Use atoi instead

Just silently fail, also removes a redundant std::string constructor.
This commit is contained in:
Kawe Mazidjatari 2023-07-16 17:51:58 +02:00
parent a738e58985
commit 46537bc338

View File

@ -347,7 +347,7 @@ void Pak_RequestUnload_f(const CCommand& args)
{
if (args.HasOnlyDigits(1))
{
const RPakHandle_t pakHandle = std::stoi(args.Arg(1));
const RPakHandle_t pakHandle = atoi(args.Arg(1));
const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
@ -403,7 +403,7 @@ void Pak_Swap_f(const CCommand& args)
if (args.HasOnlyDigits(1))
{
pakHandle = std::stoi(args.Arg(1));
pakHandle = atoi(args.Arg(1));
pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
@ -1408,7 +1408,7 @@ void CC_CreateFakePlayer_f(const CCommand& args)
g_pEngineServer->LockNetworkStringTables(true);
edict_t nHandle = g_pEngineServer->CreateFakeClient(args.Arg(1), std::stoi(args.Arg(2)));
edict_t nHandle = g_pEngineServer->CreateFakeClient(args.Arg(1), atoi(args.Arg(2)));
g_pServerGameClients->ClientFullyConnect(nHandle, false);
g_pEngineServer->LockNetworkStringTables(false);