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Disable 'cl_threaded_bone_setup' at all times
Disabled in the gamesdk at all times as users have reported issues that causes the game to freeze when switching from a remote server to a listen server. The engine bug still needs to be addressed.
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parent
c354d7ae02
commit
35e0d9e8c8
@ -127,18 +127,6 @@ void CHostState::FrameUpdate(CHostState* pHostState, double flCurrentTime, float
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bResetIdleName = true;
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}
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#if !defined (DEDICATED) && !defined (CLIENT_DLL)
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// Parallel processing of 'C_BaseAnimating::SetupBones()' is not supported
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// on listen servers running the local client.
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if (g_pServer->IsActive())
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{
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if (cl_threaded_bone_setup->GetBool())
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{
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cl_threaded_bone_setup->SetValue(false);
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}
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}
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#endif // !DEDICATED && !CLIENT_DLL
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CHostState_State_Run(&g_pHostState->m_iCurrentState, flCurrentTime, flFrameTime);
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break;
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}
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@ -229,6 +217,17 @@ void CHostState::Setup(void)
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{
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NET_GenerateKey();
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}
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#if !defined (DEDICATED) && !defined (CLIENT_DLL)
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// Parallel processing of 'C_BaseAnimating::SetupBones()' is currently
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// not supported on listen servers running the local client due to an
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// engine bug specific to S3 that still needs to be addressed. Remove
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// this once the issue has been solved:
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if (cl_threaded_bone_setup->GetBool())
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{
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cl_threaded_bone_setup->SetValue(false);
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}
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#endif // !DEDICATED && !CLIENT_DLL
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ResetLevelName();
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}
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