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Update client.cpp comments
client.cpp (holding CClient) is in 'engine/client' based on asserts from the game module
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@ -6,7 +6,6 @@
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//
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//===============================================================================//
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// client.cpp: implementation of the CClient class.
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// This is the server implementation, maybe we should move it to engine/server ?
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///////////////////////////////////////////////////////////////////////////////////
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#include "core/stdafx.h"
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#include "engine/client/client.h"
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