Fix 'C_PropDoor' not spawning properly on the server

This commit is contained in:
Amos 2021-12-29 13:58:03 +01:00
parent 6a9a00735a
commit 4695012571
2 changed files with 11 additions and 3 deletions

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@ -18,19 +18,26 @@ void NoShaderApi()
gCShaderSystem__Init.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CShaderSystem::Init' to prevent initialization.
gCGameServer__SpawnServer.Offset(0x43).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to unknown materia;/shader code.
//gCGameServer__SpawnServer.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // TODO: Research 'CIVDebugOverlay'.
gCGameServer__SpawnServer.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // TODO: Research 'CIVDebugOverlay'.
CStudioRenderContext__LoadMaterials.Offset(0x28).Patch({ 0xE9, 0x80, 0x04, 0x00, 0x00 }); // FUN --> RET | 'CStudioRenderContext::LoadMaterials' is called virtually by the 'RMDL' streaming job.
// Note: The registers here seems to contains pointers to material data and 'CMaterial' class methods when the shader system is initialized.
gCStudioRenderContext__LoadModel.Offset(0x17D).Patch({ 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RAX + RCX are both nullptrs.
gCStudioRenderContext__LoadModel.Offset(0x181).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr when trying to move to RAX.
gCStudioRenderContext__LoadModel.Offset(0x181).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr when trying to dereference.
gCStudioRenderContext__LoadModel.Offset(0x184).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
CollisionBSPData_LoadAllLumps.Offset(0x1045).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'Mod_LoadCubemapSamples()'
LoadModel.Offset(0x462).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'CStudioRenderContext::LoadMaterials'.
LoadModel.Offset(0x6FE).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Unknown material/texture code.
//LoadModel.Offset(0x6FE).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Unknown material/texture code.
CModelLoader__Sprite_LoadModel.Offset(0x325).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialSystem::FindMaterialEx' fails as RAX is nullptr.
CModelLoader__Sprite_LoadModel.Offset(0x33D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
CModelLoader__Sprite_LoadModel.Offset(0x359).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
CModelLoader__Sprite_LoadModel.Offset(0x374).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
CModelLoader__Sprite_LoadModel.Offset(0x38D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'ReturnZero' fails as RAX is nullptr.
CModelLoader__Sprite_LoadModel.Offset(0x3A4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
// Note: At [14028F3B0 + 0x5C7] RSP seems to contain a block of pointers to data for the static prop rmdl in question. [RSP + 0x70] is a pointer to (what seems to be) shader/material data. The pointer will be NULL without a shader system.
p_CalcPropStaticFrustumCulling.Offset(0x5E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RSP + 0x70 is a nullptr which gets moved to R13, R13 gets used here resulting in exception 'C0000005'.

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@ -91,6 +91,7 @@ namespace
ADDRESS ParsePropStatic = 0x1402901E0;
ADDRESS CModelLoader__Sprite_LoadModel = 0x140252F10;
ADDRESS e9 = 0x00000001404066E0;