mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
NetworkSystem: rename NetGameServer_t member vars
This commit is contained in:
parent
1410ecd79c
commit
39d16fa4d7
@ -93,7 +93,7 @@ namespace VScriptCode
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return SQ_OK;
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}
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if (serverListing.m_svHostName.empty())
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if (serverListing.name.empty())
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{
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if (hiddenServerRequestMessage.empty())
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{
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@ -108,7 +108,7 @@ namespace VScriptCode
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}
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else
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{
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hiddenServerRequestMessage = Format("Found server: %s", serverListing.m_svHostName.c_str());
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hiddenServerRequestMessage = Format("Found server: %s", serverListing.name.c_str());
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sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
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}
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@ -128,7 +128,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const string& serverName = g_ServerListManager.m_vServerList[iServer].m_svHostName;
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const string& serverName = g_ServerListManager.m_vServerList[iServer].name;
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sq_pushstring(v, serverName.c_str(), -1);
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return SQ_OK;
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@ -147,7 +147,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const string& serverDescription = g_ServerListManager.m_vServerList[iServer].m_svDescription;
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const string& serverDescription = g_ServerListManager.m_vServerList[iServer].description;
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sq_pushstring(v, serverDescription.c_str(), -1);
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return SQ_OK;
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@ -166,7 +166,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const string& svServerMapName = g_ServerListManager.m_vServerList[iServer].m_svHostMap;
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const string& svServerMapName = g_ServerListManager.m_vServerList[iServer].map;
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sq_pushstring(v, svServerMapName.c_str(), -1);
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return SQ_OK;
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@ -185,7 +185,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const string& serverPlaylist = g_ServerListManager.m_vServerList[iServer].m_svPlaylist;
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const string& serverPlaylist = g_ServerListManager.m_vServerList[iServer].playlist;
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sq_pushstring(v, serverPlaylist.c_str(), -1);
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return SQ_OK;
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@ -204,7 +204,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const SQInteger playerCount = g_ServerListManager.m_vServerList[iServer].m_nPlayerCount;
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const SQInteger playerCount = g_ServerListManager.m_vServerList[iServer].numPlayers;
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sq_pushinteger(v, playerCount);
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return SQ_OK;
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@ -223,7 +223,7 @@ namespace VScriptCode
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return SQ_ERROR;
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}
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const SQInteger maxPlayers = g_ServerListManager.m_vServerList[iServer].m_nMaxPlayers;
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const SQInteger maxPlayers = g_ServerListManager.m_vServerList[iServer].maxPlayers;
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sq_pushinteger(v, maxPlayers);
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return SQ_OK;
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@ -345,8 +345,8 @@ namespace VScriptCode
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const NetGameServer_t& gameServer = g_ServerListManager.m_vServerList[iServer];
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g_ServerListManager.ConnectToServer(gameServer.m_svIpAddress, gameServer.m_nGamePort,
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gameServer.m_svEncryptionKey);
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g_ServerListManager.ConnectToServer(gameServer.address, gameServer.port,
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gameServer.netKey);
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return SQ_OK;
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}
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@ -367,7 +367,7 @@ namespace VScriptCode
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bool result = g_MasterServer.GetServerByToken(netListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
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if (result)
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{
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g_ServerListManager.ConnectToServer(netListing.m_svIpAddress, netListing.m_nGamePort, netListing.m_svEncryptionKey);
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g_ServerListManager.ConnectToServer(netListing.address, netListing.port, netListing.netKey);
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}
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else
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{
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@ -45,10 +45,10 @@ namespace VScriptCode
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// Adjust browser settings.
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std::lock_guard<std::mutex> l(g_ServerListManager.m_Mutex);
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g_ServerListManager.m_Server.m_svHostName = serverName;
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g_ServerListManager.m_Server.m_svDescription = serverDescription;
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g_ServerListManager.m_Server.m_svHostMap = serverMapName;
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g_ServerListManager.m_Server.m_svPlaylist = serverPlaylist;
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g_ServerListManager.m_Server.name = serverName;
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g_ServerListManager.m_Server.description = serverDescription;
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g_ServerListManager.m_Server.map = serverMapName;
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g_ServerListManager.m_Server.playlist = serverPlaylist;
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g_ServerListManager.m_ServerVisibility = eServerVisibility;
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// Launch server.
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@ -292,12 +292,12 @@ void CBrowser::BrowserPanel(void)
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g_ServerListManager.m_Mutex.lock();
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for (const NetGameServer_t& server : g_ServerListManager.m_vServerList)
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{
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const char* pszHostName = server.m_svHostName.c_str();
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const char* pszHostMap = server.m_svHostMap.c_str();
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const char* pszPlaylist = server.m_svPlaylist.c_str();
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const char* pszHostName = server.name.c_str();
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const char* pszHostMap = server.map.c_str();
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const char* pszPlaylist = server.playlist.c_str();
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char pszHostPort[32];
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sprintf(pszHostPort, "%d", server.m_nGamePort);
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sprintf(pszHostPort, "%d", server.port);
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if (m_imServerBrowserFilter.PassFilter(pszHostName)
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|| m_imServerBrowserFilter.PassFilter(pszHostMap)
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@ -313,18 +313,18 @@ void CBrowser::BrowserPanel(void)
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ImGui::Text("%s", pszPlaylist);
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ImGui::TableNextColumn();
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ImGui::Text("%s", Format("%3d/%3d", server.m_nPlayerCount, server.m_nMaxPlayers).c_str());
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ImGui::Text("%s", Format("%3d/%3d", server.numPlayers, server.maxPlayers).c_str());
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ImGui::TableNextColumn();
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ImGui::Text("%s", pszHostPort);
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ImGui::TableNextColumn();
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string svConnectBtn = "Connect##";
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svConnectBtn.append(server.m_svHostName + server.m_svIpAddress + server.m_svHostMap);
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svConnectBtn.append(server.name + server.address + server.map);
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if (ImGui::Button(svConnectBtn.c_str()))
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{
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g_ServerListManager.ConnectToServer(server.m_svIpAddress, server.m_nGamePort, server.m_svEncryptionKey);
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g_ServerListManager.ConnectToServer(server.address, server.port, server.netKey);
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}
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}
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}
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@ -441,10 +441,10 @@ void CBrowser::HiddenServersModal(void)
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NetGameServer_t server;
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bool result = g_MasterServer.GetServerByToken(server, m_svHiddenServerRequestMessage, m_svHiddenServerToken); // Send token connect request.
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if (result && !server.m_svHostName.empty())
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if (result && !server.name.empty())
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{
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g_ServerListManager.ConnectToServer(server.m_svIpAddress, server.m_nGamePort, server.m_svEncryptionKey); // Connect to the server
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m_svHiddenServerRequestMessage = Format("Found server: %s", server.m_svHostName.c_str());
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g_ServerListManager.ConnectToServer(server.address, server.port, server.netKey); // Connect to the server
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m_svHiddenServerRequestMessage = Format("Found server: %s", server.name.c_str());
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m_ivHiddenServerMessageColor = ImVec4(0.00f, 1.00f, 0.00f, 1.00f);
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ImGui::CloseCurrentPopup();
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}
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@ -499,18 +499,18 @@ void CBrowser::HostPanel(void)
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#ifndef CLIENT_DLL
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std::lock_guard<std::mutex> l(g_ServerListManager.m_Mutex);
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ImGui::InputTextWithHint("##ServerHost_ServerName", "Server name (required)", &g_ServerListManager.m_Server.m_svHostName);
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ImGui::InputTextWithHint("##ServerHost_ServerDesc", "Server description (optional)", &g_ServerListManager.m_Server.m_svDescription);
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ImGui::InputTextWithHint("##ServerHost_ServerName", "Server name (required)", &g_ServerListManager.m_Server.name);
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ImGui::InputTextWithHint("##ServerHost_ServerDesc", "Server description (optional)", &g_ServerListManager.m_Server.description);
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ImGui::Spacing();
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if (ImGui::BeginCombo("Mode", g_ServerListManager.m_Server.m_svPlaylist.c_str()))
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if (ImGui::BeginCombo("Mode", g_ServerListManager.m_Server.playlist.c_str()))
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{
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g_PlaylistsVecMutex.lock();
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for (const string& svPlaylist : g_vAllPlaylists)
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{
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if (ImGui::Selectable(svPlaylist.c_str(), svPlaylist == g_ServerListManager.m_Server.m_svPlaylist))
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if (ImGui::Selectable(svPlaylist.c_str(), svPlaylist == g_ServerListManager.m_Server.playlist))
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{
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g_ServerListManager.m_Server.m_svPlaylist = svPlaylist;
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g_ServerListManager.m_Server.playlist = svPlaylist;
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}
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}
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@ -518,7 +518,7 @@ void CBrowser::HostPanel(void)
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ImGui::EndCombo();
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}
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if (ImGui::BeginCombo("Map", g_ServerListManager.m_Server.m_svHostMap.c_str()))
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if (ImGui::BeginCombo("Map", g_ServerListManager.m_Server.map.c_str()))
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{
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g_InstalledMapsMutex.lock();
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@ -527,9 +527,9 @@ void CBrowser::HostPanel(void)
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const CUtlString& mapName = g_InstalledMaps[i];
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if (ImGui::Selectable(mapName.String(),
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mapName.IsEqual_CaseInsensitive(g_ServerListManager.m_Server.m_svHostMap.c_str())))
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mapName.IsEqual_CaseInsensitive(g_ServerListManager.m_Server.map.c_str())))
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{
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g_ServerListManager.m_Server.m_svHostMap = mapName.String();
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g_ServerListManager.m_Server.map = mapName.String();
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}
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}
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@ -574,24 +574,24 @@ void CBrowser::HostPanel(void)
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{
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m_svHostRequestMessage.clear();
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bool bEnforceField = g_ServerListManager.m_ServerVisibility == EServerVisibility_t::OFFLINE ? true : !g_ServerListManager.m_Server.m_svHostName.empty();
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if (bEnforceField && !g_ServerListManager.m_Server.m_svPlaylist.empty() && !g_ServerListManager.m_Server.m_svHostMap.empty())
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bool bEnforceField = g_ServerListManager.m_ServerVisibility == EServerVisibility_t::OFFLINE ? true : !g_ServerListManager.m_Server.name.empty();
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if (bEnforceField && !g_ServerListManager.m_Server.playlist.empty() && !g_ServerListManager.m_Server.map.empty())
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{
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g_ServerListManager.LaunchServer(bServerActive); // Launch server.
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}
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else
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{
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if (g_ServerListManager.m_Server.m_svHostName.empty())
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if (g_ServerListManager.m_Server.name.empty())
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{
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m_svHostRequestMessage = "Server name is required.";
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m_HostRequestMessageColor = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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}
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else if (g_ServerListManager.m_Server.m_svPlaylist.empty())
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else if (g_ServerListManager.m_Server.playlist.empty())
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{
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m_svHostRequestMessage = "Playlist is required.";
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m_HostRequestMessageColor = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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}
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else if (g_ServerListManager.m_Server.m_svHostMap.empty())
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else if (g_ServerListManager.m_Server.map.empty())
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{
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m_svHostRequestMessage = "Level name is required.";
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m_HostRequestMessageColor = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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@ -629,7 +629,7 @@ void CBrowser::HostPanel(void)
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if (ImGui::Button("Change level", ImVec2(ImGui::GetWindowContentRegionWidth(), 32)))
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{
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if (!g_ServerListManager.m_Server.m_svHostMap.empty())
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if (!g_ServerListManager.m_Server.map.empty())
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{
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g_ServerListManager.LaunchServer(bServerActive);
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}
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@ -727,10 +727,10 @@ void CBrowser::UpdateHostingStatus(void)
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{
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case EServerVisibility_t::HIDDEN:
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g_ServerListManager.m_Server.m_bHidden = true;
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g_ServerListManager.m_Server.hidden = true;
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break;
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case EServerVisibility_t::PUBLIC:
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g_ServerListManager.m_Server.m_bHidden = false;
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g_ServerListManager.m_Server.hidden = false;
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break;
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default:
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break;
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@ -741,9 +741,9 @@ void CBrowser::UpdateHostingStatus(void)
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std::lock_guard<std::mutex> f(g_ServerListManager.m_Mutex);
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NetGameServer_t netGameServer
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{
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g_ServerListManager.m_Server.m_svHostName,
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g_ServerListManager.m_Server.m_svDescription,
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g_ServerListManager.m_Server.m_bHidden,
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g_ServerListManager.m_Server.name,
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g_ServerListManager.m_Server.description,
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g_ServerListManager.m_Server.hidden,
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g_pHostState->m_levelName,
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v_Playlists_GetCurrent(),
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hostip->GetString(),
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@ -67,17 +67,17 @@ void CServerListManager::LaunchServer(const bool bChangeLevel) const
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}
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Msg(eDLL_T::ENGINE, "Starting server with name: \"%s\" map: \"%s\" playlist: \"%s\"\n",
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m_Server.m_svHostName.c_str(), m_Server.m_svHostMap.c_str(), m_Server.m_svPlaylist.c_str());
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m_Server.name.c_str(), m_Server.map.c_str(), m_Server.playlist.c_str());
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/*
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* Playlist gets parsed in two instances, first in Playlists_Parse() with all the necessary
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* values. Then when you would normally call launchplaylist which calls StartPlaylist it would cmd
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* call mp_gamemode which parses the gamemode specific part of the playlist..
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*/
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v_Playlists_Parse(m_Server.m_svPlaylist.c_str());
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mp_gamemode->SetValue(m_Server.m_svPlaylist.c_str());
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v_Playlists_Parse(m_Server.playlist.c_str());
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mp_gamemode->SetValue(m_Server.playlist.c_str());
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ProcessCommand(Format("%s \"%s\"", bChangeLevel ? "changelevel" : "map", m_Server.m_svHostMap.c_str()).c_str());
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ProcessCommand(Format("%s \"%s\"", bChangeLevel ? "changelevel" : "map", m_Server.map.c_str()).c_str());
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}
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//-----------------------------------------------------------------------------
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@ -177,19 +177,19 @@ bool CPylon::PostServerHost(string& outMessage, string& outToken, string& outHos
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rapidjson::Document::AllocatorType& allocator = requestJson.GetAllocator();
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requestJson.AddMember("name", rapidjson::Value(netGameServer.m_svHostName.c_str(), allocator), allocator);
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requestJson.AddMember("description", rapidjson::Value(netGameServer.m_svDescription.c_str(), allocator), allocator);
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requestJson.AddMember("hidden", netGameServer.m_bHidden, allocator);
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requestJson.AddMember("map", rapidjson::Value(netGameServer.m_svHostMap.c_str(), allocator), allocator);
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requestJson.AddMember("playlist", rapidjson::Value(netGameServer.m_svPlaylist.c_str(), allocator), allocator);
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requestJson.AddMember("ip", rapidjson::Value(netGameServer.m_svIpAddress.c_str(), allocator), allocator);
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requestJson.AddMember("port", netGameServer.m_nGamePort, allocator);
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requestJson.AddMember("key", rapidjson::Value(netGameServer.m_svEncryptionKey.c_str(), allocator), allocator);
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requestJson.AddMember("checksum", netGameServer.m_nRemoteChecksum, allocator);
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requestJson.AddMember("version", rapidjson::Value(netGameServer.m_svSDKVersion.c_str(), allocator), allocator);
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requestJson.AddMember("playerCount", netGameServer.m_nPlayerCount, allocator);
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requestJson.AddMember("maxPlayers", netGameServer.m_nMaxPlayers, allocator);
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requestJson.AddMember("timeStamp", netGameServer.m_nTimeStamp, allocator);
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requestJson.AddMember("name", rapidjson::Value(netGameServer.name.c_str(), allocator), allocator);
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requestJson.AddMember("description", rapidjson::Value(netGameServer.description.c_str(), allocator), allocator);
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requestJson.AddMember("hidden", netGameServer.hidden, allocator);
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requestJson.AddMember("map", rapidjson::Value(netGameServer.map.c_str(), allocator), allocator);
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requestJson.AddMember("playlist", rapidjson::Value(netGameServer.playlist.c_str(), allocator), allocator);
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requestJson.AddMember("ip", rapidjson::Value(netGameServer.address.c_str(), allocator), allocator);
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requestJson.AddMember("port", netGameServer.port, allocator);
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requestJson.AddMember("key", rapidjson::Value(netGameServer.netKey.c_str(), allocator), allocator);
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requestJson.AddMember("checksum", netGameServer.checksum, allocator);
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requestJson.AddMember("version", rapidjson::Value(netGameServer.versionId.c_str(), allocator), allocator);
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requestJson.AddMember("playerCount", netGameServer.numPlayers, allocator);
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requestJson.AddMember("maxPlayers", netGameServer.maxPlayers, allocator);
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requestJson.AddMember("timeStamp", netGameServer.timeStamp, allocator);
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rapidjson::Document responseJson;
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CURLINFO status;
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@ -199,7 +199,7 @@ bool CPylon::PostServerHost(string& outMessage, string& outToken, string& outHos
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return false;
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}
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if (netGameServer.m_bHidden)
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if (netGameServer.hidden)
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{
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if (!responseJson.HasMember("token") || !responseJson["token"].IsString())
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{
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@ -1,35 +1,40 @@
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#pragma once
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//struct NetGameMod_t
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//{
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// string m_svPackage;
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// int m_nNumber;
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// bool m_bRequired;
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// string m_svDownloadLink;
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//
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// //NLOHMANN_DEFINE_TYPE_INTRUSIVE(NetGameMod_t, m_svPackage, m_nNumber, m_bRequired, m_svDownloadLink)
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//};
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struct NetGameServer_t
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{
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string m_svHostName;
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string m_svDescription;
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bool m_bHidden;
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// the name and description of this listing, which will be display to the
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// client's server browser
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string name;
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string description;
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string m_svHostMap = "mp_lobby";
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string m_svPlaylist = "dev_default";
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// whether or not this is a visible 'public' gameserver; this is only used
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// on the masterserver to determine whether or not to broadcast your
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// listing from there
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bool hidden = true;
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string m_svIpAddress;
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int m_nGamePort;
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string m_svEncryptionKey;
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// the level and playlist of the server, which will be display to the
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// client's server browser
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string map = "mp_lobby";
|
||||
string playlist = "dev_default";
|
||||
|
||||
unsigned int m_nRemoteChecksum;
|
||||
string m_svSDKVersion;
|
||||
// the address and port of the server, validated and set from the
|
||||
// masterserver
|
||||
string address;
|
||||
int port = NULL;
|
||||
|
||||
int m_nPlayerCount;
|
||||
int m_nMaxPlayers;
|
||||
int64_t m_nTimeStamp = -1;
|
||||
// the base64 net key used to decrypt game packets, the client has to
|
||||
// install this before issuing a connectionless packet
|
||||
string netKey;
|
||||
|
||||
//vector<NetGameMod_t> m_vMods;
|
||||
};
|
||||
// version identifiers used to check if the gameserver and gameclient are
|
||||
// compatible with each other
|
||||
unsigned int checksum = NULL;
|
||||
string versionId;
|
||||
|
||||
// current amount of players, and the maximum allowed for this gameserver
|
||||
int numPlayers = NULL;
|
||||
int maxPlayers = NULL;
|
||||
|
||||
// the issue time of this listing
|
||||
int64_t timeStamp = -1;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user