InputSystem: rename function parameter

This commit is contained in:
Kawe Mazidjatari 2023-12-25 19:36:59 +01:00
parent acbf0352da
commit 3873cc81c2
2 changed files with 3 additions and 4 deletions

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@ -11,11 +11,10 @@
#include "engine/gl_rsurf.h" #include "engine/gl_rsurf.h"
#include <materialsystem/cmaterialsystem.h> #include <materialsystem/cmaterialsystem.h>
void* R_DrawDepthOfField(const float a1) void* R_DrawDepthOfField(const float scalar)
{ {
GFX_SetLatencyMarker(D3D11Device(), RENDERSUBMIT_START, MaterialSystem()->GetCurrentFrameCount()); GFX_SetLatencyMarker(D3D11Device(), RENDERSUBMIT_START, MaterialSystem()->GetCurrentFrameCount());
return V_DrawDepthOfField(scalar);
return V_DrawDepthOfField(a1);
} }
void* R_DrawWorldMeshes(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists) void* R_DrawWorldMeshes(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists)

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@ -2,7 +2,7 @@
#include "public/ivrenderview.h" #include "public/ivrenderview.h"
inline CMemory P_DrawDepthOfField; inline CMemory P_DrawDepthOfField;
inline void*(*V_DrawDepthOfField)(const float a1); inline void*(*V_DrawDepthOfField)(const float scalar);
inline CMemory P_DrawWorldMeshes; inline CMemory P_DrawWorldMeshes;
inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists); inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists);