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Fix patterns for S1 and removed redundant code
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@@ -25,7 +25,7 @@ int CModAppSystemGroup::Main(CModAppSystemGroup* pModAppSystemGroup)
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HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) // !TODO: rebuild does not work for S1 (CModAppSystemGroup and CEngine member offsets do align with all other builds).
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return CModAppSystemGroup_Main(modAppSystemGroup);
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return CModAppSystemGroup_Main(pModAppSystemGroup);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);
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