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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Implement patch to enable 'DrawAllOverlays()'.
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commit
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@ -35,6 +35,9 @@
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#include "rtech/rtech_game.h"
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#include "rtech/stryder.h"
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#include "engine/baseclient.h"
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#ifndef DEDICATED
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#include "engine/debugoverlay.h"
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#endif // !DEDICATED
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/net_chan.h"
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@ -77,6 +80,7 @@ void Systems_Init()
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CEngineVGui_Attach();
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CFPSPanel_Attach();
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CHLClient_Attach();
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DebugOverlays_Init();
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#endif // !DEDICATED
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CServer_Attach();
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15
r5dev/engine/debugoverlay.cpp
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15
r5dev/engine/debugoverlay.cpp
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@ -0,0 +1,15 @@
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#include "core/stdafx.h"
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#include "tier0/basetypes.h"
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#include "engine/debugoverlay.h"
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//-----------------------------------------------------------------------------
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// Purpose: enables 'DrawAllOverlays()'
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//-----------------------------------------------------------------------------
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void DebugOverlays_Init()
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_DrawAllOverlays.Offset(0x189).Patch({ 0x83, 0x3F, 0x02 }); // Default value in memory is 0x2, condition is 0x4. Patch to fullfill condition.
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_DrawAllOverlays.Offset(0x188).Patch({ 0x83, 0x3F, 0x02 }); // Default value in memory is 0x2, condition is 0x4. Patch to fullfill condition.
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#endif
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}
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26
r5dev/engine/debugoverlay.h
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26
r5dev/engine/debugoverlay.h
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@ -0,0 +1,26 @@
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#pragma once
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namespace
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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ADDRESS p_DrawAllOverlays = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00", "xxxxxxxxx????");
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void (*DrawAllOverlays)(char a1) = (void (*)(char))p_DrawAllOverlays.GetPtr(); /*40 55 48 83 EC 50 48 8B 05 ? ? ? ?*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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ADDRESS p_DrawAllOverlays = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9", "xxxxxxxxx????xxx");
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void (*DrawAllOverlays)(char a1) = (void (*)(char))p_DrawAllOverlays.GetPtr(); /*40 55 48 83 EC 30 48 8B 05 ? ? ? ? 0F B6 E9*/
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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class HDebugOverlay : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: DrawAllOverlays : 0x" << std::hex << std::uppercase << p_DrawAllOverlays.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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void DebugOverlays_Init();
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REGISTER(HDebugOverlay);
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@ -33,6 +33,7 @@
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<ClCompile Include="ebisusdk\EbisuSDK.cpp" />
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<ClCompile Include="engine\baseclient.cpp" />
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<ClCompile Include="engine\baseclientstate.cpp" />
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<ClCompile Include="engine\debugoverlay.cpp" />
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<ClCompile Include="engine\host_cmd.cpp" />
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<ClCompile Include="engine\host_state.cpp" />
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<ClCompile Include="engine\net_chan.cpp" />
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@ -125,6 +126,7 @@
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<ClInclude Include="ebisusdk\EbisuSDK.h" />
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<ClInclude Include="engine\baseclient.h" />
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<ClInclude Include="engine\baseclientstate.h" />
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<ClInclude Include="engine\debugoverlay.h" />
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<ClInclude Include="engine\host_cmd.h" />
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<ClInclude Include="engine\host_state.h" />
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<ClInclude Include="engine\net_chan.h" />
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@ -303,6 +303,9 @@
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<ClCompile Include="engine\host_cmd.cpp">
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<Filter>sdk\engine</Filter>
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</ClCompile>
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<ClCompile Include="engine\debugoverlay.cpp">
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<Filter>sdk\engine</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="client\cdll_engine_int.h">
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@ -839,6 +842,9 @@
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<ClInclude Include="engine\host_cmd.h">
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<Filter>sdk\engine</Filter>
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</ClInclude>
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<ClInclude Include="engine\debugoverlay.h">
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<Filter>sdk\engine</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="r5dev.def" />
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