Ray_t structure improvements

Apparently it has 2 flag fields?
This commit is contained in:
Kawe Mazidjatari 2023-01-22 12:05:28 +01:00
parent aa353f76cb
commit 3b0ed17c0d

View File

@ -30,28 +30,32 @@ struct Ray_t
int m_nUnk58;
bool m_IsRay;
bool m_IsSwept;
void* m_pUnk60;
int m_nFlags2; // Unsure what these do yet.
int m_nUnk68;
Ray_t() : m_pWorldAxisTransform(NULL) {};
Ray_t() : m_pWorldAxisTransform(nullptr) {};
Ray_t(Vector3D const& start, Vector3D const& end, int nFlags1 = 0x3f800000, int nFlags2 = NULL) { Init(start, end, nFlags1, nFlags2); };
void Init(Vector3D const& start, Vector3D const& end)
void Init(Vector3D const& start, Vector3D const& end, int nFlags1, int nFlags2)
{
VectorSubtract(end, start, m_Delta);
m_IsSwept = (m_Delta.LengthSqr() != 0);
m_nUnk30 = NULL;
m_nUnk34 = NULL;
m_nUnk38 = NULL;
m_nUnk3C = NULL;
m_nUnk44 = NULL;
m_nUnk40 = NULL;
m_nUnk44 = NULL;
m_nFlags = 0x3F800000; // !TODO: Reverse these flags!
m_nFlags = nFlags1; // !TODO: Reverse these flags!
m_pWorldAxisTransform = NULL;
m_pWorldAxisTransform = nullptr;
m_IsRay = true;
m_nUnk58 = NULL;
m_pUnk60 = NULL;
m_nFlags2 = nFlags2; // !TODO: Reverse these flags!
m_nUnk68 = NULL;
VectorClear(m_StartOffset);
VectorCopy(start, m_Start);