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InputSystem: rename function parameter
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@ -11,11 +11,10 @@
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#include "engine/gl_rsurf.h"
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#include "engine/gl_rsurf.h"
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#include <materialsystem/cmaterialsystem.h>
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#include <materialsystem/cmaterialsystem.h>
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void* R_DrawDepthOfField(const float a1)
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void* R_DrawDepthOfField(const float scalar)
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{
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{
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GFX_SetLatencyMarker(D3D11Device(), RENDERSUBMIT_START, MaterialSystem()->GetCurrentFrameCount());
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GFX_SetLatencyMarker(D3D11Device(), RENDERSUBMIT_START, MaterialSystem()->GetCurrentFrameCount());
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return V_DrawDepthOfField(scalar);
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return V_DrawDepthOfField(a1);
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}
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}
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void* R_DrawWorldMeshes(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists)
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void* R_DrawWorldMeshes(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists)
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@ -2,7 +2,7 @@
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#include "public/ivrenderview.h"
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#include "public/ivrenderview.h"
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inline CMemory P_DrawDepthOfField;
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inline CMemory P_DrawDepthOfField;
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inline void*(*V_DrawDepthOfField)(const float a1);
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inline void*(*V_DrawDepthOfField)(const float scalar);
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inline CMemory P_DrawWorldMeshes;
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inline CMemory P_DrawWorldMeshes;
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inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists);
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inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists);
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