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Set stack reserve size for GameSDK project
Should match that of the game executable.
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@ -83,3 +83,6 @@ end_sources()
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"GAMESDK"
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)
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target_link_options( ${PROJECT_NAME} PRIVATE
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"/STACK:8000000" # Match game executable stack reserve size
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)
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