From 3c68b491e7137a20f1e4dc417f11a66c93ec878b Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 30 Jul 2024 12:08:34 +0200 Subject: [PATCH] UserCmd: use the preferred clamp function Tends to get optimized better. --- src/game/shared/usercmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/shared/usercmd.cpp b/src/game/shared/usercmd.cpp index 219b0095..d7914422 100644 --- a/src/game/shared/usercmd.cpp +++ b/src/game/shared/usercmd.cpp @@ -51,7 +51,7 @@ int ReadUserCmd(bf_read* buf, CUserCmd* move, CUserCmd* from) // time to the exact values that the client should be using to make sure // it couldn't be circumvented by busting out the client side clamps. if (host_timescale->GetFloat() == 1.0f) - move->frametime = clamp(move->frametime, + move->frametime = Clamp(move->frametime, usercmd_frametime_min.GetFloat(), usercmd_frametime_max.GetFloat());