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dedicated compile fix for RTech changes.
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@ -500,8 +500,10 @@ class VPakFile : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#if not defined DEDICATED && defined (GAMEDLL_S3)
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spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr());
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spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr());
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#endif
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spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr());
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spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr());
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spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pLoadedPakInfo));
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