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Pylon: light cleanup of GetBannedList
Logic remains unchanged, just unscoped the iteration code by inverting the check for whether the array is empty.
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@ -271,8 +271,9 @@ bool CPylon::GetBannedList(const CBanSystem::BannedList_t& inBannedVec, CBanSyst
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const rapidjson::Value::ConstArray bannedPlayers = bannedPlayersIt->value.GetArray();
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const rapidjson::Value::ConstArray bannedPlayers = bannedPlayersIt->value.GetArray();
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if (!bannedPlayers.Empty())
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if (bannedPlayers.Empty())
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{
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return false;
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*outBannedVec = new CBanSystem::BannedList_t();
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*outBannedVec = new CBanSystem::BannedList_t();
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Assert(*outBannedVec);
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Assert(*outBannedVec);
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@ -290,11 +291,6 @@ bool CPylon::GetBannedList(const CBanSystem::BannedList_t& inBannedVec, CBanSyst
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return true;
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return true;
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}
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}
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else
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{
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Checks if client is banned on the comp server.
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// Purpose: Checks if client is banned on the comp server.
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