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Fix dedicated.dll compile errors
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@ -239,7 +239,7 @@ FORCEINLINE void CHostState::Think(void) const
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}
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#endif // !CLIENT_DLL
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#ifdef DEDICATED
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if (pylonTimer.GetDurationInProgress().GetSeconds() > sv_pylonRefreshInterval->GetDouble())
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if (pylonTimer.GetDurationInProgress().GetSeconds() > sv_pylonRefreshRate->GetDouble())
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{
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const NetGameServer_t netGameServer
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{
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