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Fix for S3
For some reason the same byte pattern wasn't found in the miles dll for the S3 game, even though they where identical. Changed the byte patterns to search for the last 2 bytes of the instruction as well and made the conditional jmp instructions, unconditional for making sure mileswin64.dll doesn't close the process when a debugger is found.
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@ -174,8 +174,8 @@ void Dedicated_Init()
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void RuntimePtc_Init() /* .TEXT */
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{
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#ifndef DEDICATED
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p_WASAPI_GetAudioDevice.Offset(0x420).FindPattern("FF 15", ADDRESS::Direction::DOWN, 100).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Disable debugger check when miles searches for audio device to allow attaching the debugger to the game upon launch.
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FairFight_Init.Offset(0x0).FindPatternSelf("0F 87", ADDRESS::Direction::DOWN, 200).Patch({ 0x0F, 0x85 }); // JA --> JNZ | Prevent 'FairFight' anti-cheat from initializing on the server by comparing RAX against 0x0 instead. Init will crash since the plugins aren't shipped.
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p_WASAPI_GetAudioDevice.Offset(0x410).FindPattern("FF 15 ?? ?? 01 00", ADDRESS::Direction::DOWN, 100).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB }); // CAL --> NOP | Disable debugger check when miles searches for audio device to allow attaching the debugger to the game upon launch.
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FairFight_Init.Offset(0x0).FindPatternSelf("0F 87", ADDRESS::Direction::DOWN, 200).Patch({ 0x0F, 0x85 }); // JA --> JNZ | Prevent 'FairFight' anti-cheat from initializing on the server by comparing RAX against 0x0 instead. Init will crash since the plugins aren't shipped.
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#endif // !DEDICATED
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}
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