From 4e9ae9c350071eb799c8e457714e9f5ab6fb0b84 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sat, 26 Mar 2022 02:19:07 +0100 Subject: [PATCH] Better no-level status names --- r5dev/engine/host_state.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/r5dev/engine/host_state.cpp b/r5dev/engine/host_state.cpp index 6bee1f7d..282ecfba 100644 --- a/r5dev/engine/host_state.cpp +++ b/r5dev/engine/host_state.cpp @@ -163,7 +163,12 @@ FORCEINLINE void CHostState::Setup(void) const HNET_GenerateKey(); } - snprintf(const_cast(m_levelName), sizeof(m_levelName), "no_map"); +#ifdef DEDICATED + const char* szNoMap = "server_idle"; +#else // DEDICATED + const char* szNoMap = "main_menu"; +#endif + snprintf(const_cast(m_levelName), sizeof(m_levelName), szNoMap); } //----------------------------------------------------------------------------- @@ -247,7 +252,12 @@ FORCEINLINE void CHostState::GameShutDown(void) g_pServerGameDLL->GameShutdown(); #endif // !GAMECLIENTONLY m_bActiveGame = 0; - snprintf(const_cast(m_levelName), sizeof(m_levelName), "no_map"); +#ifdef DEDICATED + const char* szNoMap = "server_idle"; +#else // DEDICATED + const char* szNoMap = "main_menu"; +#endif + snprintf(const_cast(m_levelName), sizeof(m_levelName), szNoMap); } }