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Tier1: only return out early on material thread convars without FCVAR_STUDIO_SYSTEM
Anything belonging to the model datacache must have its value changed here too, based on how its implemented in the game engine.
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@ -647,7 +647,9 @@ void ConVar::InternalSetValue(const char* value)
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if (g_pCVar && !g_pCVar->IsMaterialThreadSetAllowed())
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{
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g_pCVar->QueueMaterialThreadSetValue(this, value);
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return;
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if (!IsFlagSet(FCVAR_STUDIO_SYSTEM))
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return;
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}
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}
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