_POINTS, 3.0f);
for (int i = 0; i < tile->header->vertCount; ++i)
{
const float* v = &tile->verts[i*3];
dd->vertex(v[0], v[1], v[2], vcol);
}
dd->end();
}
dd->end();
dd->depthMask(true);
}