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Game: fix circular include
The types needed for the typedef were already forward declared, no need to include additional headers here.
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parent
06b5d9a2a2
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5428e1914f
@ -14,16 +14,11 @@
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#include "ehandle.h"
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#include "ehandle.h"
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#if defined( CLIENT_DLL )
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#if defined( CLIENT_DLL )
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#include "game/client/c_baseentity.h"
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class C_BaseEntity;
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class C_BaseEntity;
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typedef CHandle<C_BaseEntity> EHANDLE;
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typedef CHandle<C_BaseEntity> EHANDLE;
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#else
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#else
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#include "game/server/baseentity.h"
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class CBaseEntity;
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class CBaseEntity;
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typedef CHandle<CBaseEntity> EHANDLE;
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typedef CHandle<CBaseEntity> EHANDLE;
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#endif
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#endif
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#endif // PREDICTIONCOPY_H
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#endif // PREDICTIONCOPY_H
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