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Recast: add option to draw tile bounds
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@ -804,6 +804,11 @@ void Editor::renderDetourDebugMenu()
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if (ImGui::Checkbox("Tile ID Colors", &isEnabled))
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toggleNavMeshDrawFlag(DU_DRAWNAVMESH_COLOR_TILES);
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isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_TILE_BOUNDS);
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if (ImGui::Checkbox("Tile Bounds", &isEnabled))
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toggleNavMeshDrawFlag(DU_DRAWNAVMESH_TILE_BOUNDS);
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#if DT_NAVMESH_SET_VERSION >= 8
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isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_CELLS);
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@ -31,15 +31,16 @@ enum DrawNavMeshFlags
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DU_DRAWNAVMESH_PORTALS = 1 << 3, // Render portals.
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DU_DRAWNAVMESH_CLOSEDLIST = 1 << 4, // Render navmesh with closed list.
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DU_DRAWNAVMESH_COLOR_TILES = 1 << 5, // Render tiles colored by their ID's.
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DU_DRAWNAVMESH_CELLS = 1 << 6, // Render tile cells.
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DU_DRAWNAVMESH_VERTS = 1 << 7, // Render vertex points.
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DU_DRAWNAVMESH_INNERBOUND = 1 << 8, // Render inner poly boundaries.
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DU_DRAWNAVMESH_OUTERBOUND = 1 << 9, // Render outer poly boundaries.
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DU_DRAWNAVMESH_POLYCENTERS = 1 << 10, // Render poly centers.
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DU_DRAWNAVMESH_POLYGROUPS = 1 << 11, // Render poly group by color.
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DU_DRAWNAVMESH_DEPTH_MASK = 1 << 12, // Use depth mask.
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DU_DRAWNAVMESH_ALPHA = 1 << 13, // Use transparency.
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DU_DRAWNAVMESH_TRAVERSE_LINKS = 1 << 14, // Render traverse links.
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DU_DRAWNAVMESH_TILE_BOUNDS = 1 << 6, // Render tile boundaries.
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DU_DRAWNAVMESH_CELLS = 1 << 7, // Render tile cells.
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DU_DRAWNAVMESH_VERTS = 1 << 8, // Render vertex points.
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DU_DRAWNAVMESH_INNERBOUND = 1 << 9, // Render inner poly boundaries.
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DU_DRAWNAVMESH_OUTERBOUND = 1 << 10, // Render outer poly boundaries.
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DU_DRAWNAVMESH_POLYCENTERS = 1 << 11, // Render poly centers.
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DU_DRAWNAVMESH_POLYGROUPS = 1 << 12, // Render poly group by color.
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DU_DRAWNAVMESH_DEPTH_MASK = 1 << 13, // Use depth mask.
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DU_DRAWNAVMESH_ALPHA = 1 << 14, // Use transparency.
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DU_DRAWNAVMESH_TRAVERSE_LINKS = 1 << 15, // Render traverse links.
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};
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void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, const float* offset, unsigned int flags, const int linkTypes = -1, const int linkDistance = -1);
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@ -281,6 +281,12 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
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if (flags & DU_DRAWNAVMESH_CELLS)
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drawTileCells(dd, tile, offset);
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if (flags & DU_DRAWNAVMESH_TILE_BOUNDS)
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{
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const dtMeshHeader* header = tile->header;
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duDebugDrawBoxWire(dd, header->bmin[0], header->bmin[1], header->bmin[2], header->bmax[0], header->bmax[1], header->bmax[2], duRGBA(255,255,255,128), 1.0f, offset);
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}
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if (flags & DU_DRAWNAVMESH_OFFMESHCONS)
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{
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dd->begin(DU_DRAW_LINES, 2.0f, offset);
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