ImGui: clip server listings if they exceed rect

Use ImGuiListClipper to clip anything not visible.
This commit is contained in:
Kawe Mazidjatari 2024-03-02 01:45:41 +01:00
parent fda018785e
commit 56feb56998

View File

@ -257,44 +257,56 @@ void CBrowser::DrawBrowserPanel(void)
ImGui::TableHeadersRow();
g_ServerListManager.m_Mutex.lock();
for (const NetGameServer_t& server : g_ServerListManager.m_vServerList)
const int numServerItems = (int)g_ServerListManager.m_vServerList.size();
ImGuiListClipper clipper;
clipper.Begin(numServerItems);
while (clipper.Step())
{
const char* pszHostName = server.name.c_str();
const char* pszHostMap = server.map.c_str();
const char* pszPlaylist = server.playlist.c_str();
char pszHostPort[32];
sprintf(pszHostPort, "%d", server.port);
if (m_serverBrowserTextFilter.PassFilter(pszHostName)
|| m_serverBrowserTextFilter.PassFilter(pszHostMap)
|| m_serverBrowserTextFilter.PassFilter(pszHostPort))
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostName);
const NetGameServer_t& server = g_ServerListManager.m_vServerList[i];
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostMap);
const char* pszHostName = server.name.c_str();
const char* pszHostMap = server.map.c_str();
const char* pszPlaylist = server.playlist.c_str();
ImGui::TableNextColumn();
ImGui::Text("%s", pszPlaylist);
char pszHostPort[32];
sprintf(pszHostPort, "%d", server.port);
ImGui::TableNextColumn();
ImGui::Text("%s", Format("%3d/%3d", server.numPlayers, server.maxPlayers).c_str());
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostPort);
ImGui::TableNextColumn();
string svConnectBtn = "Connect##";
svConnectBtn.append(server.name + server.address + server.map);
if (ImGui::Button(svConnectBtn.c_str()))
if (m_serverBrowserTextFilter.PassFilter(pszHostName)
|| m_serverBrowserTextFilter.PassFilter(pszHostMap)
|| m_serverBrowserTextFilter.PassFilter(pszHostPort))
{
g_ServerListManager.ConnectToServer(server.address, server.port, server.netKey);
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostName);
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostMap);
ImGui::TableNextColumn();
ImGui::Text("%s", pszPlaylist);
ImGui::TableNextColumn();
ImGui::Text("%s", Format("%3d/%3d", server.numPlayers, server.maxPlayers).c_str());
ImGui::TableNextColumn();
ImGui::Text("%s", pszHostPort);
ImGui::TableNextColumn();
string svConnectBtn = "Connect##";
svConnectBtn.append(server.name + server.address + server.map);
if (ImGui::Button(svConnectBtn.c_str()))
{
g_ServerListManager.ConnectToServer(server.address, server.port, server.netKey);
}
}
}
}
g_ServerListManager.m_Mutex.unlock();
ImGui::EndTable();