Remove redundant tier1 files

These files are no longer necessary.
This commit is contained in:
Kawe Mazidjatari 2023-03-28 01:30:09 +02:00
parent 5a0be4a275
commit 47aabf244b
18 changed files with 0 additions and 55 deletions

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@ -7,7 +7,6 @@
/*****************************************************************************/
#include "tier1/cvar.h"
#include "tier0/commandline.h"
#include "tier1/IConVar.h"
#include "client/vengineclient_impl.h"
#include "client/cdll_engine_int.h"
#include "engine/net_chan.h"

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@ -16,7 +16,6 @@
#include "tier0/commandline.h"
#include "tier0/platform_internal.h"
#include "tier1/cmd.h"
#include "tier1/IConVar.h"
#include "tier1/cvar.h"
#include "vpc/IAppSystem.h"
#include "vpc/keyvalues.h"

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@ -5,7 +5,6 @@
//===========================================================================//
#include "core/stdafx.h"
#include "tier1/IConVar.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "protoc/sv_rcon.pb.h"

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@ -7,7 +7,6 @@
#include "core/stdafx.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#include "tier1/NetAdr.h"
#include "tier2/socketcreator.h"
#include "engine/net.h"

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@ -9,7 +9,6 @@
#include "tier0/platform_internal.h"
#include "tier0/commandline.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_rcon.h"
#endif // CLIENT_DLL

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@ -1,20 +0,0 @@
//=============================================================================//
//
// Purpose: Console Variables
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/tslist.h"
#include "tier0/memstd.h"
#include "tier1/IConVar.h"
#include "tier1/cvar.h"
#include "tier1/utlvector.h"
#include "mathlib/fbits.h"
#include "vstdlib/callback.h"
#include "public/const.h"
#include "public/iconvar.h"
#include "public/iconcommand.h"
///////////////////////////////////////////////////////////////////////////////

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@ -1 +0,0 @@
#pragma once

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@ -1,7 +1,6 @@
#include "core/stdafx.h"
#include "tier1/utlrbtree.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#include "public/const.h"
#include "engine/sys_dll2.h"
#include "filesystem/filesystem.h"

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@ -12,7 +12,6 @@
#ifndef CVAR_H
#define CVAR_H
#include "tier1/IConVar.h"
#include "vstdlib/concommandhash.h"
//-------------------------------------------------------------------------

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@ -1,5 +1,4 @@
#pragma once
#include "tier1/IConVar.h"
/* ==== CFPSPANEL ======================================================================================================================================================= */
inline CMemory p_CFPSPanel_Paint;

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@ -148,7 +148,6 @@
<ClCompile Include="..\tier1\cmd.cpp" />
<ClCompile Include="..\tier1\cvar.cpp" />
<ClCompile Include="..\tier1\generichash.cpp" />
<ClCompile Include="..\tier1\IConVar.cpp" />
<ClCompile Include="..\tier1\NetAdr.cpp" />
<ClCompile Include="..\tier1\NetKey.cpp" />
<ClCompile Include="..\tier1\splitstring.cpp" />
@ -491,7 +490,6 @@
<ClInclude Include="..\tier1\cmd.h" />
<ClInclude Include="..\tier1\cvar.h" />
<ClInclude Include="..\tier1\generichash.h" />
<ClInclude Include="..\tier1\IConVar.h" />
<ClInclude Include="..\tier1\mempool.h" />
<ClInclude Include="..\tier1\NetAdr.h" />
<ClInclude Include="..\tier1\NetKey.h" />

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@ -423,9 +423,6 @@
<ClCompile Include="..\filesystem\basefilesystem.cpp">
<Filter>sdk\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\tier1\IConVar.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\cmd.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
@ -1079,9 +1076,6 @@
<ClInclude Include="..\filesystem\basefilesystem.h">
<Filter>sdk\filesystem</Filter>
</ClInclude>
<ClInclude Include="..\tier1\IConVar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\cmd.h">
<Filter>sdk\tier1</Filter>
</ClInclude>

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@ -472,7 +472,6 @@
<ClInclude Include="..\tier1\cmd.h" />
<ClInclude Include="..\tier1\cvar.h" />
<ClInclude Include="..\tier1\generichash.h" />
<ClInclude Include="..\tier1\IConVar.h" />
<ClInclude Include="..\tier1\mempool.h" />
<ClInclude Include="..\tier1\NetAdr.h" />
<ClInclude Include="..\tier1\NetKey.h" />
@ -628,7 +627,6 @@
<ClCompile Include="..\tier1\cmd.cpp" />
<ClCompile Include="..\tier1\cvar.cpp" />
<ClCompile Include="..\tier1\generichash.cpp" />
<ClCompile Include="..\tier1\IConVar.cpp" />
<ClCompile Include="..\tier1\NetAdr.cpp" />
<ClCompile Include="..\tier1\NetKey.cpp" />
<ClCompile Include="..\tier1\splitstring.cpp" />

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@ -516,9 +516,6 @@
<ClInclude Include="..\tier1\cmd.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\IConVar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\cvar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
@ -1265,9 +1262,6 @@
<ClCompile Include="..\filesystem\basefilesystem.cpp">
<Filter>sdk\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\tier1\IConVar.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\cmd.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>

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@ -167,7 +167,6 @@
<ClCompile Include="..\tier1\cmd.cpp" />
<ClCompile Include="..\tier1\cvar.cpp" />
<ClCompile Include="..\tier1\generichash.cpp" />
<ClCompile Include="..\tier1\IConVar.cpp" />
<ClCompile Include="..\tier1\NetAdr.cpp" />
<ClCompile Include="..\tier1\NetKey.cpp" />
<ClCompile Include="..\tier1\splitstring.cpp" />
@ -545,7 +544,6 @@
<ClInclude Include="..\tier1\cmd.h" />
<ClInclude Include="..\tier1\cvar.h" />
<ClInclude Include="..\tier1\generichash.h" />
<ClInclude Include="..\tier1\IConVar.h" />
<ClInclude Include="..\tier1\mempool.h" />
<ClInclude Include="..\tier1\NetAdr.h" />
<ClInclude Include="..\tier1\NetKey.h" />

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@ -447,9 +447,6 @@
<ClCompile Include="..\filesystem\basefilesystem.cpp">
<Filter>sdk\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\tier1\IConVar.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\tier1\cmd.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
@ -1169,9 +1166,6 @@
<ClInclude Include="..\tier1\cmd.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\IConVar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\tier1\cvar.h">
<Filter>sdk\tier1</Filter>
</ClInclude>

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@ -9,7 +9,6 @@
#include "windows/id3dx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_rcon.h"
#endif // !CLIENT_DLL

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@ -1,5 +1,4 @@
#pragma once
#include "tier1/IConVar.h"
inline CMemory p_SetupGamemode;
inline auto SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char* pszPlayList)>();