mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Add more entity structures to the SDK
Stuff will be separated properly very soon.
This commit is contained in:
parent
217bbc8ea1
commit
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1040
r5dev/game/server/player.h
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1040
r5dev/game/server/player.h
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File diff suppressed because it is too large
Load Diff
133
r5dev/game/server/playerlocaldata.h
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133
r5dev/game/server/playerlocaldata.h
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@ -0,0 +1,133 @@
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERLOCALDATA_H
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#define PLAYERLOCALDATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "game/shared/playernet_vars.h"
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//-----------------------------------------------------------------------------
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// Purpose: Player specific data ( sent only to local player, too )
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//-----------------------------------------------------------------------------
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class CPlayerLocalData
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{
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char gap_0[8];
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int m_iHideHUD;
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Vector3D m_vecOverViewpoint;
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bool m_duckToggleOn;
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char gap_19[3];
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int m_forceStance;
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int m_nDuckTransitionTimeMsecs;
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int m_superJumpsUsed;
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bool m_jumpedOffRodeo;
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char gap_29[3];
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float m_jumpPressTime;
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float m_jumpHoldTime;
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float m_jetpackActivateTime;
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float m_flSuitPower;
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float m_flSuitJumpPower;
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float m_flSuitGrapplePower;
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int m_nStepside;
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float m_flFallVelocity;
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int m_nOldButtons;
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float m_oldForwardMove;
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char gap_54[4];
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void* m_pOldSkyCamera;
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float m_accelScale;
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float m_powerRegenRateScale;
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float m_dodgePowerDelayScale;
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bool m_bDrawViewmodel;
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char gap_6d[3];
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float m_flStepSize;
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bool m_bAllowAutoMovement;
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char gap_75[3];
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float m_airSlowMoFrac;
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int predictableFlags;
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int m_bitsActiveDevices;
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int m_hSkyCamera;
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sky3dparams_t m_skybox3d;
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CFogParams m_fog;
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audioparams_t m_audio;
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float m_animNearZ;
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Vector3D m_airMoveBlockPlanes[2];
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float m_airMoveBlockPlaneTime;
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int m_airMoveBlockPlaneCount;
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float m_queuedMeleePressTime;
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float m_queuedGrappleMeleeTime;
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bool m_queuedMeleeAttackAnimEvent;
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bool m_disableMeleeUntilRelease;
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char gap_1e6[2];
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float m_meleePressTime;
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int m_meleeDisabledCounter;
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int m_meleeInputIndex;
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int lastAttacker;
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int attackedCount;
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int m_trackedChildProjectileCount;
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bool m_oneHandedWeaponUsage;
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bool m_prevOneHandedWeaponUsage;
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char gap_202[2];
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float m_flCockpitEntryTime;
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float m_ejectStartTime;
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float m_disembarkStartTime;
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float m_hotDropImpactTime;
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float m_outOfBoundsDeadTime;
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int m_objectiveIndex;
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int m_objectiveEntity;
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float m_objectiveEndTime;
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int m_cinematicEventFlags;
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bool m_forcedDialogueOnly;
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char gap_229[3];
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float m_titanBuildTime;
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float m_titanBubbleShieldTime;
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bool m_titanEmbarkEnabled;
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bool m_titanDisembarkEnabled;
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char gap_236[2];
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int m_voicePackIndex;
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float m_playerAnimStationaryGoalFeetYaw;
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bool m_playerAnimJumping;
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char gap_241[3];
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float m_playerAnimJumpStartTime;
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bool m_playerAnimFirstJumpFrame;
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bool m_playerAnimDodging;
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char gap_24a[2];
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int m_playerAnimJumpActivity;
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bool m_playerAnimLanding;
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bool m_playerAnimShouldLand;
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char gap_252[2];
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float m_playerAnimLandStartTime;
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bool m_playerAnimInAirWalk;
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char gap_259[3];
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float m_playerAnimPrevFrameSequenceMotionYaw;
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int m_playerAnimMeleeParity;
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float m_playerAnimMeleeStartTime;
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matrix3x4_t m_playerLocalGravityToWorldTransform;
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Quaternion m_playerLocalGravityBlendStartRotation;
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Quaternion m_playerLocalGravityBlendEndRotation;
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Vector3D m_playerLocalGravityBlendEndDirection;
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float m_playerLocalGravityBlendStartTime;
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float m_playerLocalGravityBlendEndTime;
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float m_playerLocalGravityBlendStrength;
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float m_playerLocalGravityStrength;
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int m_playerLocalGravityType;
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Vector3D m_playerLocalGravityPoint;
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Vector3D m_playerLocalGravityLineStart;
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Vector3D m_playerLocalGravityLineEnd;
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int m_playerLocalGravityEntity;
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int m_playerLocalGravityLineStartEntity;
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int m_playerLocalGravityLineEndEntity;
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float m_playerFloatLookStartTime;
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float m_playerFloatLookEndTime;
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float m_wallrunLatestFloorHeight;
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Vector3D m_groundNormal;
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bool m_continuousUseBlocked;
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};
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#endif // PLAYERLOCALDATA_H
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@ -1,5 +1,70 @@
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "mathlib/vector.h"
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class CAnimationLayer
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{
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bool m_bSequenceFinished;
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char gap_1[3];
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int m_fFlags;
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int m_layerIndex;
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int m_modelIndex;
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float m_flKillRate;
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float m_flKillDelay;
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char m_nActivity[4];
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int m_nPriority;
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float m_flLastEventCheck;
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char gap_24[4];
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void* m_animationLayerOwner;
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};
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struct __declspec(align(8)) AnimRelativeData
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{
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char gap_0[8];
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Vector3D m_animInitialPos;
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Vector3D m_animInitialVel;
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Quaternion m_animInitialRot;
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Vector3D m_animInitialCorrectPos;
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Quaternion m_animInitialCorrectRot;
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Vector3D m_animEntityToRefOffset;
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Quaternion m_animEntityToRefRotation;
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float m_animBlendBeginTime;
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float m_animBlendEndTime;
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int m_animScriptSequence;
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int m_animScriptModel;
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bool m_animIgnoreParentRot;
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char gap_79[3];
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int m_animMotionMode;
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bool m_safePushMode;
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};
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struct Player_AnimViewEntityData
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{
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char gap_0[8];
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int animViewEntityHandle;
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float animViewEntityAngleLerpInDuration;
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float animViewEntityOriginLerpInDuration;
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float animViewEntityLerpOutDuration;
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bool animViewEntityStabilizePlayerEyeAngles;
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char gap_19[3];
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int animViewEntityThirdPersonCameraParity;
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int animViewEntityThirdPersonCameraAttachment[6];
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int animViewEntityNumThirdPersonCameraAttachments;
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bool animViewEntityThirdPersonCameraVisibilityChecks;
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bool animViewEntityDrawPlayer;
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char gap_3e[2];
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float fovTarget;
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float fovSmoothTime;
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int animViewEntityParity;
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int lastAnimViewEntityParity;
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int lastAnimViewEntityParityTick;
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Vector3D animViewEntityCameraPosition;
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Vector3D animViewEntityCameraAngles;
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float animViewEntityBlendStartTime;
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Vector3D animViewEntityBlendStartEyePosition;
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Vector3D animViewEntityBlendStartEyeAngles;
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};
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inline CMemory p_CStudioHdr__LookupSequence;
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inline auto v_CStudioHdr__LookupSequence = p_CStudioHdr__LookupSequence.RCast<int(*)(CStudioHdr* pStudio, const char* pszName)>();
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59
r5dev/game/shared/playernet_vars.h
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59
r5dev/game/shared/playernet_vars.h
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@ -0,0 +1,59 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERNET_VARS_H
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#define PLAYERNET_VARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "shared_classnames.h"
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class CFogParams
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{
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char gap_0[8];
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float botAlt;
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float topAlt;
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float halfDistBot;
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float halfDistTop;
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float distColorStr;
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float dirColorStr;
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float distOffset;
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float densityScale;
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float halfAngleDeg;
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float HDRColorScale;
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int distColor;
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int dirColor;
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Vector3D direction;
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float minFadeTime;
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bool forceOntoSky;
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bool enable;
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char gap_4a[2];
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int id;
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};
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struct sky3dparams_t
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{
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char gap_0[8];
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int scale;
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int cellNum;
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bool useWorldFog;
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char gap_11[7];
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CFogParams fog;
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};
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struct audioparams_t
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{
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char gap_0[8];
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Vector3D localSound[8];
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int soundscapeIndex;
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int localBits;
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int entIndex;
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char gap_74[4];
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};
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#endif // PLAYERNET_VARS_H
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25
r5dev/game/shared/shared_classnames.h
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25
r5dev/game/shared/shared_classnames.h
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHARED_CLASSNAMES_H
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#define SHARED_CLASSNAMES_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Hacky macros to allow shared code to work without even worse macro-izing
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#if defined( CLIENT_DLL )
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/* // TODO: Uncomment if required for client.
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#define CBaseEntity C_BaseEntity
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#define CBaseCombatCharacter C_BaseCombatCharacter
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#define CBaseAnimating C_BaseAnimating
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#define CBasePlayer C_BasePlayer
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*/
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#endif
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#endif // SHARED_CLASSNAMES_H
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59
r5dev/game/shared/takedamageinfo.h
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59
r5dev/game/shared/takedamageinfo.h
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TAKEDAMAGEINFO_H
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#define TAKEDAMAGEINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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// Used to initialize m_flBaseDamage to something that we know pretty much for sure
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// hasn't been modified by a user.
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#define BASEDAMAGE_NOT_SPECIFIED FLT_MAX // !TODO: check if this is correct for r5.
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struct ScriptOriginatedDamageInfo
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{
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int m_scriptDamageType;
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int m_damageSourceIdentifier;
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};
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/* 1426 */
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class CTakeDamageInfo
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{
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float m_vecDamageForceMagnitude;
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Vector3D m_vecDamageForceDirection;
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Vector3D m_vecDamagePosition;
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Vector3D m_vecReportedPosition;
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int m_hInflictor;
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int m_hAttacker;
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int m_hWeapon;
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__int16 m_hWeaponFileInfo;
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bool m_forceKill;
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char gap_37[1];
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float m_flDamage;
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float m_damageCriticalScale;
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float m_damageShieldScale;
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float m_flMaxDamage;
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float m_flHeavyArmorDamageScale;
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int m_bitsDamageType;
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float m_flRadius;
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int m_hitGroup;
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int m_hitBox;
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ScriptOriginatedDamageInfo m_scriptDamageInfo;
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int m_deathPackage;
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float m_distanceFromAttackOrigin;
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float m_distanceFromExplosionCenter;
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bool m_doDeathForce;
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char gap_71[3];
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int m_damageFlags;
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int m_projectilePredictableId;
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int m_flinchDirection;
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};
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#endif // TAKEDAMAGEINFO_H
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40
r5dev/public/playerstate.h
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40
r5dev/public/playerstate.h
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERSTATE_H
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#define PLAYERSTATE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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class CPlayerState
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{
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char gap_0[8];
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int playerEntityIndex;
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char gap_c[4];
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__int64 currentClass;
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__int64 requestedClass;
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__int64 onDeathClass;
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__int64 oldClass;
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__int64 netname;
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int fixangle;
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Vector3D anglechange;
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int index;
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Vector3D forceWorldViewAngle;
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int forceWorldViewAngleUntilTick;
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bool replay;
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char gap_5d[3];
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int lastPlayerView_tickcount;
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Vector3D lastPlayerView_origin;
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Vector3D lastPlayerView_angle;
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bool deadflag;
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char gap_7d[3];
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Vector3D m_localViewAngles;
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};
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#endif // PLAYERSTATE_H
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@ -233,6 +233,9 @@
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<ClInclude Include="..\game\client\viewrender.h" />
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<ClInclude Include="..\game\shared\animation.h" />
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<ClInclude Include="..\game\shared\collisionproperty.h" />
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<ClInclude Include="..\game\shared\playernet_vars.h" />
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<ClInclude Include="..\game\shared\shared_classnames.h" />
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<ClInclude Include="..\game\shared\takedamageinfo.h" />
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<ClInclude Include="..\inputsystem\ButtonCode.h" />
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<ClInclude Include="..\inputsystem\inputsystem.h" />
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<ClInclude Include="..\launcher\IApplication.h" />
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@ -313,6 +316,7 @@
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<ClInclude Include="..\public\materialsystem\shader_vcs_version.h" />
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<ClInclude Include="..\public\model_types.h" />
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<ClInclude Include="..\public\networkvar.h" />
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<ClInclude Include="..\public\playerstate.h" />
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<ClInclude Include="..\public\rendersystem\schema\texture.g.h" />
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<ClInclude Include="..\public\studio.h" />
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<ClInclude Include="..\core\resource.h" />
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<ClInclude Include="..\game\shared\collisionproperty.h">
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<Filter>sdk\game\shared</Filter>
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</ClInclude>
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<ClInclude Include="..\game\shared\playernet_vars.h">
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<Filter>sdk\game\shared</Filter>
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</ClInclude>
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<ClInclude Include="..\game\shared\shared_classnames.h">
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<Filter>sdk\game\shared</Filter>
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</ClInclude>
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<ClInclude Include="..\public\playerstate.h">
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<Filter>sdk\public</Filter>
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</ClInclude>
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<ClInclude Include="..\game\shared\takedamageinfo.h">
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<Filter>sdk\game\shared</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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<ClInclude Include="..\game\server\fairfight_impl.h" />
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<ClInclude Include="..\game\server\gameinterface.h" />
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<ClInclude Include="..\game\server\networkproperty.h" />
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<ClInclude Include="..\game\server\player.h" />
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<ClInclude Include="..\game\server\playerlocaldata.h" />
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<ClInclude Include="..\game\shared\animation.h" />
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<ClInclude Include="..\game\shared\collisionproperty.h" />
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<ClInclude Include="..\game\shared\playernet_vars.h" />
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<ClInclude Include="..\game\shared\shared_classnames.h" />
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<ClInclude Include="..\game\shared\takedamageinfo.h" />
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<ClInclude Include="..\launcher\IApplication.h" />
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<ClInclude Include="..\launcher\launcher.h" />
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<ClInclude Include="..\launcher\prx.h" />
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@ -251,6 +256,7 @@
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<ClInclude Include="..\public\ivscript.h" />
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<ClInclude Include="..\public\model_types.h" />
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<ClInclude Include="..\public\networkvar.h" />
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<ClInclude Include="..\public\playerstate.h" />
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<ClInclude Include="..\public\server_class.h" />
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<ClInclude Include="..\public\string_t.h" />
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<ClInclude Include="..\public\studio.h" />
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<ClInclude Include="..\game\server\networkproperty.h">
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<Filter>sdk\game\server</Filter>
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</ClInclude>
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<ClInclude Include="..\game\server\player.h">
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<Filter>sdk\game\server</Filter>
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</ClInclude>
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<ClInclude Include="..\game\server\playerlocaldata.h">
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<Filter>sdk\game\server</Filter>
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</ClInclude>
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<ClInclude Include="..\game\shared\playernet_vars.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\shared\shared_classnames.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\public\playerstate.h">
|
||||
<Filter>sdk\public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\shared\takedamageinfo.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\opcodes.cpp">
|
||||
|
@ -255,9 +255,14 @@
|
||||
<ClInclude Include="..\game\server\fairfight_impl.h" />
|
||||
<ClInclude Include="..\game\server\gameinterface.h" />
|
||||
<ClInclude Include="..\game\server\networkproperty.h" />
|
||||
<ClInclude Include="..\game\server\player.h" />
|
||||
<ClInclude Include="..\game\server\playerlocaldata.h" />
|
||||
<ClInclude Include="..\game\shared\ai_utility_shared.h" />
|
||||
<ClInclude Include="..\game\shared\animation.h" />
|
||||
<ClInclude Include="..\game\shared\collisionproperty.h" />
|
||||
<ClInclude Include="..\game\shared\playernet_vars.h" />
|
||||
<ClInclude Include="..\game\shared\shared_classnames.h" />
|
||||
<ClInclude Include="..\game\shared\takedamageinfo.h" />
|
||||
<ClInclude Include="..\inputsystem\ButtonCode.h" />
|
||||
<ClInclude Include="..\inputsystem\inputsystem.h" />
|
||||
<ClInclude Include="..\launcher\IApplication.h" />
|
||||
@ -349,6 +354,7 @@
|
||||
<ClInclude Include="..\public\materialsystem\shader_vcs_version.h" />
|
||||
<ClInclude Include="..\public\model_types.h" />
|
||||
<ClInclude Include="..\public\networkvar.h" />
|
||||
<ClInclude Include="..\public\playerstate.h" />
|
||||
<ClInclude Include="..\public\rendersystem\schema\texture.g.h" />
|
||||
<ClInclude Include="..\public\server_class.h" />
|
||||
<ClInclude Include="..\public\string_t.h" />
|
||||
|
@ -2027,6 +2027,24 @@
|
||||
<ClInclude Include="..\public\basehandle.h">
|
||||
<Filter>sdk\public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\server\player.h">
|
||||
<Filter>sdk\game\server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\server\playerlocaldata.h">
|
||||
<Filter>sdk\game\server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\shared\playernet_vars.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\shared\shared_classnames.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\public\playerstate.h">
|
||||
<Filter>sdk\public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game\shared\takedamageinfo.h">
|
||||
<Filter>sdk\game\shared</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="..\shared\resource\lockedserver.png">
|
||||
|
Loading…
x
Reference in New Issue
Block a user