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Fix level 3/4 compiler warnings
Fix level 3 and 4 compiler warnings in 'lzss.cpp'.
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874faea430
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@ -1,7 +1,7 @@
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// LZSS Codec. Designed for fast cheap gametime encoding/decoding. Compression results
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// are not aggresive as other alogrithms, but gets 2:1 on most arbitrary uncompressed data.
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// LZSS Codec. Designed for fast cheap game-time encoding/decoding. Compression results are
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// not as aggressive as other algorithms, but gets 2:1 on most arbitrary uncompressed data.
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//
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//=====================================================================================//
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@ -158,8 +158,8 @@ unsigned char *CLZSS::CompressNoAlloc( unsigned char *pInput, int inputLength, u
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if ( encodedLength >= 3 )
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{
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*pCmdByte = ( *pCmdByte >> 1 ) | 0x80;
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*pOutput++ = ( ( pLookAhead-pEncodedPosition-1 ) >> LZSS_LOOKSHIFT );
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*pOutput++ = ( ( pLookAhead-pEncodedPosition-1 ) << LZSS_LOOKSHIFT ) | ( encodedLength-1 );
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*pOutput++ = char( ( ( pLookAhead-pEncodedPosition-1 ) >> LZSS_LOOKSHIFT ) );
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*pOutput++ = char( ( ( pLookAhead-pEncodedPosition-1 ) << LZSS_LOOKSHIFT ) | ( encodedLength-1 ) );
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}
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else
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{
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@ -204,7 +204,7 @@ unsigned char *CLZSS::CompressNoAlloc( unsigned char *pInput, int inputLength, u
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if ( pOutputSize )
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{
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*pOutputSize = pOutput - pStart;
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*pOutputSize = (unsigned int)( pOutput - pStart );
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}
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return pStart;
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@ -330,7 +330,7 @@ unsigned int CLZSS::SafeUncompress( unsigned char *pInput, unsigned char *pOutpu
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break;
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}
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if ( position + 1 > totalBytes || // out of bounds
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if ( (unsigned int)( position + 1 ) > totalBytes || // out of bounds
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totalBytes + count > unBufSize )
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{
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return 0;
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