dedicated compile fix for RTech changes.

This commit is contained in:
Marvin D 2022-08-06 00:34:26 +02:00
parent 946da4b2cc
commit 587b92659e

View File

@ -500,8 +500,10 @@ class VPakFile : public IDetour
{
virtual void GetAdr(void) const
{
#if not defined DEDICATED && defined (GAMEDLL_S3)
spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr());
spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr());
#endif
spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr());
spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr());
spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pLoadedPakInfo));