diff --git a/r5dev/thirdparty/cppnet/cppkore/AtomicListBase.h b/r5dev/thirdparty/cppnet/cppkore/AtomicListBase.h index 43e93923..e411105d 100644 --- a/r5dev/thirdparty/cppnet/cppkore/AtomicListBase.h +++ b/r5dev/thirdparty/cppnet/cppkore/AtomicListBase.h @@ -35,7 +35,7 @@ template inline void AtomicListBase::Enqueue(T& Item) { { - std::lock_guard lock(this->_SyncContext); + std::lock_guard lock(this->_SyncContext); this->_List.EmplaceBack(Item); } @@ -46,7 +46,7 @@ template inline bool AtomicListBase::Dequeue(T& Item) { { - std::lock_guard lock(this->_SyncContext); + std::lock_guard lock(this->_SyncContext); const auto Length = this->_List.Count(); if (Length > 0) diff --git a/r5dev/thirdparty/cppnet/cppkore/Console.cpp b/r5dev/thirdparty/cppnet/cppkore/Console.cpp index 85697d48..6dc06d13 100644 --- a/r5dev/thirdparty/cppnet/cppkore/Console.cpp +++ b/r5dev/thirdparty/cppnet/cppkore/Console.cpp @@ -5,7 +5,7 @@ namespace System { // This holds the global std handle for the input stream - __ConsoleInit Console::ConsoleInstance = __ConsoleInit(); + __ConsoleInit Console::ConsoleInstance /*= __ConsoleInit()*/; enum class ControlKeyState {