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Fix non-portable include paths
Portable include paths are case sensitive.
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a2bb707902
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@ -1,6 +1,6 @@
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#pragma once
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#include "thirdparty/recast/detour/include/detourstatus.h"
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#include "thirdparty/recast/detour/include/detournavmesh.h"
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#include "thirdparty/recast/Detour/Include/DetourStatus.h"
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#include "thirdparty/recast/Detour/Include/DetourNavMesh.h"
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#include "thirdparty/recast/Detour/Include/DetourNavMeshQuery.h"
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//-------------------------------------------------------------------------
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@ -18,8 +18,8 @@
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#include "game/server/ai_networkmanager.h"
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#include "game/server/ai_network.h"
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#include "game/client/viewrender.h"
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#include "thirdparty/recast/detour/include/detourcommon.h"
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#include "thirdparty/recast/detour/include/detournavmesh.h"
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#include "thirdparty/recast/Detour/Include/DetourCommon.h"
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#include "thirdparty/recast/Detour/Include/DetourNavMesh.h"
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//------------------------------------------------------------------------------
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// Purpose:
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@ -8,9 +8,9 @@
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#ifndef COLLISIONPROPERTY_H
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#define COLLISIONPROPERTY_H
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#include "public/engine/ICollideable.h"
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#include "mathlib/vector.h"
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#include "baseentity.h"
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#include "engine/ICollideable.h"
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#include "game/server/baseentity.h"
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class CCollisionProperty : public ICollideable
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{
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@ -6,7 +6,7 @@
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#include <tier1/utlvector.h>
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#include <tier1/utlstring.h>
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#include <public/ipackedstore.h>
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#include <public/appframework/iappsystem.h>
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#include <public/appframework/IAppSystem.h>
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typedef void* FileHandle_t;
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typedef void* FileNameHandle_t; // !TODO: Check if this is 4 or 8 bytes (model_t was 4 bytes in mem).
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@ -1,5 +1,5 @@
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#pragma once
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#include "tier1/netadr.h"
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#include "tier1/NetAdr.h"
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#include "common/igameserverdata.h"
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//-----------------------------------------------------------------------------
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@ -5,7 +5,7 @@
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier1/netadr.h"
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#include "tier1/NetAdr.h"
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#include "tier1/strtools.h"
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#include "mathlib/swap.h"
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@ -104,7 +104,7 @@ void CNetAdr::ToAdrinfo(addrinfo* pHint) const
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//////////////////////////////////////////////////////////////////////
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void CNetAdr::Clear(void)
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{
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adr = { 0 };
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adr = { };
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port = 0;
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reliable = 0;
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type = netadrtype_t::NA_NULL;
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