diff --git a/r5dev/engine/host_state.cpp b/r5dev/engine/host_state.cpp index 670692a0..9d61f073 100644 --- a/r5dev/engine/host_state.cpp +++ b/r5dev/engine/host_state.cpp @@ -86,13 +86,13 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time) } case HostStates_t::HS_GAME_SHUTDOWN: { - DevMsg(eDLL_T::ENGINE, "Shutdown game\n"); + DevMsg(eDLL_T::ENGINE, "Shutdown host game\n"); Host_Game_ShutdownFn(g_pHostState); break; } case HostStates_t::HS_RESTART: { - DevMsg(eDLL_T::ENGINE, "Restarting statemachine\n"); + DevMsg(eDLL_T::ENGINE, "Restarting state machine\n"); #ifndef DEDICATED CL_EndMovieFn(); #endif // !DEDICATED @@ -102,7 +102,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time) } case HostStates_t::HS_SHUTDOWN: { - DevMsg(eDLL_T::ENGINE, "Shutdown statemachine\n"); + DevMsg(eDLL_T::ENGINE, "Shutdown state machine\n"); #ifndef DEDICATED CL_EndMovieFn(); #endif // !DEDICATED @@ -124,7 +124,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: setup state machine //----------------------------------------------------------------------------- void CHostState::Setup(void) const { @@ -167,7 +167,7 @@ void CHostState::Setup(void) const } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: load and execute configuration files //----------------------------------------------------------------------------- void CHostState::LoadConfig(void) const { @@ -194,7 +194,7 @@ void CHostState::LoadConfig(void) const } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: initialize new game //----------------------------------------------------------------------------- void CHostState::State_NewGame(void) { @@ -224,7 +224,7 @@ void CHostState::State_NewGame(void) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: shutdown active game //----------------------------------------------------------------------------- void CHostState::GameShutDown(void) { @@ -237,7 +237,7 @@ void CHostState::GameShutDown(void) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: change singleplayer level //----------------------------------------------------------------------------- void CHostState::State_ChangeLevelSP(void) { @@ -263,7 +263,7 @@ void CHostState::State_ChangeLevelSP(void) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: change multiplayer level //----------------------------------------------------------------------------- void CHostState::State_ChangeLevelMP(void) {