Fix patterns for S1 and removed redundant code

This commit is contained in:
Kawe Mazidjatari
2022-04-19 00:00:45 +02:00
parent 642d852e69
commit 3d32346b39
18 changed files with 26 additions and 64 deletions

View File

@@ -25,7 +25,7 @@ int CModAppSystemGroup::Main(CModAppSystemGroup* pModAppSystemGroup)
HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) // !TODO: rebuild does not work for S1 (CModAppSystemGroup and CEngine member offsets do align with all other builds).
return CModAppSystemGroup_Main(modAppSystemGroup);
return CModAppSystemGroup_Main(pModAppSystemGroup);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);