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MaterialSystem: add material shader type enum
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@ -68,6 +68,20 @@ struct ALIGN16 MaterialRenderParams_s
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uint16 rasterizerFlags;
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};
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enum MaterialShaderType_e : uint8 // From RSX and RePak
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{
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RGDU, // Static model with regular vertices.
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RGDP, // Static model with packed vertices.
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RGDC, // Static model with packed vertices.
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SKNU, // Skinned model with regular vertices.
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SKNP, // Skinned model with packed vertices.
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SKNC, // Skinned model with packed vertices.
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WLDU, // World geometry with regular vertices.
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WLDC, // World geometry with packed vertices.
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PTCU, // Particles with regular vertices.
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PTCS, // Particles sprites?.
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};
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abstract_class IMaterial
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{
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public:
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