Split CCompanion and CGameConsole into separate implementations

This commit is contained in:
Amos 2021-08-06 18:12:07 -07:00
parent c329405ae8
commit 540ce8d2b0
11 changed files with 574 additions and 540 deletions

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@ -1,143 +1,11 @@
#pragma once
#include "serverlisting.h"
#include "gui_utility.h"
/////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Initialization
void PrintDXAddress();
void InstallDXHooks();
void RemoveDXHooks();
void DrawConsole();
void DrawBrowser();
/////////////////////////////////////////////////////////////////////////////
// Internals
int Stricmp(const char* s1, const char* s2);
int Strnicmp(const char* s1, const char* s2, int n);
char* Strdup(const char* s);
void Strtrim(char* s);
/////////////////////////////////////////////////////////////////////////////
// Globals
inline ImVector<char*> Items;
inline std::string OriginUID = "1010417302770";
class CGameConsole
{
private:
///////////////////////////////////////////////////////////////////////////
char InputBuf[256] = { 0 };
ImVector<const char*> Commands;
ImVector<char*> History;
int HistoryPos = -1;
ImGuiTextFilter Filter;
bool AutoScroll = true;
bool ScrollToBottom = false;
bool ThemeSet = false;
public:
///////////////////////////////////////////////////////////////////////////
CGameConsole();
~CGameConsole();
void Draw(const char* title);
void ProcessCommand(const char* command_line);
void ExecCommand(const char* command_line);
int TextEditCallback(ImGuiInputTextCallbackData* data);
///////////////////////////////////////////////////////////////////////////
// History
static int TextEditCallbackStub(ImGuiInputTextCallbackData* data)
{
CGameConsole* console = (CGameConsole*)data->UserData;
return console->TextEditCallback(data);
}
///////////////////////////////////////////////////////////////////////////
// Utility
void ClearLog()
{
for (int i = 0; i < Items.Size; i++) { free(Items[i]); }
Items.clear();
}
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
Items.push_back(Strdup(buf));
}
///////////////////////////////////////////////////////////////////////
// Style
void SetStyleVar()
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(0.81f, 0.81f, 0.81f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.04f, 0.04f, 0.04f, 0.64f);
colors[ImGuiCol_FrameBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.53f, 0.53f, 0.57f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
style.WindowBorderSize = 0.0f;
style.FrameBorderSize = 1.0f;
style.ChildBorderSize = 1.0f;
style.PopupBorderSize = 1.0f;
style.TabBorderSize = 1.0f;
style.WindowRounding = 2.5f;
style.FrameRounding = 0.0f;
style.ChildRounding = 0.0f;
style.PopupRounding = 0.0f;
style.TabRounding = 1.0f;
style.ScrollbarRounding = 1.0f;
style.ItemSpacing = ImVec2(4, 4);
style.WindowPadding = ImVec2(5, 5);
}
};
extern CGameConsole* g_GameConsole;
/////////////////////////////////////////////////////////////////////////////
// ServerBrowser
class CCompanion
{
private:
@ -148,7 +16,6 @@ public:
////////////////////
// Enums //
////////////////////
enum class ESection {
ServerBrowser,
HostServer,

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@ -0,0 +1,125 @@
#pragma once
#include "serverlisting.h"
#include "gui_utility.h"
///////////////////////////////////////////////////////////////////////////////
// Initialization
void DrawConsole();
///////////////////////////////////////////////////////////////////////////////
// Globals
inline ImVector<char*> Items;
class CGameConsole
{
private:
///////////////////////////////////////////////////////////////////////////
char InputBuf[256] = { 0 };
ImVector<const char*> Commands;
ImVector<char*> History;
int HistoryPos = -1;
ImGuiTextFilter Filter;
bool AutoScroll = true;
bool ScrollToBottom = false;
bool ThemeSet = false;
public:
///////////////////////////////////////////////////////////////////////////
CGameConsole();
~CGameConsole();
void Draw(const char* title);
void ProcessCommand(const char* command_line);
void ExecCommand(const char* command_line);
int TextEditCallback(ImGuiInputTextCallbackData* data);
///////////////////////////////////////////////////////////////////////////
// History
static int TextEditCallbackStub(ImGuiInputTextCallbackData* data)
{
CGameConsole* console = (CGameConsole*)data->UserData;
return console->TextEditCallback(data);
}
///////////////////////////////////////////////////////////////////////////
// Utility
void ClearLog()
{
for (int i = 0; i < Items.Size; i++) { free(Items[i]); }
Items.clear();
}
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
Items.push_back(Strdup(buf));
}
///////////////////////////////////////////////////////////////////////
// Style
void SetStyleVar()
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(0.81f, 0.81f, 0.81f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.04f, 0.04f, 0.04f, 0.64f);
colors[ImGuiCol_FrameBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.53f, 0.53f, 0.57f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
style.WindowBorderSize = 0.0f;
style.FrameBorderSize = 1.0f;
style.ChildBorderSize = 1.0f;
style.PopupBorderSize = 1.0f;
style.TabBorderSize = 1.0f;
style.WindowRounding = 2.5f;
style.FrameRounding = 0.0f;
style.ChildRounding = 0.0f;
style.PopupRounding = 0.0f;
style.TabRounding = 1.0f;
style.ScrollbarRounding = 1.0f;
style.ItemSpacing = ImVec2(4, 4);
style.WindowPadding = ImVec2(5, 5);
}
};
extern CGameConsole* g_GameConsole;

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@ -0,0 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Internals
int Stricmp(const char* s1, const char* s2);
int Strnicmp(const char* s1, const char* s2, int n);
char* Strdup(const char* s);
void Strtrim(char* s);

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@ -1,9 +1,10 @@
#pragma once
#include "patterns.h"
#include "structs.h"
#include "overlay.h"
#include "hooks.h"
#include "gameclasses.h"
#include "CCompanion.h"
#include "CGameConsole.h"
inline bool g_bDebugLoading = false;
inline bool g_bReturnAllFalse = false;

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@ -305,15 +305,17 @@
<ClInclude Include="..\shared\include\httplib.h" />
<ClInclude Include="..\shared\include\json.hpp" />
<ClInclude Include="..\shared\include\utility.h" />
<ClInclude Include="include\CCompanion.h" />
<ClInclude Include="include\console.h" />
<ClInclude Include="include\enums.h" />
<ClInclude Include="include\gameclasses.h" />
<ClInclude Include="include\gui_utility.h" />
<ClInclude Include="include\hooks.h" />
<ClInclude Include="include\id3dx.h" />
<ClInclude Include="include\imgui_stdlib.h" />
<ClInclude Include="include\input.h" />
<ClInclude Include="include\opcptc.h" />
<ClInclude Include="include\overlay.h" />
<ClInclude Include="include\CGameConsole.h" />
<ClInclude Include="include\patterns.h" />
<ClInclude Include="include\pch.h" />
<ClInclude Include="include\r5dev.h" />
@ -354,6 +356,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\shared\utility.cpp" />
<ClCompile Include="src\CCompanion.cpp" />
<ClCompile Include="src\console.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
@ -382,11 +385,12 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="src\gui_utility.cpp" />
<ClCompile Include="src\opcptc.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="src\overlay.cpp">
<ClCompile Include="src\CGameConsole.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
</ClCompile>

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@ -85,9 +85,6 @@
<Filter Include="gui">
<UniqueIdentifier>{a40dcf17-855b-4965-b58d-6c7d24edc627}</UniqueIdentifier>
</Filter>
<Filter Include="gui\src">
<UniqueIdentifier>{03d79a58-4706-4ee0-b0ea-6251a2fafada}</UniqueIdentifier>
</Filter>
<Filter Include="gui\include">
<UniqueIdentifier>{89bf5311-5686-4077-9b79-c6306dc1bd91}</UniqueIdentifier>
</Filter>
@ -100,6 +97,9 @@
<Filter Include="r5-sdk\include">
<UniqueIdentifier>{0136e8e8-91ef-45c1-8661-476b5c20fc48}</UniqueIdentifier>
</Filter>
<Filter Include="gui\interface">
<UniqueIdentifier>{1979149f-6402-4985-b900-25a91f1168ac}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\dllmain.cpp">
@ -156,15 +156,6 @@
<ClCompile Include="src\hooks\hooks.cpp">
<Filter>hooks\src</Filter>
</ClCompile>
<ClCompile Include="src\overlay.cpp">
<Filter>gui\src</Filter>
</ClCompile>
<ClCompile Include="src\serverlisting.cpp">
<Filter>gui\src</Filter>
</ClCompile>
<ClCompile Include="src\id3dx.cpp">
<Filter>gui\src</Filter>
</ClCompile>
<ClCompile Include="src\gameclasses.cpp">
<Filter>r5-sdk\src</Filter>
</ClCompile>
@ -180,6 +171,21 @@
<ClCompile Include="..\external\imgui\src\imgui_stdlib.cpp">
<Filter>shared\libraries\imgui</Filter>
</ClCompile>
<ClCompile Include="src\CCompanion.cpp">
<Filter>gui\interface</Filter>
</ClCompile>
<ClCompile Include="src\CGameConsole.cpp">
<Filter>gui\interface</Filter>
</ClCompile>
<ClCompile Include="src\serverlisting.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="src\id3dx.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="src\gui_utility.cpp">
<Filter>gui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\external\imgui\include\imgui_impl_win32.h">
@ -512,7 +518,7 @@
<ClInclude Include="include\id3dx.h">
<Filter>gui\include</Filter>
</ClInclude>
<ClInclude Include="include\overlay.h">
<ClInclude Include="include\CGameConsole.h">
<Filter>gui\include</Filter>
</ClInclude>
<ClInclude Include="include\serverlisting.h">
@ -545,6 +551,12 @@
<ClInclude Include="include\imgui_stdlib.h">
<Filter>shared\libraries\imgui\include</Filter>
</ClInclude>
<ClInclude Include="include\CCompanion.h">
<Filter>gui\include</Filter>
</ClInclude>
<ClInclude Include="include\gui_utility.h">
<Filter>gui\include</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="r5dev.def">

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@ -1,345 +1,19 @@
#include "pch.h"
#include "overlay.h"
#include "hooks.h"
#include "id3dx.h"
#include "console.h"
#include "patterns.h"
#include "gameclasses.h"
#include "CCompanion.h"
#define OVERLAY_DEBUG
CGameConsole* g_GameConsole = nullptr;
CCompanion* g_ServerBrowser = nullptr;
/*-----------------------------------------------------------------------------
* _overlay.cpp
* _ccompanion.cpp
*-----------------------------------------------------------------------------*/
CGameConsole::CGameConsole()
{
ClearLog();
memset(InputBuf, 0, sizeof(InputBuf));
HistoryPos = -1;
AutoScroll = true;
ScrollToBottom = false;
ThemeSet = false;
Commands.push_back("HELP");
Commands.push_back("HISTORY");
Commands.push_back("CLEAR");
Commands.push_back("CLASSIFY");
AddLog("[DEBUG] THREAD ID: %ld\n", g_dThreadId);
}
CGameConsole::~CGameConsole()
{
ClearLog();
for (int i = 0; i < History.Size; i++)
{
free(History[i]);
}
}
///////////////////////////////////////////////////////////////////////////
// Draw
void CGameConsole::Draw(const char* title)
{
bool copy_to_clipboard = false;
if (!ThemeSet)
{
SetStyleVar();
ThemeSet = true;
}
//ImGui::ShowStyleEditor();
ImGui::SetNextWindowSize(ImVec2(1000, 600), ImGuiCond_FirstUseEver);
ImGui::SetWindowPos(ImVec2(-1000, 50), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title, NULL)) // Passing a bool only causes problems if you Begin a new window. I would not suggest to use it.
{
ImGui::End(); return;
}
// Reserve enough left-over height and width for 1 separator + 1 input text
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
const float footer_width_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetWindowWidth();
///////////////////////////////////////////////////////////////////////
ImGui::Separator();
if (ImGui::BeginPopup("Options"))
{
ImGui::Checkbox("Auto-scroll", &AutoScroll);
if (ImGui::SmallButton("Clear"))
{
ClearLog();
}
copy_to_clipboard = ImGui::SmallButton("Copy");
ImGui::EndPopup();
}
if (ImGui::Button("Options"))
{
ImGui::OpenPopup("Options");
}
ImGui::SameLine();
if (ImGui::BeginPopup("Tools"))
{
Hooks::bToggledDevFlags ? ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 255, 0, 255)) : ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 0, 0, 255));
if (ImGui::SmallButton("Developer Mode"))
{
Hooks::ToggleDevCommands();
AddLog("+--------------------------------------------------------+\n");
AddLog("|>>>>>>>>>>>>>>| DEVONLY COMMANDS TOGGLED |<<<<<<<<<<<<<<|\n");
AddLog("+--------------------------------------------------------+\n");
ProcessCommand("exec autoexec");
}
ImGui::PopStyleColor(); // Pop color override.
Hooks::bToggledNetTrace ? ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 255, 0, 255)) : ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 0, 0, 255));
if (ImGui::SmallButton("Netchannel Trace"))
{
Hooks::ToggleNetTrace();
AddLog("+--------------------------------------------------------+\n");
AddLog("|>>>>>>>>>>>>>>| NETCHANNEL TRACE TOGGLED |<<<<<<<<<<<<<<|\n");
AddLog("+--------------------------------------------------------+\n");
ProcessCommand("exec netchan");
}
ImGui::PopStyleColor(); // Pop color override.
ImGui::EndPopup();
}
if (ImGui::Button("Tools"))
{
ImGui::OpenPopup("Tools");
}
ImGui::SameLine();
Filter.Draw("Filter [\"-incl,-excl\"] [\"error\"]", footer_width_to_reserve - 500);
ImGui::Separator();
///////////////////////////////////////////////////////////////////////
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 4.f, 6.f });
if (copy_to_clipboard)
{
ImGui::LogToClipboard();
}
for (int i = 0; i < Items.Size; i++)
{
const char* item = Items[i];
if (!Filter.PassFilter(item))
{
continue;
}
///////////////////////////////////////////////////////////////////
ImVec4 color;
bool has_color = false;
///////////////////////////////////////////////////////////////////
// General
if (strstr(item, "[INFO]")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); has_color = true; }
if (strstr(item, "[ERROR]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[DEBUG]")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
if (strstr(item, "[WARNING]")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.00f, 0.80f, 0.60f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Virtual machines
if (strstr(item, "Script(S):")) { color = ImVec4(0.59f, 0.58f, 0.73f, 1.00f); has_color = true; }
if (strstr(item, "Script(C):")) { color = ImVec4(0.59f, 0.58f, 0.63f, 1.00f); has_color = true; }
if (strstr(item, "Script(U):")) { color = ImVec4(0.59f, 0.48f, 0.53f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Callbacks
//if (strstr(item, "CodeCallback_")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Script errors
if (strstr(item, ".gnut")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); has_color = true; }
if (strstr(item, ".nut")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); has_color = true; }
if (strstr(item, "[CLIENT]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[SERVER]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[UI]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "SCRIPT ERROR")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "SCRIPT COMPILE")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, ".gnut #")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, ".nut #")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "): -> ")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Script debug
if (strstr(item, "CALLSTACK")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "LOCALS")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "*FUNCTION")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "DIAGPRINTS")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, " File : ")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
if (strstr(item, "<><>GRX<><>")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Filters
//if (strstr(item, ") -> ")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); has_color = true; }
if (has_color) { ImGui::PushStyleColor(ImGuiCol_Text, color); }
ImGui::TextWrapped(item);
if (has_color) { ImGui::PopStyleColor(); }
}
if (copy_to_clipboard) { ImGui::LogFinish(); }
if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) { ImGui::SetScrollHereY(1.0f); }
ScrollToBottom = false;
///////////////////////////////////////////////////////////////////////
ImGui::PopStyleVar();
ImGui::EndChild();
ImGui::Separator();
///////////////////////////////////////////////////////////////////////
// Console
bool reclaim_focus = false;
ImGui::PushItemWidth(footer_width_to_reserve - 80);
if (ImGui::IsWindowAppearing()) { ImGui::SetKeyboardFocusHere(); }
ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
if (ImGui::InputText("##input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this))
{
char* s = InputBuf;
const char* replace = "";
if (strstr(InputBuf, "`")) { strcpy_s(s, sizeof(replace), replace); }
Strtrim(s);
if (s[0]) { ProcessCommand(s); }
strcpy_s(s, sizeof(replace), replace);
reclaim_focus = true;
}
ImGui::SameLine();
if (ImGui::Button("Submit"))
{
char* s = InputBuf;
const char* replace = "";
if (s[0]) { ProcessCommand(s); }
strcpy_s(s, sizeof(replace), replace);
reclaim_focus = true;
}
// Auto-focus on window apparition
ImGui::SetItemDefaultFocus();
// Auto focus previous widget
if (reclaim_focus)
{
ImGui::SetKeyboardFocusHere(-1);
}
ImGui::End();
}
///////////////////////////////////////////////////////////////////////////
// Exec
void CGameConsole::ProcessCommand(const char* command_line)
{
std::thread t(&CGameConsole::ExecCommand, this, command_line);
t.detach();
// HACK: This is to avoid a race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(1));
AddLog("# %s\n", command_line);
HistoryPos = -1;
for (int i = History.Size - 1; i >= 0; i--)
{
if (Stricmp(History[i], command_line) == 0)
{
delete History[i];
History.erase(History.begin() + i);
break;
}
}
History.push_back(Strdup(command_line));
if (Stricmp(command_line, "CLEAR") == 0)
{
ClearLog();
}
else if (Stricmp(command_line, "HELP") == 0)
{
AddLog("Commands:");
for (int i = 0; i < Commands.Size; i++)
{
AddLog("- %s", Commands[i]);
}
}
else if (Stricmp(command_line, "HISTORY") == 0)
{
int first = History.Size - 10;
for (int i = first > 0 ? first : 0; i < History.Size; i++)
{
AddLog("%3d: %s\n", i, History[i]);
}
}
ScrollToBottom = true;
}
void CGameConsole::ExecCommand(const char* command_line)
{
addr_CommandExecute(NULL, command_line);
}
///////////////////////////////////////////////////////////////////////////
// Edit
int CGameConsole::TextEditCallback(ImGuiInputTextCallbackData* data)
{
switch (data->EventFlag)
{
case ImGuiInputTextFlags_CallbackCompletion:
{
// Locate beginning of current word
const char* word_end = data->Buf + data->CursorPos;
const char* word_start = word_end;
while (word_start > data->Buf)
{
const char c = word_start[-1];
if (c == ' ' || c == '\t' || c == ',' || c == ';')
{
break;
}
word_start--;
}
break;
}
case ImGuiInputTextFlags_CallbackHistory:
{
const int prev_history_pos = HistoryPos;
if (data->EventKey == ImGuiKey_UpArrow)
{
if (HistoryPos == -1) { HistoryPos = History.Size - 1; }
else if (HistoryPos > 0) { HistoryPos--; }
}
else if (data->EventKey == ImGuiKey_DownArrow)
{
if (HistoryPos != -1)
{
if (++HistoryPos >= History.Size)
{
HistoryPos = -1;
}
}
}
if (prev_history_pos != HistoryPos)
{
const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : "";
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, history_str);
}
}
}
return 0;
}
///////////////////////////////////////////////////////////////////////////
// Companion
CCompanion::CCompanion()
{
memset(MatchmakingServerStringBuffer, 0, sizeof(MatchmakingServerStringBuffer));
@ -584,7 +258,7 @@ void CCompanion::ServerBrowserSection()
ImGui::EndChild();
ImGui::Separator();
ImGui::InputTextWithHint("##ServerBrowser_ServerConnString", "Enter an ip address or \"localhost\"", ServerConnStringBuffer, IM_ARRAYSIZE(ServerConnStringBuffer));
ImGui::InputTextWithHint("##ServerBrowser_ServerConnString", "Enter IP address or \"localhost\"", ServerConnStringBuffer, IM_ARRAYSIZE(ServerConnStringBuffer));
ImGui::SameLine();
@ -601,11 +275,11 @@ void CCompanion::ServerBrowserSection()
if (ImGui::Button("Private Servers##ServerBrowser_PrivateServersButton", ImVec2(ImGui::GetWindowContentRegionWidth() * (1.f / 3.f / 2.f), 19)))
{
ImGui::OpenPopup("Connect to a Private Server##PrivateServersConnectModal");
ImGui::OpenPopup("Connect to Private Server##PrivateServersConnectModal");
}
bool modalOpen = true;
if (ImGui::BeginPopupModal("Connect to a Private Server##PrivateServersConnectModal", &modalOpen))
if (ImGui::BeginPopupModal("Connect to Private Server##PrivateServersConnectModal", &modalOpen))
{
// I *WILL* move this in a separate class
@ -761,7 +435,7 @@ void CCompanion::HostServerSection()
ImGui::Separator();
if (ImGui::Button("Start The Server##ServerHost_StartServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
if (ImGui::Button("Start Server##ServerHost_StartServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
{
if (!MyServer.name.empty())
{
@ -810,7 +484,7 @@ void CCompanion::HostServerSection()
GameGlobals::HostState->m_iNextState = HostStates_t::HS_CHANGE_LEVEL_MP; // Force CHostState::FrameUpdate to change the level.
}
if (ImGui::Button("Stop The Server##ServerHost_StopServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
if (ImGui::Button("Stop Server##ServerHost_StopServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
{
ProcessCommand("LeaveMatch"); // Use script callback instead.
GameGlobals::HostState->m_iNextState = HostStates_t::HS_GAME_SHUTDOWN; // Force CHostState::FrameUpdate to shutdown the server for dedicated.
@ -891,61 +565,10 @@ void CCompanion::ConnectToServer(const std::string& connString)
g_ServerBrowser->ProcessCommand(cmd.str().c_str());
}
//#############################################################################
// INTERNALS
//#############################################################################
int Stricmp(const char* s1, const char* s2)
{
int d;
while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1)
{
s1++; s2++;
}
return d;
}
int Strnicmp(const char* s1, const char* s2, int n)
{
int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1)
{
s1++; s2++; n--;
}
return d;
}
char* Strdup(const char* s)
{
IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); if (buf != NULL)
{
return (char*)memcpy(buf, (const void*)s, len);
}
return NULL;
}
void Strtrim(char* s)
{
char* str_end = s + strlen(s);
while (str_end > s && str_end[-1] == ' ')
str_end--; *str_end = 0;
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
void DrawConsole()
{
static CGameConsole console;
static bool AssignPtr = []() {
g_GameConsole = &console;
return true;
} ();
console.Draw("Console");
}
void DrawBrowser()
{
static CCompanion browser;

351
r5dev/src/CGameConsole.cpp Normal file
View File

@ -0,0 +1,351 @@
#include "pch.h"
#include "hooks.h"
#include "id3dx.h"
#include "console.h"
#include "patterns.h"
#include "gameclasses.h"
#include "CGameConsole.h"
#define OVERLAY_DEBUG
CGameConsole* g_GameConsole = nullptr;
/*-----------------------------------------------------------------------------
* _cgameconsole.cpp
*-----------------------------------------------------------------------------*/
CGameConsole::CGameConsole()
{
ClearLog();
memset(InputBuf, 0, sizeof(InputBuf));
HistoryPos = -1;
AutoScroll = true;
ScrollToBottom = false;
ThemeSet = false;
Commands.push_back("HELP");
Commands.push_back("HISTORY");
Commands.push_back("CLEAR");
Commands.push_back("CLASSIFY");
AddLog("[DEBUG] THREAD ID: %ld\n", g_dThreadId);
}
CGameConsole::~CGameConsole()
{
ClearLog();
for (int i = 0; i < History.Size; i++)
{
free(History[i]);
}
}
///////////////////////////////////////////////////////////////////////////
// Draw
void CGameConsole::Draw(const char* title)
{
bool copy_to_clipboard = false;
if (!ThemeSet)
{
SetStyleVar();
ThemeSet = true;
}
//ImGui::ShowStyleEditor();
ImGui::SetNextWindowSize(ImVec2(1000, 600), ImGuiCond_FirstUseEver);
ImGui::SetWindowPos(ImVec2(-1000, 50), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title, NULL)) // Passing a bool only causes problems if you Begin a new window. I would not suggest to use it.
{
ImGui::End(); return;
}
// Reserve enough left-over height and width for 1 separator + 1 input text
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
const float footer_width_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetWindowWidth();
///////////////////////////////////////////////////////////////////////
ImGui::Separator();
if (ImGui::BeginPopup("Options"))
{
ImGui::Checkbox("Auto-scroll", &AutoScroll);
if (ImGui::SmallButton("Clear"))
{
ClearLog();
}
copy_to_clipboard = ImGui::SmallButton("Copy");
ImGui::EndPopup();
}
if (ImGui::Button("Options"))
{
ImGui::OpenPopup("Options");
}
ImGui::SameLine();
if (ImGui::BeginPopup("Tools"))
{
Hooks::bToggledDevFlags ? ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 255, 0, 255)) : ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 0, 0, 255));
if (ImGui::SmallButton("Developer Mode"))
{
Hooks::ToggleDevCommands();
AddLog("+--------------------------------------------------------+\n");
AddLog("|>>>>>>>>>>>>>>| DEVONLY COMMANDS TOGGLED |<<<<<<<<<<<<<<|\n");
AddLog("+--------------------------------------------------------+\n");
ProcessCommand("exec autoexec");
}
ImGui::PopStyleColor(); // Pop color override.
Hooks::bToggledNetTrace ? ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 255, 0, 255)) : ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 0, 0, 255));
if (ImGui::SmallButton("Netchannel Trace"))
{
Hooks::ToggleNetTrace();
AddLog("+--------------------------------------------------------+\n");
AddLog("|>>>>>>>>>>>>>>| NETCHANNEL TRACE TOGGLED |<<<<<<<<<<<<<<|\n");
AddLog("+--------------------------------------------------------+\n");
ProcessCommand("exec netchan");
}
ImGui::PopStyleColor(); // Pop color override.
ImGui::EndPopup();
}
if (ImGui::Button("Tools"))
{
ImGui::OpenPopup("Tools");
}
ImGui::SameLine();
Filter.Draw("Filter [\"-incl,-excl\"] [\"error\"]", footer_width_to_reserve - 500);
ImGui::Separator();
///////////////////////////////////////////////////////////////////////
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 4.f, 6.f });
if (copy_to_clipboard)
{
ImGui::LogToClipboard();
}
for (int i = 0; i < Items.Size; i++)
{
const char* item = Items[i];
if (!Filter.PassFilter(item))
{
continue;
}
///////////////////////////////////////////////////////////////////
ImVec4 color;
bool has_color = false;
///////////////////////////////////////////////////////////////////
// General
if (strstr(item, "[INFO]")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); has_color = true; }
if (strstr(item, "[ERROR]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[DEBUG]")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
if (strstr(item, "[WARNING]")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.00f, 0.80f, 0.60f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Virtual machines
if (strstr(item, "Script(S):")) { color = ImVec4(0.59f, 0.58f, 0.73f, 1.00f); has_color = true; }
if (strstr(item, "Script(C):")) { color = ImVec4(0.59f, 0.58f, 0.63f, 1.00f); has_color = true; }
if (strstr(item, "Script(U):")) { color = ImVec4(0.59f, 0.48f, 0.53f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Callbacks
//if (strstr(item, "CodeCallback_")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Script errors
if (strstr(item, ".gnut")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); has_color = true; }
if (strstr(item, ".nut")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); has_color = true; }
if (strstr(item, "[CLIENT]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[SERVER]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "[UI]")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "SCRIPT ERROR")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "SCRIPT COMPILE")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, ".gnut #")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, ".nut #")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
if (strstr(item, "): -> ")) { color = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Script debug
if (strstr(item, "CALLSTACK")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "LOCALS")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "*FUNCTION")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, "DIAGPRINTS")) { color = ImVec4(1.00f, 1.00f, 0.00f, 0.80f); has_color = true; }
if (strstr(item, " File : ")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
if (strstr(item, "<><>GRX<><>")) { color = ImVec4(0.00f, 0.30f, 1.00f, 1.00f); has_color = true; }
///////////////////////////////////////////////////////////////////
// Filters
//if (strstr(item, ") -> ")) { color = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); has_color = true; }
if (has_color) { ImGui::PushStyleColor(ImGuiCol_Text, color); }
ImGui::TextWrapped(item);
if (has_color) { ImGui::PopStyleColor(); }
}
if (copy_to_clipboard) { ImGui::LogFinish(); }
if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) { ImGui::SetScrollHereY(1.0f); }
ScrollToBottom = false;
///////////////////////////////////////////////////////////////////////
ImGui::PopStyleVar();
ImGui::EndChild();
ImGui::Separator();
///////////////////////////////////////////////////////////////////////
// Console
bool reclaim_focus = false;
ImGui::PushItemWidth(footer_width_to_reserve - 80);
if (ImGui::IsWindowAppearing()) { ImGui::SetKeyboardFocusHere(); }
ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
if (ImGui::InputText("##input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this))
{
char* s = InputBuf;
const char* replace = "";
if (strstr(InputBuf, "`")) { strcpy_s(s, sizeof(replace), replace); }
Strtrim(s);
if (s[0]) { ProcessCommand(s); }
strcpy_s(s, sizeof(replace), replace);
reclaim_focus = true;
}
ImGui::SameLine();
if (ImGui::Button("Submit"))
{
char* s = InputBuf;
const char* replace = "";
if (s[0]) { ProcessCommand(s); }
strcpy_s(s, sizeof(replace), replace);
reclaim_focus = true;
}
// Auto-focus on window apparition
ImGui::SetItemDefaultFocus();
// Auto focus previous widget
if (reclaim_focus)
{
ImGui::SetKeyboardFocusHere(-1);
}
ImGui::End();
}
///////////////////////////////////////////////////////////////////////////
// Exec
void CGameConsole::ProcessCommand(const char* command_line)
{
std::thread t(&CGameConsole::ExecCommand, this, command_line);
t.detach();
// HACK: This is to avoid a race condition.
std::this_thread::sleep_for(std::chrono::milliseconds(1));
AddLog("# %s\n", command_line);
HistoryPos = -1;
for (int i = History.Size - 1; i >= 0; i--)
{
if (Stricmp(History[i], command_line) == 0)
{
delete History[i];
History.erase(History.begin() + i);
break;
}
}
History.push_back(Strdup(command_line));
if (Stricmp(command_line, "CLEAR") == 0)
{
ClearLog();
}
else if (Stricmp(command_line, "HELP") == 0)
{
AddLog("Commands:");
for (int i = 0; i < Commands.Size; i++)
{
AddLog("- %s", Commands[i]);
}
}
else if (Stricmp(command_line, "HISTORY") == 0)
{
int first = History.Size - 10;
for (int i = first > 0 ? first : 0; i < History.Size; i++)
{
AddLog("%3d: %s\n", i, History[i]);
}
}
ScrollToBottom = true;
}
void CGameConsole::ExecCommand(const char* command_line)
{
addr_CommandExecute(NULL, command_line);
}
///////////////////////////////////////////////////////////////////////////
// Edit
int CGameConsole::TextEditCallback(ImGuiInputTextCallbackData* data)
{
switch (data->EventFlag)
{
case ImGuiInputTextFlags_CallbackCompletion:
{
// Locate beginning of current word
const char* word_end = data->Buf + data->CursorPos;
const char* word_start = word_end;
while (word_start > data->Buf)
{
const char c = word_start[-1];
if (c == ' ' || c == '\t' || c == ',' || c == ';')
{
break;
}
word_start--;
}
break;
}
case ImGuiInputTextFlags_CallbackHistory:
{
const int prev_history_pos = HistoryPos;
if (data->EventKey == ImGuiKey_UpArrow)
{
if (HistoryPos == -1) { HistoryPos = History.Size - 1; }
else if (HistoryPos > 0) { HistoryPos--; }
}
else if (data->EventKey == ImGuiKey_DownArrow)
{
if (HistoryPos != -1)
{
if (++HistoryPos >= History.Size)
{
HistoryPos = -1;
}
}
}
if (prev_history_pos != HistoryPos)
{
const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : "";
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, history_str);
}
}
}
return 0;
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
void DrawConsole()
{
static CGameConsole console;
static bool AssignPtr = []() {
g_GameConsole = &console;
return true;
} ();
console.Draw("Console");
}

43
r5dev/src/gui_utility.cpp Normal file
View File

@ -0,0 +1,43 @@
#include "pch.h"
#include "gui_utility.h"
/*-----------------------------------------------------------------------------
* _gui_utility.cpp
*-----------------------------------------------------------------------------*/
int Stricmp(const char* s1, const char* s2)
{
int d;
while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1)
{
s1++; s2++;
}
return d;
}
int Strnicmp(const char* s1, const char* s2, int n)
{
int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1)
{
s1++; s2++; n--;
}
return d;
}
char* Strdup(const char* s)
{
IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); if (buf != NULL)
{
return (char*)memcpy(buf, (const void*)s, len);
}
return NULL;
}
void Strtrim(char* s)
{
char* str_end = s + strlen(s);
while (str_end > s && str_end[-1] == ' ')
str_end--; *str_end = 0;
}

View File

@ -3,10 +3,12 @@
#include "id3dx.h"
#include "hooks.h"
#include "console.h"
#include "overlay.h"
#include "patterns.h"
#include "gameclasses.h"
#include "CCompanion.h"
#include "CGameConsole.h"
#pragma comment(lib, "d3d11.lib")
@ -420,9 +422,9 @@ bool LoadTextureFromByteArray(unsigned char* image_data, const int& image_width,
}
// Create texture
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D* pTexture = NULL;
D3D11_SUBRESOURCE_DATA subResource;
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D* pTexture = NULL;
D3D11_SUBRESOURCE_DATA subResource;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
ZeroMemory(&desc, sizeof(desc));

View File

@ -1,6 +1,6 @@
#include "pch.h"
#include "serverlisting.h"
#include "overlay.h"
#include "CCompanion.h"
void ServerListing::Select()
{