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Update CFG files
Set 'sv_quota_stringCmdsPerSecond' to "256" for development. Enable 'bhit_enable' for development.
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@ -73,5 +73,5 @@ cl_ent_absbox "1" // Display entity abs bo
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//////////////////////////
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mat_showdxoutput "1" // Shows debug information from the DirectX hook system.
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gl_clear_color_buffer "1" // Enable or disable the clearing of the main color buffer.
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//mat_sync_rt "1" // Enable to debug render threads more easily (!slower!).
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//mat_sync_rt_flushes_gpu "1" // Enable to debug render threads more easily (!slower!).
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//mat_sync_rt "1" // Enable to debug render threads more easily ( !slower! ).
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//mat_sync_rt_flushes_gpu "1" // Enable to debug render threads more easily ( !slower! ).
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@ -3,6 +3,7 @@
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//////////////////////////
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sv_cheats "1" // Allow cheats on the server.
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mp_allowed "1" // Whether multiplayer is allowed or not.
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bhit_enable "1" // Bullet trajectory debug.
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developer "1" // Required for certain script functionality.
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//////////////////////////
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@ -6,6 +6,7 @@
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//////////////////////////
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//hostname "R5" // Determines the name of the server displayed in the server browser.
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sv_requireOriginToken "0" // Enables origin token verification on the server
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sv_quota_stringCmdsPerSecond "256" // Max string commands per second from a specific client.
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//////////////////////////
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//// SIMULATION //// !!WARNING!!: CHANGING THESE CAN CAUSE SIMULATION ISSUES. DO NOT CHANGE FOR NON-DEBUG ACTIVITY!
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@ -25,4 +26,4 @@ sv_visualizetraces "1" // Show native and script related debug tr
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//////////////////////////
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ai_ainRebuildOnMapStart "0" // Whether to rebuild the AI Network graph on level load.
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ai_ainDumpOnLoad "0" // Whether to dump the parsed AI Network graph file loaded from disk.
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ai_ainDebugConnect "1" // Show AI Network graph connection debug.
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ai_ainDebugConnect "1" // Show AI Network graph connection debug.
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