Cleaned up native server browser and commented functions.

This commit is contained in:
IcePixelx 2022-01-15 20:13:11 +01:00
parent b366e4ce82
commit 4da14d7dde
3 changed files with 129 additions and 129 deletions

View File

@ -90,30 +90,6 @@ IBrowser::~IBrowser()
//delete r5net; //delete r5net;
} }
//-----------------------------------------------------------------------------
// Purpose: Sets needed create game vars
//-----------------------------------------------------------------------------
void IBrowser::SetMenuVars(std::string name, EServerVisibility vis)
{
switch (vis)
{
case EServerVisibility::PUBLIC:
m_Server.bHidden = false;
break;
case EServerVisibility::HIDDEN:
m_Server.bHidden = true;
break;
default:
m_Server.bHidden = true;
break;
}
eServerVisibility = vis;
m_Server.svServerName = name;
UpdateHostingStatus();
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: draws the main browser front-end // Purpose: draws the main browser front-end
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -311,7 +287,7 @@ void IBrowser::GetServerList()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: connects to specified server // Purpose: connects to specified server
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void IBrowser::ConnectToServer(const std::string ip, const std::string port, const std::string encKey) void IBrowser::ConnectToServer(const std::string& ip, const std::string& port, const std::string& encKey)
{ {
if (!encKey.empty()) if (!encKey.empty())
{ {
@ -326,7 +302,7 @@ void IBrowser::ConnectToServer(const std::string ip, const std::string port, con
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: connects to specified server // Purpose: connects to specified server
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void IBrowser::ConnectToServer(const std::string connString, const std::string encKey) void IBrowser::ConnectToServer(const std::string& connString, const std::string& encKey)
{ {
if (!encKey.empty()) if (!encKey.empty())
{ {
@ -339,11 +315,27 @@ void IBrowser::ConnectToServer(const std::string connString, const std::string e
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Load playlist into KeyValues. // Purpose: Launch server with given parameters
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void IBrowser::LoadPlaylist(const char* playlistName) void IBrowser::LaunchServer()
{ {
KeyValues_LoadPlaylist(playlistName); DevMsg(eDLL_T::ENGINE, "Starting Server with name '%s', map '%s' and playlist '%s'\n", m_Server.svServerName.c_str(), m_Server.svMapName.c_str(), m_Server.svPlaylist.c_str());
/*
* Playlist gets parsed in two instances, first in LoadPlaylist all the neccessary values.
* Then when you would normally call launchplaylist which calls StartPlaylist it would cmd call mp_gamemode which parses the gamemode specific part of the playlist..
*/
KeyValues_LoadPlaylist(m_Server.svPlaylist.c_str());
std::stringstream cgmd;
cgmd << "mp_gamemode " << m_Server.svPlaylist;
ProcessCommand(cgmd.str().c_str());
// This is to avoid a race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::stringstream cmd;
cmd << "map " << m_Server.svMapName;
ProcessCommand(cmd.str().c_str());
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -481,25 +473,8 @@ void IBrowser::HostServerSection()
szServerNameErr.clear(); szServerNameErr.clear();
if (!m_Server.svServerName.empty() && !m_Server.svPlaylist.empty() && !m_Server.svMapName.empty()) if (!m_Server.svServerName.empty() && !m_Server.svPlaylist.empty() && !m_Server.svMapName.empty())
{ {
DevMsg(eDLL_T::ENGINE, "Starting Server with name '%s', map '%s' and playlist '%s'\n", m_Server.svServerName.c_str(), m_Server.svMapName.c_str(), m_Server.svPlaylist.c_str()); LaunchServer(); // Launch server.
szServerNameErr = std::string(); UpdateHostingStatus(); // Update hosting status.
UpdateHostingStatus();
/*
* Playlist gets parsed in two instances, first in LoadPlaylist all the neccessary values.
* Then when you would normally call launchplaylist which calls StartPlaylist it would cmd call mp_gamemode which parses the gamemode specific part of the playlist..
*/
LoadPlaylist(m_Server.svPlaylist.c_str());
std::stringstream cgmd;
cgmd << "mp_gamemode " << m_Server.svPlaylist;
ProcessCommand(cgmd.str().c_str());
// This is to avoid a race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::stringstream cmd;
cmd << "map " << m_Server.svMapName;
ProcessCommand(cmd.str().c_str());
} }
else else
{ {
@ -524,25 +499,8 @@ void IBrowser::HostServerSection()
szServerNameErr.clear(); szServerNameErr.clear();
if (!m_Server.svPlaylist.empty() && !m_Server.svMapName.empty()) if (!m_Server.svPlaylist.empty() && !m_Server.svMapName.empty())
{ {
DevMsg(eDLL_T::ENGINE, "Starting Server with map '%s' and playlist '%s'\n", m_Server.svMapName.c_str(), m_Server.svPlaylist.c_str()); LaunchServer(); // Launch server.
szServerNameErr = std::string(); UpdateHostingStatus(); // Update hosting status.
UpdateHostingStatus();
/*
* Playlist gets parsed in two instances, first in LoadPlaylist all the neccessary values.
* Then when you would normally call launchplaylist which calls StartPlaylist it would cmd call mp_gamemode which parses the gamemode specific part of the playlist..
*/
LoadPlaylist(m_Server.svPlaylist.c_str());
std::stringstream cgmd;
cgmd << "mp_gamemode " << m_Server.svPlaylist;
ProcessCommand(cgmd.str().c_str());
// This is to avoid a race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::stringstream cmd;
cmd << "map " << m_Server.svMapName;
ProcessCommand(cmd.str().c_str());
} }
else else
{ {
@ -686,6 +644,7 @@ void IBrowser::SendHostingPostRequest()
msg << "Share the following token for clients to connect: "; msg << "Share the following token for clients to connect: ";
} }
m_szHostRequestMessage = msg.str().c_str(); m_szHostRequestMessage = msg.str().c_str();
DevMsg(eDLL_T::CLIENT, "PostServerHost replied with: %s\n", m_szHostRequestMessage);
} }
else else
{ {
@ -738,7 +697,7 @@ void IBrowser::RegenerateEncryptionKey()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: changes encryption key to specified one // Purpose: changes encryption key to specified one
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void IBrowser::ChangeEncryptionKeyTo(const std::string str) void IBrowser::ChangeEncryptionKeyTo(const std::string& str)
{ {
HNET_SetKey(str); HNET_SetKey(str);
} }

View File

@ -49,9 +49,8 @@ public:
void RefreshServerList(); void RefreshServerList();
void GetServerList(); void GetServerList();
void ConnectToServer(const std::string ip, const std::string port, const std::string encKey); void ConnectToServer(const std::string& ip, const std::string& port, const std::string& encKey);
void ConnectToServer(const std::string connString, const std::string encKey); void ConnectToServer(const std::string& connString, const std::string& encKey);
void SetMenuVars(std::string name, EServerVisibility vis);
void HiddenServersModal(); void HiddenServersModal();
void HostServerSection(); void HostServerSection();
@ -60,11 +59,11 @@ public:
void SendHostingPostRequest(); void SendHostingPostRequest();
void ProcessCommand(const char* command_line); void ProcessCommand(const char* command_line);
void LoadPlaylist(const char* playlistName); void LaunchServer();
void SettingsSection(); void SettingsSection();
void RegenerateEncryptionKey(); void RegenerateEncryptionKey();
void ChangeEncryptionKeyTo(const std::string str); void ChangeEncryptionKeyTo(const std::string& str);
void SetStyleVar(); void SetStyleVar();

View File

@ -8,45 +8,61 @@ namespace SQNativeFunctions
{ {
namespace IBrowser namespace IBrowser
{ {
//----------------------------------------------------------------------------
// Purpose: get servers current server name from serverlist index
//-----------------------------------------------------------------------------
SQRESULT GetServerName(void* sqvm) SQRESULT GetServerName(void* sqvm)
{ {
int svIndex = hsq_getinteger(sqvm, 1); int svIndex = hsq_getinteger(sqvm, 1);
std::string svName = g_pIBrowser->m_vServerList[svIndex].svServerName; std::string szSvName = g_pIBrowser->m_vServerList[svIndex].svServerName;
hsq_pushstring(sqvm, svName.c_str(), -1); hsq_pushstring(sqvm, szSvName.c_str(), -1);
return SQ_OK; return SQ_OK;
} }
//----------------------------------------------------------------------------
// Purpose: get servers current playlist via serverlist index
//-----------------------------------------------------------------------------
SQRESULT GetServerPlaylist(void* sqvm) SQRESULT GetServerPlaylist(void* sqvm)
{ {
int svIndex = hsq_getinteger(sqvm, 1); int svIndex = hsq_getinteger(sqvm, 1);
std::string svPlaylist = g_pIBrowser->m_vServerList[svIndex].svPlaylist; std::string szSvPlaylist = g_pIBrowser->m_vServerList[svIndex].svPlaylist;
hsq_pushstring(sqvm, svPlaylist.c_str(), -1); hsq_pushstring(sqvm, szSvPlaylist.c_str(), -1);
return SQ_OK; return SQ_OK;
} }
//----------------------------------------------------------------------------
// Purpose: get servers current map via serverlist index
//-----------------------------------------------------------------------------
SQRESULT GetServerMap(void* sqvm) SQRESULT GetServerMap(void* sqvm)
{ {
int svIndex = hsq_getinteger(sqvm, 1); int svIndex = hsq_getinteger(sqvm, 1);
std::string svMapName = g_pIBrowser->m_vServerList[svIndex].svMapName; std::string szSvMapName = g_pIBrowser->m_vServerList[svIndex].svMapName;
hsq_pushstring(sqvm, svMapName.c_str(), -1); hsq_pushstring(sqvm, szSvMapName.c_str(), -1);
return SQ_OK; return SQ_OK;
} }
//----------------------------------------------------------------------------
// Purpose: get current server count from pylon
//-----------------------------------------------------------------------------
SQRESULT GetServerCount(void* sqvm) SQRESULT GetServerCount(void* sqvm)
{ {
g_pIBrowser->GetServerList(); // Refresh server list. g_pIBrowser->GetServerList(); // Refresh svListing list.
hsq_pushinteger(sqvm, g_pIBrowser->m_vServerList.size()); hsq_pushinteger(sqvm, g_pIBrowser->m_vServerList.size());
return SQ_OK; return SQ_OK;
} }
//----------------------------------------------------------------------------
// Purpose: expose SDK version to SQ
//-----------------------------------------------------------------------------
SQRESULT GetSDKVersion(void* sqvm) SQRESULT GetSDKVersion(void* sqvm)
{ {
hsq_pushstring(sqvm, g_pR5net->GetSDKVersion().c_str(), -1); hsq_pushstring(sqvm, g_pR5net->GetSDKVersion().c_str(), -1);
@ -54,6 +70,9 @@ namespace SQNativeFunctions
return SQ_OK; return SQ_OK;
} }
//----------------------------------------------------------------------------
// Purpose: get promo data for serverbrowser panels
//-----------------------------------------------------------------------------
SQRESULT GetPromoData(void* sqvm) SQRESULT GetPromoData(void* sqvm)
{ {
enum class R5RPromoData : int enum class R5RPromoData : int
@ -66,54 +85,57 @@ namespace SQNativeFunctions
PromoRightDesc PromoRightDesc
}; };
R5RPromoData prIndex = (R5RPromoData)hsq_getinteger(sqvm, 1); R5RPromoData ePromoIndex = (R5RPromoData)hsq_getinteger(sqvm, 1);
std::string prStr = std::string(); std::string szPromo = std::string();
switch (prIndex) switch (ePromoIndex)
{ {
case R5RPromoData::PromoLargeTitle: case R5RPromoData::PromoLargeTitle:
{ {
prStr = "Welcome To R5Reloaded!"; szPromo = "Welcome To R5Reloaded!";
break; break;
} }
case R5RPromoData::PromoLargeDesc: case R5RPromoData::PromoLargeDesc:
{ {
prStr = "Make sure to join the discord! discord.gg/r5reloaded"; szPromo = "Make sure to join the discord! discord.gg/r5reloaded";
break; break;
} }
case R5RPromoData::PromoLeftTitle: case R5RPromoData::PromoLeftTitle:
{ {
prStr = "Yes"; szPromo = "Yes";
break; break;
} }
case R5RPromoData::PromoLeftDesc: case R5RPromoData::PromoLeftDesc:
{ {
prStr = "Your ad could be here"; szPromo = "Your ad could be here";
break; break;
} }
case R5RPromoData::PromoRightTitle: case R5RPromoData::PromoRightTitle:
{ {
prStr = "Yes2"; szPromo = "Yes2";
break; break;
} }
case R5RPromoData::PromoRightDesc: case R5RPromoData::PromoRightDesc:
{ {
prStr = "Yes3"; szPromo = "Yes3";
break; break;
} }
default: default:
{ {
prStr = "You should not see this."; szPromo = "You should not see this.";
break; break;
} }
} }
hsq_pushstring(sqvm, prStr.c_str(), -1); hsq_pushstring(sqvm, szPromo.c_str(), -1);
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// Purpose: set netchannel encryption key and connect to server
//-----------------------------------------------------------------------------
SQRESULT SetEncKeyAndConnect(void* sqvm) SQRESULT SetEncKeyAndConnect(void* sqvm)
{ {
int svIndex = hsq_getinteger(sqvm, 1); int svIndex = hsq_getinteger(sqvm, 1);
@ -123,90 +145,110 @@ namespace SQNativeFunctions
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// Purpose: create server via native serverbrowser entries
//-----------------------------------------------------------------------------
SQRESULT CreateServerFromMenu(void* sqvm) SQRESULT CreateServerFromMenu(void* sqvm)
{ {
std::string svName = hsq_getstring(sqvm, 1); std::string szSvName = hsq_getstring(sqvm, 1);
std::string svMapName = hsq_getstring(sqvm, 2); std::string szSvMapName = hsq_getstring(sqvm, 2);
std::string svPlaylist = hsq_getstring(sqvm, 3); std::string szSvPlaylist = hsq_getstring(sqvm, 3);
EServerVisibility svVisibility = (EServerVisibility)hsq_getinteger(sqvm, 4); EServerVisibility eSvVisibility = (EServerVisibility)hsq_getinteger(sqvm, 4);
if (svMapName.empty() || svPlaylist.empty()) if (szSvName.empty() || szSvMapName.empty() || szSvPlaylist.empty())
return SQ_OK; return SQ_OK;
// Adjust browser settings.
g_pIBrowser->m_Server.svPlaylist = szSvPlaylist;
g_pIBrowser->m_Server.svMapName = szSvMapName;
g_pIBrowser->m_Server.svServerName = szSvName;
g_pIBrowser->eServerVisibility = eSvVisibility;
g_pIBrowser->SetMenuVars(svName, svVisibility); // Pass integer instead // Launch server.
g_pIBrowser->LaunchServer();
/* Changing this up to call a IBrowser method eventually. */
DevMsg(eDLL_T::ENGINE, "Starting Server with map '%s' and playlist '%s'\n", svMapName.c_str(), svPlaylist.c_str());
g_pIBrowser->LoadPlaylist(svPlaylist.c_str());
std::stringstream cgmd;
cgmd << "mp_gamemode " << svPlaylist;
g_pIBrowser->ProcessCommand(cgmd.str().c_str());
// This is to avoid svIndex race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::stringstream cmd;
cmd << "map " << svMapName;
g_pIBrowser->ProcessCommand(cmd.str().c_str());
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// // Purpose: request token from pylon and join server with result.
//-----------------------------------------------------------------------------
SQRESULT JoinPrivateServerFromMenu(void* sqvm) SQRESULT JoinPrivateServerFromMenu(void* sqvm)
{ {
std::string m_szHiddenServerRequestMessage; std::string szHiddenServerRequestMessage = std::string();
std::string token = hsq_getstring(sqvm, 1); std::string szToken = hsq_getstring(sqvm, 1);
ServerListing server; ServerListing svListing;
bool result = g_pR5net->GetServerByToken(server, m_szHiddenServerRequestMessage, token); // Send token connect request. bool result = g_pR5net->GetServerByToken(svListing, szHiddenServerRequestMessage, szToken); // Send szToken connect request.
if (result) if (result)
{ {
g_pIBrowser->ConnectToServer(server.svIpAddress, server.svPort, server.svEncryptionKey); g_pIBrowser->ConnectToServer(svListing.svIpAddress, svListing.svPort, svListing.svEncryptionKey);
} }
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// Purpose: get response from private server request
//-----------------------------------------------------------------------------
SQRESULT GetPrivateServerMessage(void* sqvm) SQRESULT GetPrivateServerMessage(void* sqvm)
{ {
std::string m_szHiddenServerRequestMessage; std::string szHiddenServerRequestMessage = std::string();
std::string token = hsq_getstring(sqvm, 1); std::string szToken = hsq_getstring(sqvm, 1);
ServerListing server; ServerListing slServer;
bool result = g_pR5net->GetServerByToken(server, m_szHiddenServerRequestMessage, token); // Send token connect request. bool result = g_pR5net->GetServerByToken(slServer, szHiddenServerRequestMessage, szToken); // Send szToken connect request.
if (!server.svServerName.empty()) if (!slServer.svServerName.empty())
{ {
m_szHiddenServerRequestMessage = "Found Server: " + server.svServerName; szHiddenServerRequestMessage = "Found Server: " + slServer.svServerName;
hsq_pushstring(sqvm, m_szHiddenServerRequestMessage.c_str(), -1); hsq_pushstring(sqvm, szHiddenServerRequestMessage.c_str(), -1);
} }
else else
{ {
m_szHiddenServerRequestMessage = "Error: Server Not Found"; szHiddenServerRequestMessage = "Error: Server Not Found";
hsq_pushstring(sqvm, m_szHiddenServerRequestMessage.c_str(), -1); hsq_pushstring(sqvm, szHiddenServerRequestMessage.c_str(), -1);
} }
DevMsg(eDLL_T::UI, "GetPrivateServeMessage response: %s\n", szHiddenServerRequestMessage.c_str());
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// Purpose: connect to server from native server browser entries
//-----------------------------------------------------------------------------
SQRESULT ConnectToIPFromMenu(void* sqvm) SQRESULT ConnectToIPFromMenu(void* sqvm)
{ {
std::string ip = hsq_getstring(sqvm, 1); std::string szIP = hsq_getstring(sqvm, 1);
std::string key = hsq_getstring(sqvm, 2); std::string szEncKey = hsq_getstring(sqvm, 2);
g_pIBrowser->ConnectToServer(ip, key); if (szIP.empty() || szEncKey.empty())
return SQ_OK;
DevMsg(eDLL_T::UI, "Connecting to server with connection string %s and encryptionkey %s\n", szIP, szEncKey);
g_pIBrowser->ConnectToServer(szIP, szEncKey);
return SQ_OK; return SQ_OK;
} }
//-----------------------------------------------------------------------------
// Purpose: return all available map
//-----------------------------------------------------------------------------
SQRESULT GetAvailableMaps(void* sqvm) SQRESULT GetAvailableMaps(void* sqvm)
{ {
std::vector<std::string> mapList = g_pIBrowser->m_vszMapFileNameList; std::vector<std::string> mapList = g_pIBrowser->m_vszMapFileNameList;
if (mapList.empty())
{
DevMsg(eDLL_T::UI, "Available maps is empty!!!\n");
return SQ_OK;
}
DevMsg(eDLL_T::UI, "Requesting an array of %i available maps from script\n", mapList.size()); DevMsg(eDLL_T::UI, "Requesting an array of %i available maps from script\n", mapList.size());
hsq_newarray(sqvm, 0); hsq_newarray(sqvm, 0);