Set stack reserve size for GameSDK project

Should match that of the game executable.
This commit is contained in:
Kawe Mazidjatari 2023-05-13 10:46:54 +02:00
parent 1ef573a9b2
commit 5ba0beab40

View File

@ -83,3 +83,6 @@ end_sources()
target_compile_definitions( ${PROJECT_NAME} PRIVATE
"GAMESDK"
)
target_link_options( ${PROJECT_NAME} PRIVATE
"/STACK:8000000" # Match game executable stack reserve size
)